Swordmaster Abilities (WAR)  

ACTIONS Table

All "x" notations for skills mean the statistic will shift depending upon your level.

RankAbilityPathCostRangeTypeDelayDurationCooldownDescription
CORE Actions
1Throw 205-65ftDamaging1s No CooldownA basic throwing attack that inflicts X damage. Has a chance to deal Y damage to a severely wounded target if you are behind them.
1Ensorcelled BlowHoeth355ftHexInstant No CooldownA quick precision slash that calls out the enchantment in your blade dealing X Spirit damage. Leads to Improved Balance.
2Quick IncisionKhaine355ftHexInstant10sNo CooldownA rapid slash to your opponents legs that deals X damage and snares them by 40% for 10 seconds. Requies Improved Balance. Leads to Perfect Balance.
3Blurring ShockKhaineNo cost5ftDamagingInstant10sNo CooldownA powerful slash that deals X Spirit damage. For the next 10 seconds, each time the target is critically hit, they take an additional Y Spirit damage. Requires Perfect Balance. Leads to Normal Balance.
4Eagle's FlightVaul355ftBuffInstant5sNo CooldownA guarded strike that deals X damage and improves your chance to parry by 25% for 5 seconds. Requires Improved Balance. Leads to Perfect Balance.
5Phantom's BladeVaul55No rangeBuffInstant No CooldownYou enchant your blade with the sprits of the dead. All your melee attacks have a 25% chance to activate a shield that absorbs up to X damage over 10 seconds. You may only have 1 Blade Enchantment active at a time.
6Graceful StrikeVaul355ftHexInstant5sNo CooldownA swift attack that deals X damage and Cripples for an additional Y damage over 5 seconds. Monsters struck with this technique will hate you more. Leads to Improved Balance.
7Taunt 2065ft rangeDebuffInstant15s15sYou enrage your opponent, interrupting any currently building abilities and forcing monsters to attack you. While taunted your opponent will take 3% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
8Gryphon's LashKhaine405ftDamagingInstant No CooldownA fierce attack that deals X damage and cannot be Blocked or Parried. Leads to Improved Balance.
9Phantom BladeKhaine55No rangeBuffInstant No CooldownYou enchant your blade with the spirit of nature. All your melee attacks gain a 25% chance to randomly steal X stat points from targets within 30 feet of you for 10 seconds. During this time, both you and groupmates within 65 feet will benefit from the stolen stats. You may only have 1 Blade Enchantment active at a time.
10Guard No cost150ftBuffInstant No CooldownYou defend one of your groupmates and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer will be split evenly between the two of you, and 35% of all hate that they cause will be redirected to you. Only usable on other players.
10Hold the Line! 20 / secondNo rangeBuff12s12sNo CooldownYou focus your defenses against enemy fire, increasing your chances to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 40 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times.This effect will end if you break your concentration, or run out of action points.
12Juggernaut 45No rangeBuffInstant 60sYou become filled with unstoppable power, removing all snaring, rooting, silencing, and disarming effects.
12Dazzling StrikeHoethNo cost5ftHexInstant5sNo cooldownWhen your blade hits your opponent it releases a blinding flash of light that deals X Spirit damage, and disorients your target for 5 seconds, increasing their build times by 50%. Requires Perfect Balance. Leads to Normal Balance.
14Wrath of HoethHoeth405ftHexInstant20sNo CooldownThe magic from your blade is released in a staggering explosion that deals X damage to all opponents within 20 feet. In addition your opponent's Spiritual resistance will be reduced by Y for 20 seconds. Leads to Perfect Balance. Requires Improved Balance.
16Gusting WindHoethNo costNo rangeDebuffInstant 10sYou execute a quick spin, rending the air around you and producing a magical shockwave that which deals X Spirit damage to all opponents within 30 feet of you, knocking back enemy players and knocking down monsters. Requires Perfect Balance. Leads to Normal Balance.
