As technology marches forward, gamers have come to expect more, graphically and technically, from their MMORPGs than ever before. It's funny, however, how even though we demand prettier pictures out of our games, there are some of those classic RPGs that still hit us with waves of nostalgia, every time we think back to those countless hours spent playing on our Super Nintendos, Playstations, or even PS2s. In fact, it was really only a matter of time before a someone decided to tap into those classic sprite graphics to bring us some pure, good old fashioned fun in an MMORPG format.
That game, of course, was Nexon's Dungeon Fighter Online, a 2D sprite-based, side-scrolling MMORPG that was released a few months back in September, 2009. Since then, DFO has seen two large-scale updates, in the form of their "Dawn of Retribution" patch, a month or two back, and their latest, the "Threshold of Power" patch, which saw a level cap increase to 50, and a plethora of new abilities added into the game. Of course, we, here at ZAM, were already enamored with the nostalgic fun of Dungeon Fighter Online, but now that the game is firmly moving forward into 2010, we decided to sit down with Luis Reyes, the Associate Producer for Dungeon Fighter Online, to dig deeper on their classic 2D MMORPG.