1 | Throw |
| 20 | 5-65ft | Damaging | 1s |
| No Cooldown | A basic throwing attack that inflicts X damage. Has a chance to deal Y damage to a severely wounded target if you are behind them. |
1 | Ensorcelled Blow | Hoeth | 35 | 5ft | Hex | Instant |
| No Cooldown | A quick precision slash that calls out the enchantment in your blade dealing X Spirit damage. Leads to Improved Balance.
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2 | Quick Incision | Khaine | 35 | 5ft | Hex | Instant | 10s | No Cooldown | A rapid slash to your opponents legs that deals X damage and snares them by 40% for 10 seconds. Requies Improved Balance. Leads to Perfect Balance. |
3 | Blurring Shock | Khaine | No cost | 5ft | Damaging | Instant | 10s | No Cooldown | A powerful slash that deals X Spirit damage. For the next 10 seconds, each time the target is critically hit, they take an additional Y Spirit damage. Requires Perfect Balance. Leads to Normal Balance. |
4 | Eagle's Flight | Vaul | 35 | 5ft | Buff | Instant | 5s | No Cooldown | A guarded strike that deals X damage and improves your chance to parry by 25% for 5 seconds. Requires Improved Balance. Leads to Perfect Balance. |
5 | Phantom's Blade | Vaul | 55 | No range | Buff | Instant |
| No Cooldown | You enchant your blade with the sprits of the dead. All your melee attacks have a 25% chance to activate a shield that absorbs up to X damage over 10 seconds. You may only have 1 Blade Enchantment active at a time. |
6 | Graceful Strike | Vaul | 35 | 5ft | Hex | Instant | 5s | No Cooldown | A swift attack that deals X damage and Cripples for an additional Y damage over 5 seconds. Monsters struck with this technique will hate you more. Leads to Improved Balance. |
7 | Taunt |
| 20 | 65ft range | Debuff | Instant | 15s | 15s | You enrage your opponent, interrupting any currently building abilities and forcing monsters to attack you. While taunted your opponent will take 3% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times. |
8 | Gryphon's Lash | Khaine | 40 | 5ft | Damaging | Instant |
| No Cooldown | A fierce attack that deals X damage and cannot be Blocked or Parried. Leads to Improved Balance. |
9 | Phantom Blade | Khaine | 55 | No range | Buff | Instant |
| No Cooldown | You enchant your blade with the spirit of nature. All your melee attacks gain a 25% chance to randomly steal X stat points from targets within 30 feet of you for 10 seconds. During this time, both you and groupmates within 65 feet will benefit from the stolen stats. You may only have 1 Blade Enchantment active at a time. |
10 | Guard |
| No cost | 150ft | Buff | Instant |
| No Cooldown | You defend one of your groupmates and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer will be split evenly between the two of you, and 35% of all hate that they cause will be redirected to you. Only usable on other players. |
10 | Hold the Line! |
| 20 / second | No range | Buff | 12s | 12s | No Cooldown | You focus your defenses against enemy fire, increasing your chances to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 40 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times.This effect will end if you break your concentration, or run out of action points.
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12 | Juggernaut |
| 45 | No range | Buff | Instant |
| 60s | You become filled with unstoppable power, removing all snaring, rooting, silencing, and disarming effects. |
12 | Dazzling Strike | Hoeth | No cost | 5ft | Hex | Instant | 5s | No cooldown | When your blade hits your opponent it releases a blinding flash of light that deals X Spirit damage, and disorients your target for 5 seconds, increasing their build times by 50%. Requires Perfect Balance. Leads to Normal Balance. |
14 | Wrath of Hoeth | Hoeth | 40 | 5ft | Hex | Instant | 20s | No Cooldown | The magic from your blade is released in a staggering explosion that deals X damage to all opponents within 20 feet. In addition your opponent's Spiritual resistance will be reduced by Y for 20 seconds. Leads to Perfect Balance. Requires Improved Balance. |
16 | Gusting Wind | Hoeth | No cost | No range | Debuff | Instant |
| 10s | You execute a quick spin, rending the air around you and producing a magical shockwave that which deals X Spirit damage to all opponents within 30 feet of you, knocking back enemy players and knocking down monsters. Requires Perfect Balance. Leads to Normal Balance. |
18 | Dragon's Talon |
| No cost | 5ft | Hex | Instant | 4s | No Cooldown | You release two rending blows that deal X Spirit damage each, crippling your target for 4 seconds, reducing the damage they deal with every attack by 20%. Leads to Normal Balance. Requires Perfect Balance |
20 | Challenge |
| 30 | No range | Debuff | Instant | 15s | 30s | You challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal 30% less damage to everyone other than you. This effect will fade after 15 seconds or after your opponent has hit you 3 times. |
22 | Shatter Enhancement |
| 25 | 5ft | Damaging | Instant |
| 5s | A shattering attack that removes one Enhancement from your enemy and do X damage. Target must have an Enhancement.