18Dragon's Talon No cost 5ftHexInstant4sNo CooldownYou release two rending blows that deal X Spirit damage each, crippling your target for 4 seconds, reducing the damage they deal with every attack by 20%. Leads to Normal Balance. Requires Perfect Balance
20Challenge 30No rangeDebuffInstant15s30sYou challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal 30% less damage to everyone other than you. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
22Shatter Enhancement 255ftDamagingInstant 5sA shattering attack that removes one Enhancement from your enemy and do X damage. Target must have an Enhancement.
25Heaven's BladeHoeth55No rangeBuffInstant No CooldownYou enchant your blade with the spirit of the heavens. All your melee attacks gain a 25% chance to reduce all of your target's resistances by X for 10 seconds. You may only have 1 Blade Enchantment active at a time.
30Aethyric Grasp 30No rangeDebuffInstant10s60sRoots up to 4 enemies within 30 feet of you, making them unable to move for 10 seconds. Root has a 50% chance to break whenever hit.
35Intimidating BlowVaul405ftHexInstant 5sAn overpowering strike that deals X damage and decreases your opponent's morale by 100. Requires Improved Balance. Leads to Perfect Balance.
40Wall of Darting SteelKhaine20 / secondNo rangeBuff20s No CooldownYou spin your greatsword with astounding speed forming a wall of steel between you and your opponent. Increasing your chance to Dodge, Disrupt and Parry attacks by 50% and whenever you defend against attack you will reflect back X Spirit damage. Requires Great Weapon.
Masteries that build CORE Actions
x5Sapping StrikeKhaine255ftHexInstant5s10sA targeted strike that saps the energy from your target dealing X damage and reducing your opponent's AP by 10 every seconds for 5 seconds. Leads to Improved Balance.
x9Echoing RoarKhaine355ftDamagingInstant No cooldownA broad slash that hits all opponents in front of you for X damage, as well as increasing hate from monsters. Requires Improved Balance. Leads to Perfect Balance. Requires Great Weapon.
x13Ether DanceKhaineNo cost5ftDamaging3s3s8sYou focus on your target, slashing repeatedly for up to 3 seconds, striking them up to five times and dealing X Spirit damage with each hit. Leads to Normal Balance. Requires Perfect Balance. Requires Great Weapon.
x5Redirected ForceVaul255ftDamagingInstant 5sRedirects the force of a blocked blow into a devastating attack dealing X damage and generating a large amount of additional hate from monsters. Requires Block, Disrupt, Dodge, or Parry.
x9Crushing AdvanceVaul305ftBuffInstant20s10sA calculated shield maneuver that inflicts X damage and interrupts any spells being cast. Additionally, for the next 20 seconds, your block rate is increased by 5% and your armor will be increased by Y points. Requires Shield. Leads to Perfect Balance. Requires Improved Balance.
x13Crashing WaveVaulNo cost5ftDebuffInstant3s / 4s20sYou launch two powerful blows dealing a total of X Spirit damage and knocking your opponent down for 3 seconds. Your group becomes Unstoppable for 4 seconds, granting immunity to all Stun, Knockdown, Disarm, or Silence effects. Requires Perfect Balance. Leads to Normal Balance.
x5Aethyric ArmorHoeth35No rangeBuffInstant No CooldownThe power coursing through your blade is extended to your armor, increasing it by X and increasing your Disrupt chance by 5%.
x9Protection of HoethHoeth25No rangeBuffInstant5s10sYou call upon the magic in your blade to form a barrier to protect you, absorbing up to X damage for up to 5 seconds. Leads to Improved Balance.
x13Whispering WindHoethNo cost5ftHexInstant10s20sYou release two swift blows that deal X Spirit damage each, interrupting any building attack and will Silence your target for 5 seconds. The winds then aid your group for the next 10 seconds by decreasing the cooldown of abilities used by 5 seconds. Requires Perfect Balance. Leads to Normal Balance.

