All trash mobs in SSC are on a 2 hour respawn timer until their linked boss is dead.
- Coilfang Beast-Tamer - Cleaves, Not CCable
- Coilfang Fathom-Witch - AoE Shadow Nova (with knockback), Mind Control, Not CCable
- Coilfang Hate-Screamer - Sonic Scream, 30yard AoE silence, Not CCable
- Coilfang Priestess - Heals, Holy Fires, CCable, MCable
- Coilfang Serpentguard - Spell Reflect, Minor Armor Reduction aura
- Coilfang Shatterer - Applies 50% Armor Reduction debuff to the target, Not CCable
- Greyheart Nether-Mage - Comes in one of three flavors: Fire (Rain of Fire for 2,300 dmg every 3 seconds, Fireball Volley), Frost (Cone of Cold, Frostbolt Volley), and Arcane (Arcane Lightning (similar to chain lightning), Arcane Bolt Volley). All types are Sheepable. These should be priority sheep targets and held off until last.
- Greyheart Shield-Bearer - Charge, Avenger's Shield, CCable
- Greyheart Skulker - Kick, CCable
- Greyheart Technician - Non-Elites, can either have DPS just burn them or AoE them.
- Greyheart Tidecaller - Drops a totem that spawns a water elemental, Chain Lightning with a silent component, Poison Shield (similar to Lightning Shield, but procs a poision that needs to be removed ASAP), CCable
- Serpentshrine Lurker - Poison Bolt Volley, Drops Rancid Mushrooms throughout the raid that grow and explode, Banishable
- Serpentshrine Sporebat - Charge, applies an non-removable nature DoT, CCable when not enraged
- Tidewalker Depth-Seer - Not Inturruptable or Stunnable, Casts Tranquility, Not CCable
- Tidewalker Harpooner - Occasionally tosses a spear at a random raid member, Not CCable
- Tidewalker Hydromancer - Frost Nova, Cone of Cold, Not CCable
- Tidewalker Lurker - Not CCable
- Tidewalker Shaman - Not CCable
- Tidewalker Warrior - Frenzy (Can use Tranquilizing Shot), Aggro Drop
- Underbog Colossus - Always tank facing away from the rank, will use either Acid Geyser (random raid member is targetted and an conical spray is released, run to the other side of him to turn him around) or Sporequake (AoE damage centered on the mob), when dies will either: do nothing, spawn blue mushrooms which heal and replenish mana, summon 2 Colossus Lurkers, or summon 10-15 Colossus Ragers
- Vashj'ir Honor Guard - Intimidating Shout, weak knockback
Group A | Group B | Group C | Group D | Group E |
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- Coilfang Beast-Tamer
- Coilfang Hate-Screamer ×2
- Serpentshrine Sporebat ×2
|
- Vashj'ir Honor Guard
- Coilfang Shatterer ×2
- Coilfang Priestess ×2
- Greyheart Technician ×4
|
- Greyheart Tidecaller ×1
- Coilfang Serpentguard ×2
- Greyheart Skulker ×1
- Greyheart Nether-Mage ×2
|
- Coilfang Serpentguard ×2
- Coilfang Fathom-Witch ×2
|
- Coilfang Shatterer ×1
- Coilfang Serpentguard ×2
- Coilfang Fathom-Witch ×2
|
Group F | Group G | Group H | Group I | Group J |
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- Greyheart Shield-Bearer
- Greyheart Nether-Mage
- Greyheart Tidecaller
|
- Greyheart Tidecaller ×2
- Greyheart Nether-Mage ×1
|
- Greyheart Tidecaller ×2
- Greyheart Skulker ×2
|
- Greyheart Shield-Bearer
- Greyheart Nether-Mage
- Serpentshrine Lurker
- Greyheart Tidecaller ×2
- Greyheart Skulker
|
- Greyheart Shield-Bearer
- Greyheart Nether-Mage
- Greyheart Skulker
- Greyheart Tidecaller ×2
|
- Tidewalker Depth-Seer
- Tidewalker Harpooner
- Tidewalker Hydromancer
- Tidewalker Shaman
- Tidewalker Lurker
- Tidewalker Warrior
(
Note: Each murloc group will be comprised of roughly 6 murlocs, generally one or two warriors, and then a mix of the rest.)
Group A > Underbog Colossus > Group A > Underbog Colossus > Group A > Hydross
There is one Group B on each of the 6 platforms surrounding the platforms where you will fight Lurker
The first group on the way to Tidewalker is tied to both Tidewalker and Leotheras. This is a Group C. From here, the raid will choose to go to either Tidewalker or Leotheras. The pathing and directions that follow will be following the order as it states on the Serpentshrine Cavern page. The raid will need to pull this group back up the ramp behind them, as the two Underbog Colossi[1] will patrol into aggro range otherwise. The raid must also time the pull of this group and the first Colossus to avoid the patrols.
Heading to Tidewalker, you will encounter: Underbog Colossus > Group C ×2 > Group D > Murloc Groups (There are 5 of them, their pathing is strange, so be careful on the pulls to avoid getting two groups at once).
There is a patrol of Group E directly after Tidewalker, this can be avoided by positioning the entire raid in a corner of the room and then having either a rogue aggro Tidewalker and vanish or someone sacrificing himself.
Assuming the patrol was taken care of, the raid will encounter one Group E in the hallway between Tidewalker and Karathress. Inside of Karathress' room the raid will encounter several Underbog Colossi.
Before engaging Karathress, the raid must also clear a patrol of Group F that enters the doorway on the Leotheras side of the room.
In the hallway between Karathress and Leotheras there will be one more Group F patrol followed by a Group J.
Inside of Leo's room, the raid will first encounter another Group J, and then looking into his room you will have a Group I to the right, Group H in the middle, and another Group I to the far left. Make sure to avoid the Greatheart Spellbinders to the right, if aggroed they will begin the Leotheras encounter. Pull Left, Center, then Right, moving the raid up into the areas once populated by those groups.
One more pull, at the entrance to the door to the main room, will need to be made before Leotheras is engaged. This is a small patrol of 3 mobs (Group G).
If the raid chooses to go to Leotheras before Tidewalker, the trash pull order will be: Underbog Colossus > Group C > Group D > Group G. Inside Leotheras' room, the raid will want to pull the middle group (Group H) first, followed by the right then left groups (I). The two remaining groups (J) must be pulled before Leotheras is engaged.
- ^ Colossi is the plural form of Colossus
This page last modified 2008-06-15 13:45:29.