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Enemies defeated as part of a sidequest do not yield skill points, experience points, or loot.
The term "sidequests" is the new official designation for what was previously referred to as "miniquests" in several Letter from the Producer posts.
Suitably ranked local levequests are now more readily available.
When levequests of the same name are available at the same time for different ranks, only one may be selected.
Before |   | After |
Pole Positioning The poles used to hold up the tents in Camp Nine Ivies have grown old and rotten, and must be replaced before said tents collapse and cause severe injury to the men and women stationed within them. The Holtwatch has petitioned the Oak Atrium to create and deliver the lumber to be used in the rebuilding effort. The guild, however, cannot risk the lives of its acolytes by sending them into the wild, and therefore seeks volunteers with the craft and courage to travel to Camp Nine Ivies and carry out the requested synthesis. Interested parties should deliver the finished items to camp quartermaster Troegmoer. | → | Pole Positioning The poles used to hold up the tents in Camp Nine Ivies have grown old and rotten. The Holtwatch has repeatedly petitioned Wood Wailer headquarters to send them lumber to be used in the rebuilding effort, but construction projects in other locations have been given priority, preventing the flow of supplies into the camp, and ultimately forcing the men and women stationed in Nine Ivies to use whatever they can to repair the poles─including their battle-issue wands and radicals. As it seems an arrival of new poles is absent from the foreseeable future, the Holtwatch has instead opted to petition the Oak Atrium to create and deliver a batch of magicked weapons to use as replacements for the ones holding up the tents. The Carpenters' Guild, however, cannot risk the lives of its acolytes by sending them into the wild, and therefore seeks volunteers with the craft and courage to travel to Camp Nine Ivies and carry out the requested synthesis. Interested parties should deliver the finished items to camp quartermaster Troegmoer. |
Springripple Rising A violent thunderstorm recently caused the Springripple to overflow and flood the outlying areas of the Honey Yard and Nine Ivies. In addition to displacing many of the local peasants, this flood also was responsible for the destruction of several crates stored in the area's Holtwatch camp. To replace the lost materials, the Nine Ivies quartermaster, Troegmoer, has sent a request to the Wailing Barracks for another shipment of chain sheets to replace those that were lost. The Barracks is, in turn, seeking skilled armorers to craft the requested items and deliver them to the East Forest. | → | Springripple Rising A violent thunderstorm recently caused the Rootslake to overflow and flood the outlying areas of Longroot and Tranquil Paths. In addition to displacing many of the local peasants, this flood also was responsible for the destruction of several crates stored in the area's aetheryte camp. To replace the lost materials, Camp Tranquil quartermaster, Juliembert, has sent a request to the Wailing Barracks for another shipment of chain sheets to replace those that were lost. The Barracks is, in turn, seeking skilled armorers to craft the requested items and deliver them to the South Forest. |
Arboreal Alchemy Trees all round Nine Ivies are dying due to an infestation of burrowing moths. After secreting an acidic substance onto the bark that burns away a tiny hole to the wood inside, the vilekin then lays its eggs. Upon hatching, the larvae dine on the tree's sap, slowly draining it of its lifeblood. To keep the trees alive, the Holtwatch stationed at the area's camp have begun watering the trees with an alchemically concocted growth formula, but the damage is far more widespread than they first believed, and their supply of the formula has begun to dwindle. Black Rabbit Traders is currently seeking those with talents in the art of alchemy to craft and deliver a fresh batch of the requested formula to the Camp Nine Ivies quartermaster before the whole forest is destroyed. | → | Arboreal Alchemy Trees all around Tranquil Paths are dying due to an infestation of burrowing moths. After secreting an acidic substance onto the bark that burns away a tiny hole to the wood inside, the vilekin then lays its eggs. Upon hatching, the larvae dine on the tree's sap, slowly draining it of its lifeblood. To keep the trees alive, the Holtwatch guards stationed at the area's camp have begun watering them with an alchemically concocted growth formula, but the damage is far more widespread than first believed, and their supply of the formula has begun to dwindle. Black Rabbit Traders is currently seeking those with talents in the art of alchemy to craft and deliver a fresh batch of the requested formula to the Camp Tranquil quartermaster before the whole forest is destroyed. |
