Hello and welcome to the second edition of the Eorzea Examiner, our new column about Square Enix's Final Fantasy XIV: A Realm Reborn. In the inaugural episode of my column, I mostly focused on bringing everyone up to speed with what's happened since I wrote my review, with a few teasers for future column topics. Now that everyone's got an idea about where I'm coming from and what experience I have with FFXIV's different system, it's time to pick some topics and start digging in. Anyone who read last week's column is probably groaning a bit at that terrible Miner pun, but I feel no regret.
Terrible jokes aside, that does bring us to this week's topic: gathering. Gathering jobs are far from new to MMOs, but FFXIV takes the uncommon route of taking these non-combat professions and turning them into full-fledged classes with character progression, abilities, quests and equipment. We talked about this in one of my previews during the beta, but that was just scratching the surface of what's available to Disciples of the Land (DoL). Now that I've raised a gathering class to the level cap, how is it holding up?