MORALE Table

RankAbilityMorale RankRangeDurationDescription
CORE Morale
8Demolishing Strike15ft15sA powerful melee attack that reduces armor by X and deals Y damage over 15 seconds.
12Shield Wall2No range10sIncreases your chance to block by 100% for 10 seconds. Requires Shield.
16Champion's Challenge15ft10sBoth you and your target are held tightly in place for 10 seconds, and neither one of you can move. This effect can not be dispelled or borken.
20Raze2No range3sRepeatedly attack all enemies in front of you, inflicting X damage every seconds for 3 seconds, up to 65 feet away.
24Distracting Bellow3100ft10sA loud shout that startles your target and all enemies within 30 feet of them, reducing their damage by 50% for 10 seconds.
28Guard of Steel1No range10sProtective magic increases your group's Toughness by X for 10 seconds.
32Wings of Heaven2100ft10sYou magically leap through the air towards your target. When you land, all enemies around you will become snared for 10 seconds, reducing their run speed by 60%.
36Bladeshield310ft3You become protected by a magical shell for a few moments which will strike back at any attacker for X damage and absorb up to Y damage for up to 10 seconds.
40Immaculate Defense4No range10sAn impressive display of defense which reduces incoming damage by 75% for both you and all group members within 65 feet of you for 10 seconds.
Masteries that build CORE Morale
x15Khaine - Whirling Geyser4No range A spinning attack that inflicts X damage to all enemies within 30 feet and then knocks them away.
x15Vaul - Shield of Valor4No range10sEveryone in your group regains 200 action points and is protected by a magical barrier for 10 seconds which will absorb up to X damage.
x15Hoeth - Shadow Blades4No range12sAll enemies within 30 feet suffer X Spiritual damage over 12 seconds and will steadily lose 28 Morale.

TACTICS Table

RankAbilityDescription
CORE Tactics
11Centuries of TrainingUpon striking a target with a direct damage ability there is a 25% chance to inflict an additional X Spirit damage over 3 seconds.
13Focused OffenseYou deal 15% more damage and all enemy monsters will ahte you 15% less than normal, but your armor is reduced by 33%.
15Ensorcelled AgonyEnsorcelled Blow will now cause an additional X Spirit damage over 5s.
17Bend the WindsIncreases your Elemental resistance by X.
19RuggedIncreases your Toughness by X.
21Dampening TalonDragon's Talon will now reduce the target's Block and Parry chance by 10% for 5 seconds.
23Discerning OffenseYou attacks have a 10% reduced chance to be defended against.
25MenaceEnemy monsters will hate you 100% more than normal on all attacks.
27Isha's ProtectionHeals are 20% more effective on you.
29Unstoppable JuggernautJuggernaught's cooldown is reduced to 20 seconds.
31Potent EnchantmentsBlade Enchantments will also deal X damage over 9 seconds whenever they trigger.
33Poised AttacksAttacks dealt from Improved or Perfect Balance are 10% harder to defend against.
35Forceful ShockBlurring Shock now knocks back players and knocks down monsters.
37Impeccable ReacionsEach time you parry an attack, you will also parry the next attack. This double parry can not occur more than once every 5 seconds.
39Adept MovementsImproved Stance abilities now cost 35% less AP.
Masteries that build CORE Tactics
x3 VaulPerfect DefensesIncrease Block and Parry chances by 5% when in Improved Balance, and 10% when in Perfect Balance.
x7 VaulLingering IntimidationIntimidating Blow will now reduce your target's chance to Critically hit by 25% for 10 seconds.
x11 VaulVaul's BufferOn a successful Block, Dodge or Disrupt you will absorb up to X damage over the next 10 seconds. This effect will not trigger more than once every 3 seconds.
x3 HoethBolstering EnchantmentsWhen Blade Enchants trigger they will now restore X health over 10 seconds to your group.
x7 HoethCalming WindsIncrease Disrupt chance by 10% when in Improved Balance, and 20% when in Perfect Balance.
x11 HoethBlessing of HeavenPath of Hoeth abilities will place an effect on your target for 10 seconds. During this time, any allies who strike the target will recover X health over 3 seconds.
x3 KhaineDeep IncisionQuick Incision will now inflict an additional X damage over 10 seconds.
x7 KhaineBalanced AccuracyIncreases your chance to critically hit by 10% while you have Improved Balance, or 20% while you have Perfect Balance.
x11 KhaineGreat Weapon MasteryWHen you are wielding a Greatweapon, your chance to parry is increased by 5% and all damage you deal is increased by 10%.
Warhammer Online
Wikibase™

This page last modified 2009-06-30 11:37:50.