Category:Swordmaster Actions  

ActionRankAction PointsRangeDescription
Blade of Leaping Gold?0Self Enchants your weapon with Corporeal magic. All of your attacks again a certain percentage to cause additional Corporeal damage, and all Blade Dances and all blade dance abilities which deal magical damage will now deal Corporeal damage instead of Spirit.
Dragon Strike?130Instant Blade Dance, improves Balance. Does moderate damage. If you have perfect Balance you will often deal additional Spirit damage.
Ensorcelled Blow??Melee Blade Dance, strengthens your Balance. A melee attack that does magical damage instead of physical, allowing you to bypass normal armor.
Ether Dance??Melee Blade Dance, requires perfect Balance and resets your Balance. A three second string of high damage magic melee attacks.
Graceful Sweep?90Melee Blade Dance, strengthens your Balance. A basic melee attack.
Magic Resistance?93Self This skill grants a small percentage increase to all magical resists for a long duration.
Nature's Blade??Self Enchants your weapon with Corporeal magic. Your attacks now do corporeal damage, and have a dance to temporarily drain stats from your target opponent.
Phoenix Claw?130Melee Blade Dance, improves your Balance. An attack with your weapon which deals Spirit damage.
Quick Incision??Melee Blade Dance, requires improved Balance and increases Balance to Perfect. Deals damage over time and snares target opponent.
Relentless Stride?130Self Removes all movement impairing effects from you.
Smite??Melee Adds holy damage to your next melee attack.
Vortex?130AoE, SR You swing your weapon so quickly that a blast of air sweeps in front of you, knocking all enemy players away. Requires a Great Weapon.
Wall of Darting Steel?40Self You spin your weapon and concentrate on your defenses, greatly increasing your chance to parry and disrupt all attacks for up to 6 seconds as long as you maintain your concentration. Requires a Great Weapon. Also deals damage to any enemy in its field of effect.
Whispering Wind??Melee Blade Dance, requires perfect Balance and resets your Balance. Does melee damage, interrupts spells being cast, and has a high chance to silence the target.
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This page last modified 2008-08-03 22:11:00.

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