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The development and management teams continue to address the questions and concerns of the community in an ongoing FAQ.
The topics addressed this time around are the market system, anima, and food.
'''Q. I have read that there are changes planned to improve the market system, but is there any more specific information available regarding these changes and the direction the market system will take?'''
We have continued to receive copious amounts of feedback regarding changes that players would like to see made to the market system. As a result, we are planning a number of revisions and additions to the system, the first of which are scheduled to be implemented in the next one to two weeks.
Specifically, market wards will be organized according to specific item types, making it easier to consolidate similar items in the same area. Further, if an item sold within a ward corresponds to that wards' item type, the tax incurred will be reduced. Items not of that ward's category may still be sold, but the tax imposed will remain the same as it has up until now.
The planned ward names are as follows:
Limsa Lominsa | Item Categories with Reduced Tax |
---|---|
Battlecraft Ward | Pugilist's Arms / Gladiator's Arms / Marauder's Arms / Lancer's Arms / Archer's Arms / Shields / Arrows / Throwing Stones / Throwing Spears / Throwing Circles / Throwing Axes |
Spellcraft Ward | Thaumaturge's Arms / Two-Handed Thaumaturge's Arms / Conjurer's Arms / Two-Handed Conjurer's Arms |
Fieldcraft Ward | Fisher's Primary Tools / Fisher's Secondary Tools / Miner's Primary Tools / Miner's Secondary Tools / Botanist's Primary Tools / Botanist's Secondary Tools / Bait / Lures |
Tradescraft Ward | Goldsmith's Primary Tools / Goldsmith's Secondary Tools / Culinarian's Primary Tools / Culinarian's Secondary Tools / Carpenter's Primary Tools / Carpenter's Secondary Tools / Blacksmith's Primary Tools / Blacksmith's Secondary Tools / Armorer's Primary Tools / Armorer's Secondary Tools / Leatherworker's Primary Tools / Leatherworker's Secondary Tools / Alchemist's Primary Tools / Alchemist's Secondary Tools / Weaver's Primary Tools / Weaver's Secondary Tools / Crystals |
Kitcheners Ward | Meat Dishes / Egg Dishes / Grain Dishes / Vegetable Dishes / Sweets / Drinks / Seafood Dishes |
Grocers Ward | Eggs / Dairy Products / Vegetables / Vegetables / Vegetables / Grains / Spices / Fruits / Mushrooms / Seasonings / Foodstuffs / Freshwater Fare / Saltwater Fare / Meats |
Hunters Ward | Corals & Shells / Teeth & Claws / Wings / Bones / Beastcoins / Feathers |
Chirurgeons Ward | Potions / Remedies / Ethers / Toxins / Panaceas / Curatives / Reagents / Dyes / Paints / Oils |
Ironmongers Ward | Unrefined Metals / Metal Sheets / Metal Wires / Metals / Clasps / Chainmail Meshes / Armor Metals |
Woodcutters Ward | Raw Wood / Lumber / Planks |
Tanners Ward | Hides / Leathers / Furs / Armor Hides / Armor Leathers / Footwear Parts |
Masons Ward | Ores / Stones / Gemstones |
Tailors Ward | Fibers / Cloth / Hooded Attire Cloth / Cloth Bodies / Smallclothes Cloth / Cloth Sleeves / Front Cloth / Back Cloth / Armor Cloth |
Tinkerers Ward | Weapon Heads / Weapon Parts / Weapon Butts / Weapon Grips / Fletchings / Shafts / Arrowheads / Hooks / Armor Parts / Sundries |
Clothiers Ward | Undershirts / Full Plate / War Garb / Attire / Hooded Attire |
Jewellers Ward | Necklaces / Earrings / Bracelets / Rings / Belts / Sashes |
Hatters Ward | Helms / Hats / Covers / Crowns / Masks / Eyewear |
Glovers Ward | Gauntlets / Gloves / Armbands |
Legfitters Ward | Undergarments / Pants |
Cobblers Ward | Greaves / Shoes / Sandals |
We will be closely monitoring the trends and developments of the market system following the implementation of these revisions and new features, and will continue to make further adjustments and alterations to improve player usability and convenience. For example, we are currently looking into options that will provide players with precise information as to which items are located in which market areas, or the ability to seek out specific items without the need for speaking to retainers, and more.
Also, we are now taking steps to increase the number of retainers that a character is able to simultaneously employ.
Q. What is the deal with the anima regeneration rate?
During the Open Beta, anima was recovered at the rate of one point every six hours (Earth time). Since service began last week for owners of the collector's edition, however, that rate has been adjusted to one point every four hours.
Q. What kind of effects does eating have on my character?
Eating food serves to temporarily increase certain stats, such as physical and magic attack power, or attributes, such as strength and dexterity. Also, there are foods and dishes suited more to the palates of certain races than others, resulting in more powerful effects.
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