What a terribly uninspired expansion. 3 zones really, with 4-5 instanced variations of the theme.
Seriously, that's about it. I wouldn't care really, if the new zones provided some semblance of reward.
I look at the lackluster items I can get from COTF, and the gains are so marginal in comparison to the groupable gear I have from ROF (in some cases no improvements at all).
I went from a full suit of ROF tier one to a full suit of COTF tier one and the difference was so slight that I barely noticed any significant change.
Where is the /drool factor we used to get?? Why has the gear become so "ho-hum" and devoid of personality?
Now every weapon and piece of armor is part of some generic "assembly-line" category. The only perceptible variance in these items is the name and some very minor differences in stats. Everything non-raid has become a carbon-copy of other items from that "tier" (perhaps lumping everything into tiers and not letting zones have their own identity is also a bad idea. This is Everquest, not accounting software).
And the content...how bloody predictable can it get?
Cotf is yet another expansion that drops you off into a quest hub where a few dozen quest-givers are standing around eager to plug you into "progression," which is a term that has come to resonate in my mind with the same unpleasantness as "corporate ladder" or "hysterectomy." Much like RoF, where, rather than give it some thought, you're toon is just deposited in a big circular ring with 6 portals leading to the various tiers. In the interest of convenience, of course.
Once you're plugged into the life-sapping-progression-matrix, you basically "work" through these until it has been established, through the magic of "achievements," who in your guild can stomach the most tedium.
And all so you can get some new items with very minor improvements and all have the same 33.33% drop-rate, and all have one of the 5 generic procs on them (sympathetic rune/sap/dmg/heal/yawn XIVXII).
I know the go-hards eat this crap up, and would gladly throw their wallets at Sony for any marginal increase they can get and lord over each other, but not so much for the rest of us...
EverQuest Expansion: Call of the Forsaken
Call of the Forsaken confirmed as EverQuest's 20th expansion
Call of the Forsaken, scheduled for a September release, will be EverQuest's 20th expansion. SOE's prolific team promises new AAs--for players and now mercenaries--new zones and much more.
Here are some details from SOE Live (full video at http://www.twitch.tv/soe) and Elidroth (as posted on the EQ Forums):
- The expansion is scheduled for a September release, with Beta starting on August 14.
- Expansion content will be released in a staggered format.
- The initial release will be in September, with further content releases (possibly) later this year and (definitely) in 2014.
- There is no level increase, but there are new spells and AAs.
- Mercenaries will be able to gain AAs.
- Four new zones will be introduced at the expansion's launch, with more zones added in future content releases.
- West Karana will be the hub zone.
- It will be handled as the Feerrott was for the House of Thule expansion (an alternate version of the zone rather than a revamp of the original).
- Neriak 4th Gate and the Dead Hills are among the other zones expected.
- Two additional shared bank slots will be added.
- "Heroic Adventures" in instanced zones will scale according to your group's level.
- Changes to Leader AAs are expected, but may not make the expansion's initial launch.
- Leader AA changes "may" be integrated into the UI without requiring purchase of the expansion.