Category:Archer Skills (TERA)  

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Disclaimer

This information was obtained during the TERA Focus Group 2 testing and is subject to change. See end of article for source references.

Skills

Normal Shot

Ranks: I-X
Power: 9.2-35.6
Cast Time: 0.2sec
Cool Down: none
MP: 4
Description: Fires an arrow forward. An arrow flies by 15m, giving a damage to targets on hit.

This skill is the initial skill given to an archer. If the archer holds down this skill button it will continue to fire at their target(s). This skill replaces what would be an auto attack in various other MMO's.

Multi Shot

Ranks: I-X
Power: 97.8-390.9
Cast Time: 1.0sec
Cool Down: 3.0sec
MP: 44
Description: Locks on targets up to 4 within 15m, and fires arrows. Locks on targets with cross hair after pressing skill button, and fires arrows after pressing skill button once more.

This is the second skill that an archer learns, taught at level 2. This ability allows the archer to lock on to up to four targets at a time and rain devastation down upon them all at once. It should be noted that this ability uses the target lock system where the archer must lock on to their targets before firing and during this lock on period mana for the spell has been consumed and it can be interupted so caution and planning should be used before use.

Focused Shot

Ranks: I-IX
Power:
Cast Time:
Cool Down: 8.0sec
MP: 30-40
Description: A power charged skill. Fires a powerful arrow forward. An arrow flies by 15m, giving a damage to targets on hit. An arrow is fired as you release attack button. Attack power increases while holding an attack button. Only first level charge is available.

This skill allows the archer to hold down the skill button to charge up levels of power for harder hits. See below for charge levels and the ranks they become available at.

At Rank I Only first level charge is available.
At Rank III 2nd level of charge is available.
At Rank V you can move at 50% normal speed.
At Rank VII 3rd level of charge is available at the cost of health points.

Penetrating Shot

Ranks: I-VII
Power:
Cast Time:
Cool Down: 5.0sec
MP: 30-40
Description: A power charged skill. Fires a penetrating shot forward. An arrow gives a penetrating damage to maximum of 1 targets, up to 15m in range. An arrow is fired as you release attack button. Attack power increases while holding an attack button. Only first level charge is available.

This shot has the ability to be charged up like focused shot and can be used on multiple targets. This shot will fly through targets in a straight line so it is best to allow mobs to move towards you, forming a line, before firing. As this ability can hit multiple targets it does less damage than focused shot.

At Rank I Only first level charge is available.
At Rank III 2nd Level of charge is available.
At Rank V you can move at 50% normal speed.
At Rank VII 3rd level of charge is available at the cost of health points.

Backstep

Ranks: I
Power:
Cast Time:
Cool Down: 5.0s
MP: 15
Description: Jumps to the rear, distancing from the front.

This ability is not an attack at but but an evasive maneuver. This ability will make the archer jump directly away from their cross hairs. A great skill in PvP and PvE both. This skill can be used to set up a big penetrating shot hit on multiple mobs.

Feign Corpse

Ranks: I
Power:
Cast Time:
Cool Down: 300.0sec
MP: 25
Description: Deceives enemies by pretending death, resetting all aggro level against caster. Feign corpse can be maintained as long as 60s.

Chain of Shots

Ranks: I-IV
Power: 19.5-31.0
Cast Time: 0.2sec
Cool Down: none
MP: 3
Description: Holding a skill button enables rapid shooting.

Cobweb Trap

Ranks: I
Power: 0.1
Cast Time: 1.8sec
Cool Down: 20.0sec
MP: 17
Description: Sets a intrinsic cobweb trap. Caught target decreases movement speed by 50% for 8s.

Blackout Trap

Ranks: I
Power: 1.0
Cast Time: 1.8sec
Cool Down: 20.0sec
MP: 17
Description: Sets a blackout trap. Caught target knocks down for 2s.

Toxic Trap

Ranks: I
Power: 0.1
Cast Time: 1.8sec
Cool Down: 20.0sec
MP: 17
Description: Sets a toxic trap. Caught target loses HP by -100 each 2s over 10s.

Mark of Sagittarius

Ranks: I
Power:
Cast Time: 0.5sec
Cool Down: 4.0sec
MP: 20
Description: Marks a target with a sign that lasts 15s. The caster who marked a target can give more damage by 15% when attacking marked target.

Soaring Attack

Ranks: I-VII
Power: 37.8-95.2
Cast Time: 0.5sec
Cool Down: 12.0sec
MP:
Description: Attacks the target while standing up. You can only use this skill when you are knocked down.

Every class has a move that recovers them from knockdown and this is the archers. This skill is most useful in PvP however the 360 degree attack following the recovery can be used to help the archer damage large groups of mobs quickly.

References

TeraFans Archer skill guide.

Categories: Archer (TERA Class) | TERA
This page last modified 2013-07-11 15:30:19.

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