General Changes and Bug Fixes
- When a player's corpse decays without first being looted, any items that could have been looted from the corpse will automatically be rolled on with the "Greed" setting by all players who would have qualified to roll on the item if it had been looted manually. PLEASE NOTE: Due to this feature, auto-roll settings will seem to be ignored. This feature was added to prevent loot from being lost due to corpse decay (most frequently encountered in RvR combat.) This feature will not work for ungrouped players.
- Fixed several cases where the tooltip descriptions of character abilities were not updating their values based on stats.
- Fixed an issue that was sometimes preventing rear-positional attacks from activating.
- Gassy Mines: Fixed an issue that was causing all of the Thardrik Tinkerers to spawn in areas that players could not reaching, preventing the Public Quest from advancing.
- Salvaging a very rare quality piece of equipment for Strength will no longer result in a Spirit Resist fragment.
- Based on player feedback from our Public Test Server, we have made adjustments to the new Tyrant armor set obtained in the Land of the Dead. Please see the corresponding Herald post found here:
We have made numerous adjustments to many Career's Tyrant Armor sets. These changes are a result of our final round of PTS feedback and will be live immediately. You will be able to view these changes the first day that Land of the Dead access is available to players.
Something that we are still very aware and concerned about is the segment of the Career populations that are playing less popular Mastery Trees (for example, Asuyran specialized Archmages) are still a consideration for us and we will continue to introduce new solutions to accommodate gearing up these varying play styles. Below are some general notes regarding these changes.
- The six piece set hit point regeneration bonus has been increased.
- The three piece set bonus has been changed to +76 Strength.
- The six piece set bonus has been changed to %25 chance to deal 150 damage and heal you for the damage dealt.
- The three piece set bonus has been changed to +76 Strength
- The six piece set bonus has been changed to %25 chance to deal 150 damage and heal you for the damage dealt.
- All ranged healer sets have had their stats and bonuses significantly re-factored to be healing friendly rather than DPS friendly.
- Base Intelligence on many items has been reduced.
- Base Willpower on many items has been increased.
- The two piece set bonus has been changed to +76 Willpower.
- The three piece set bonus has been changed to +76 Wounds.
- The four piece set bonus has been changed to + %5 Healing Critical Chance.
- Base Strength on many items has been decreased.
- Base Willpower on many items has been increased.
- The four piece set bonus has been changed to + %5 Healing Critical Chance.
- The six piece set bonus has been changed to four Righteous Fury/Soul Essence Regeneration per second.
- The six piece bonus has been changed to a %5 increase to all damage dealt.
- The three piece bonus has been changed to +76 Wounds.
- The Inevitable City: Players will no longer be forcibly dismounted when they enter or exit The Apex through one of the four main arches.
- Fixed an issue that was preventing Keep doors from resetting properly after twenty minutes passed without taking damage.
- Reikland Factory: This scenario has been set to be an 18 vs. 18 match.
- Tor Anroc: Players who are in the lava at the end of the scenario will no longer be snared when they return to the world.
- Players that have spell effects turned off will once again be able to see repeatable quest icons.
- Fixed an issue that could in some cases cause tracker elements (PQ trackers, quest trackers, etc) on the player's UI to disappear. This fix will cause the trackers to return to their default positions, but players are free to move them after this.
- Fixed an issue relating to the creation of new auctions on the Auction House. When creating an auction, if a different item was placed in the slot over the original item, that original item would stay grayed out (locked) in the backpack. This will no longer occur. Fixed an issue that was causing item icons in the bank to scale improperly.
This page last modified 2009-06-25 20:27:12.