Restocking the Stockade The wood used to build the stockades surrounding Camp Crimson Bark has become rotten with age, prompting the gatewarden stationed at the camp to rebuild the protective barrier. While the stockades themselves will be erected by sentries, the Holtwatch has petitioned the Oak Atrium to create and deliver the lumber to be used in the rebuilding effort. The guild, however, cannot risk the lives of its acolytes by sending them into the wild, and therefore seeks volunteers with the craft and courage to travel to Camp Crimson Bark and carry out the requested synthesis. Interested parties should deliver the finished items to camp quartermaster V'olhmyn. | → | Restocking the Stockade The wooden wands and radicals used by the men and women stationed at Camp Crimson Bark have become worn and worm-eaten with age, prompting the gatewarden stationed at the camp to petition the Oak Atrium to create and deliver a batch of new weapons for her conjurers. The guild, however, cannot risk the lives of its acolytes by sending them into the wild, and therefore seeks volunteers with the craft and courage to travel to Camp Crimson Bark and carry out the requested synthesis. Interested parties should deliver the finished items to camp quartermaster V'olhmyn. |
Flowers for Steel While the practice of oiling swords to prevent them from rusting is common around the realm, the Brass Blades take the act one step further by using oil infused with the flower that happens to be their unit's namesake. For the unit currently stationed at Camp Black Brush, that flower is lavender, and therefore they are in constant need of freshly crafted lavender oil. The Jolly Raptor is seeking skilled alchemists to create the requested item and deliver it to Camp Black Brush quartermaster Mimina. | → | Treating Steel While the practice of oiling swords to prevent rusting is common around the realm, some Brass Blades take the act one step further by using only hand-crafted oils and lanolin infused with a variety of exotic fragrances such as clove and lavender. This is the case with the unit currently stationed at Camp Black Brush, and as a result, they are in constant need of freshly synthesized oil. The Jolly Raptor is seeking skilled alchemists to create the requested items and deliver them to Camp Black Brush quartermaster Mimina. |
Preserving the Region When not defending the local smallfolk from ferocious beasts or making preparations for an Amalj'aa invasion, the Brass Blades stationed at Camp Bluefog enjoy making jellied preserves from the sweet local berries. Honey necessary to sweeten the jelly, however, is difficult to come by in the remote location, so the camp must have the substance delivered regularly to their outpost. To fill this moon's order, the Jolly Raptor is seeking skilled alchemists to create the requested item and deliver it to camp quartermaster Gerlac. | → | Preserving the Region Recent repairs to weapons and armor have depleted Brass Blades supply stocks at Camp Bluefog. Alchemically crafted materials, however, are difficult to come by in the remote location, so the camp must have the substances delivered regularly to their outpost. To fill this moon's order, the Jolly Raptor is seeking skilled alchemists to create the requested items and deliver them to camp quartermaster Gerlac. |
Requested items have also been adjusted to reflect the new levequest ranks.
View a complete list of levequest rank changes.
Before |   | After |
Peridot Doblyn | → | Heliodor Doblyn |
Guivre (in certain areas) | → | Branded Drake |
Cavernulous Coblyn / Copper Coblyn / Corroded Coblyn / Chitinous Coblyn / Diaphanous Doblyn / Heliodor Doblyn / Iron Coblyn / Lead Coblyn / Quartz Doblyn / Sphene Doblyn
Diaphanous Doblyn / Heliodor Doblyn / Quartz Doblyn / Sphene Doblyn MP now automatically regenerates while in passive mode.
Dowse / Dowse II / Dowse III / Dowse IV / Dowse V / Prospect / Prospect II / Prospect III / Prospect IV / Prospect V / Triangulate / Triangulate II / Triangulate III / Triangulate IV / Triangulate V
Item | Before |   | After |
Frayed Cotton Doublet Vest | Velveteen Fent | → | Cotton Fent |
Bronze Needle / Iron Needle / Steel Needle / Hedgemole Needle / Thousand Needle
Item | Before |   | After |
Canvas Half Apron (Black) | Rank 21–30 | → | Rank 31–40 |
Steel Plate | Rank 31–40 | → | Rank 41–50 |
Siltstone Wheel | Rank 21–30 | → | Rank 31–40 |
Targeting modes can be selected by using the ↑ and ↓ keys, or the up and down directional buttons mapped to Target/Menu Navigation on a gamepad.
Targeting Modes | Targets |
All selectable targets | |
Self, other PCs, friendly NPCs | |
Self, other party members * Available only while in a party. |
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Attackable targets |
Summoned retainers cannot be sent back to their previous location.
Retainers operating stands will have their stand closed upon being summoned.
Category | Entry |
Game Terms | Leve Sharing |
Game Terms | Leve Link |
Game Terms | Markets |
Game Terms | Regional Levequest |
Game Terms | Local Levequest |
Game Terms | Item |
Game Terms | Support Desk |
Game Terms | Physical Bonus |
Game Terms | Recipes |
Game Terms | Item Search |
Game Terms | Notorious Monster |
Game Terms | Emote |
Game Terms | Behest |
Game Terms | Anima |
Use the gamepad Camera controls while holding the Auto-run button. Press up to zoom the camera in, and down to zoom out.
During downhill movement, display names moved up and down in a blinking manner, but interpolating measures have addressed this issue.
''The quest advances normally when the skip option is not selected. ''
Should a party leader exit, remaining party members are asked to also leave the instance to prevent this.
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