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See also: Ranger Ability Database, Rogue Equipment Database
Rangers are consummate hunters who know the strengths and weaknesses of every beast, taming animal companions to augment their considerable prowess in ranged combat. This synergy between bow and beast allows Rangers to handily overcome the most daunting obstacles.
An expert woodsman and archer, the Ranger excels at striking from range, while their animal companion harries the opponent in close combat.
Without an animal companion, a Ranger is but a simple archer, and while still quite deadly, can no longer mount a strong defense in close combat. If his pet dies he will often quickly follow.
Ability | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | Rank 8 | Rank 9 | Rank 10 | ||||
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Spirit of the Wilderness | R1 | |||||||||||||
Ace Shot | R1 | R2 | R3 | R4 | R5 | R6 | ||||||||
Ranger Mastery | R1 | |||||||||||||
Concussive Blast | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | R9 | |||||
Quick Shot | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | R9 | R10 | R11 | R12 | R13 | R14 |
Predatory Instincts | R1 | |||||||||||||
Dismiss Pet | R1 | |||||||||||||
Call: Blood Raptor | R1 | R2 | R3 | R4 | R5 | R6 | R7 | |||||||
Trick Shot | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | R9 | R10 | ||||
Call: Razorbeast | R1 | R2 | R3 | R4 | R5 | R6 | ||||||||
Piercing Shot | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | R9 | R10 | R11 | |||
Hasten Call | R1 | |||||||||||||
Head Shot | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | R9 | R10 | R11 | R12 | R13 | |
Splinter Shot | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | R9 | R10 | R11 | R12 | R13 | |
Rejuvenate | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | R9 | R10 | R11 | |||
Call: Dire Wolf | R1 | R2 | R3 | R4 | ||||||||||
Fleeting Instincts | R1 | |||||||||||||
Divert Rage | R1 | |||||||||||||
Call: Greater Razorbeast | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | R9 | |||||
Shadow Fire | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | ||||||
Call: Greater Dire Wolf | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | ||||||
Rain of Arrows | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | ||||||
Escape Artist | R1 | |||||||||||||
Feral Instincts | R1 | |||||||||||||
Pin Down | R1 | |||||||||||||
Diffuse | R1 | |||||||||||||
Ravenous Instincts | R1 | |||||||||||||
Feral Aggression | R1 | |||||||||||||
Multiple Instincts | R1 | |||||||||||||
Twin Shot | R1 | R2 | ||||||||||||
Animalism | R1 |
The Elves have always shared a mystical bond with the beasts of Telara, but this ancient compact was sundered with the arrival of Greenscale and his faerie minions. It was Durnes, an Elven huntress, who discovered that the capricious faeries could speak to the brutes, and lure them to serve their twisted court. For a fortnight she stalked the Fae Lords and studied their every move, determined to learn the secret language of the wild.
Knowledge in hand, the huntress methodically restored order to her home, turning the beasts of the wood against the slaves of Greenscale. Unprepared for an assault from within the heart of their stronghold, the Faerie court was quickly overrun by the packs of wolves bred to protect their borders. Many fled the carnage, only to fall with Durnes's well-placed arrows through their hearts. The few surviving fairies abandoned the forest, choosing the wrath of the great dragon over being hunted by the first of the Rangers. [1]
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