When it comes to any industry where a strong sense of creativity is integral to succeeding, sometimes the most difficult task isn’t about finding the greatest idea; rather, it’s about having the discipline and vision to carry that idea to the end. Take, for example, the story of Perpetual Entertainment, a company best known for developing two MMORPGs: Star Trek Online and Gods & Heroes. Unfortunately, these two games would never make it to launch under their original developer, and while the Star Trek license would be quickly scooped up by Cryptic Entertainment, it seemed that Perpetual Entertainment’s Gods & Heroes, a more thematically unique MMO set in Ancient Rome, was doomed to the realms of vaporware for good.
That is, until Heatwave Interactive, a small development studio based out of Austin, Texas, picked up the rights to Gods & Heroes last year and decided to give this game a new life. Now, after taking up the monumental task of creating something unique out of the abandoned foundation of a six-year-old project, not only has Heatwave Interactive managed to bring Gods & Heroes: Rome Rising into reality, but in just one short year of development, it’s managed to add a style that is distinctively its own. I decided to sit down with Anthony Castoro, CEO of Heatwave Interactive and executive producer of Gods & Heroes, to talk about the things they’ve done to make this MMO their own as they gear up for the game's official launch on June 21.