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The Enutrof disciple reduces the capacities of the other fighters. His attack power is weak, and he's not meant to fight. He is very supportive when in a team. The Enutrof is not an easy character to begin with but is very interesting for an advanced player!
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Icon | Name | Level | Element | Short description |
---|---|---|---|---|
Fortune | 1 | N/A | This spell increases the caster's Chance for a short time. | |
Shovel Throwing | 1 | Earth | This short ranged spell deals Earth-type damage to a single target. | |
Unsummoning | 1 | Air | This spell deals large amounts of special damage to a summoned creature. | |
Reducing Key | 3 | N/A | This spell reduces the Range of a single target. | |
Living Bag | 6 | N/A | This spell summons a backpack to act as a living shield for the caster. | |
Pandora's Box | 9 | N/A | This spell can restore a small amount of the target's HP or increase the target's critical hits. | |
Mound | 13 | Earth | Ranged spell with Area of Effect, does Earth damage. | |
Ghostly Shovel | 17 | Fire | The Ghostly Shovel causes Fire-type damage and can remove magical effects upon a target. | |
Prime of Life | 21 | Air | Prime of Life inflicts Air-type damage in close combat. | |
Coins Throwing | 26 | Water | This spell allows the caster to throw fake gold coins at the enemy, which inflicts them with Water-type damage. | |
Living Shovel | 29 | N/A | This spell can liven a shovel up, which will increase the Chance of it's master. | |
Greed | 31 | N/A | Greed drives mad and increases the Strength and Intelligence of all players, allies and enemies. | |
Shovel Kiss | 36 | Fire | Shovel Kiss doesn't need line of sight and inflicts Fire-type damage. | |
Clumsiness | 42 | N/A | Clumsiness subtracts MP from a target. | |
Mass Clumsiness | 48 | N/A | The Mass Clumsiness subtracts AP from any enemy. | |
Acceleration | 54 | N/A | Acceleration increases the MP of the caster or of one of his/her allies. | |
Shovel of Judgment | 60 | Water | Shovel of Judgment causes slight Water-type damages and subtracts MP on a critical hit. | |
Slaughtering Shovel | 70 | Water | Slaughtering Shovel causes a lot of Water-type damages to a target. | |
Bribery | 80 | N/A | Bribery makes an enemy lose a turn, but greatly heals it. | |
Living Chest | 100 | N/A | A chest will appear and allow you to win more items by killing a creature. | |
Summoning of Enutrof Dopple | 200 | N/A | This spell enables to summon an Enutrof Dopple that will help its master in fights. |
Pros: Maximizes damage for some of the Enutrof's best spells. Increases chance of good items; most chance equipment also comes with prospecting bonuses.
Cons: Very difficult and low on equipment, especially until level 26, when the first Water spell of the class is available. Enutrofs are difficult class for beginners, but the Chance build is probably the easiest of the Enutrof builds.
Pros: Focuses more on meele damage with shovels and other weapons. Has a small Area of Effect spell, the only one available to the class.
Cons: Reduction in prospecting; the only Earth spells are low level, and do not have optimal damage. Can be executed without scrolls, but not recommended. A tough build for an already tough class.