At the time of writing, Pantheon: Rise of the Fallen has raised a little over half of its target on Kickstarter with only 24 hours remaining. After a well managed and well publicized campaign, over 3000 backers (including myself) will be disappointed by the result. Of course, that pales in comparison to the feelings of Brad McQuaid and the team at Visionary Realms. All is not lost, however, as the team is committed to seeing their vision come to life. Perhaps Rise of the Fallen will turn out to be an apt name indeed.
So how did we end up in this situation? After the success of Kickstarter campaigns for other MMOs with old-school flavor, one helmed by a titan of the genre like McQuaid seemed to be a sure thing. Maybe that was the problem, perhaps potential backers are just burnt out, unwilling to shell out with so little tangible game to show, or maybe the star billing had the opposite effect on some.
Maybe, just maybe, there aren't that many people who are desperate to play a new game that is just like EverQuest.