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25 | Heaven's Blade | Hoeth | 55 | No range | Buff | Instant |
| No Cooldown | You enchant your blade with the spirit of the heavens. All your melee attacks gain a 25% chance to reduce all of your target's resistances by X for 10 seconds. You may only have 1 Blade Enchantment active at a time.
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30 | Aethyric Grasp |
| 30 | No range | Debuff | Instant | 10s | 60s | Roots up to 4 enemies within 30 feet of you, making them unable to move for 10 seconds. Root has a 50% chance to break whenever hit. |
35 | Intimidating Blow | Vaul | 40 | 5ft | Hex | Instant |
| 5s | An overpowering strike that deals X damage and decreases your opponent's morale by 100. Requires Improved Balance. Leads to Perfect Balance. |
40 | Wall of Darting Steel | Khaine | 20 / second | No range | Buff | 20s |
| No Cooldown | You spin your greatsword with astounding speed forming a wall of steel between you and your opponent. Increasing your chance to Dodge, Disrupt and Parry attacks by 50% and whenever you defend against attack you will reflect back X Spirit damage. Requires Great Weapon. |
Masteries that build CORE Actions |
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x5 | Sapping Strike | Khaine | 25 | 5ft | Hex | Instant | 5s | 10s | A targeted strike that saps the energy from your target dealing X damage and reducing your opponent's AP by 10 every seconds for 5 seconds. Leads to Improved Balance. |
x9 | Echoing Roar | Khaine | 35 | 5ft | Damaging | Instant |
| No cooldown | A broad slash that hits all opponents in front of you for X damage, as well as increasing hate from monsters. Requires Improved Balance. Leads to Perfect Balance. Requires Great Weapon. |
x13 | Ether Dance | Khaine | No cost | 5ft | Damaging | 3s | 3s | 8s | You focus on your target, slashing repeatedly for up to 3 seconds, striking them up to five times and dealing X Spirit damage with each hit. Leads to Normal Balance. Requires Perfect Balance. Requires Great Weapon. |
x5 | Redirected Force | Vaul | 25 | 5ft | Damaging | Instant |
| 5s | Redirects the force of a blocked blow into a devastating attack dealing X damage and generating a large amount of additional hate from monsters. Requires Block, Disrupt, Dodge, or Parry. |
x9 | Crushing Advance | Vaul | 30 | 5ft | Buff | Instant | 20s | 10s | A calculated shield maneuver that inflicts X damage and interrupts any spells being cast. Additionally, for the next 20 seconds, your block rate is increased by 5% and your armor will be increased by Y points. Requires Shield. Leads to Perfect Balance. Requires Improved Balance. |
x13 | Crashing Wave | Vaul | No cost | 5ft | Debuff | Instant | 3s / 4s | 20s | You launch two powerful blows dealing a total of X Spirit damage and knocking your opponent down for 3 seconds. Your group becomes Unstoppable for 4 seconds, granting immunity to all Stun, Knockdown, Disarm, or Silence effects. Requires Perfect Balance. Leads to Normal Balance. |
x5 | Aethyric Armor | Hoeth | 35 | No range | Buff | Instant |
| No Cooldown | The power coursing through your blade is extended to your armor, increasing it by X and increasing your Disrupt chance by 5%. |
x9 | Protection of Hoeth | Hoeth | 25 | No range | Buff | Instant | 5s | 10s | You call upon the magic in your blade to form a barrier to protect you, absorbing up to X damage for up to 5 seconds. Leads to Improved Balance. |
x13 | Whispering Wind | Hoeth | No cost | 5ft | Hex | Instant | 10s | 20s | You release two swift blows that deal X Spirit damage each, interrupting any building attack and will Silence your target for 5 seconds. The winds then aid your group for the next 10 seconds by decreasing the cooldown of abilities used by 5 seconds. Requires Perfect Balance. Leads to Normal Balance. |