EQ Monster |
RE: Warlord Loot |
Anonymous |
Aug 24th, 2000 |
Default |
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What exactly do the beads do? |
EQ Zone |
Actually.... |
REDACTED |
Aug 24th, 2000 |
Good |
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There are far less than 20 ogres. probably closer to 8.
The ogre shaman and guards are a different faction than chief Goonda, /con chief Goonda and you will see that he is probably KOS to you, when he attacks the rest join in.
Goonda is a Guildmaster for Ogre shaman and they can get skills train |
EQ Monster |
RE: Walking Treant? |
Anonymous |
Aug 24th, 2000 |
Default |
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These are walking Cactuses not treants and there indifferently to everyone |
EQ Zone |
Here there be... |
REDACTED |
Aug 24th, 2000 |
Good |
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Here There Be Dragons.
Ok well, a sneaky Wurm anyhow.
He's tricky to pull and kill. Heres a technique that has worked. It is dangerous. Use a group of 50+'s, tank heavy preferably.
The target is on the balcony on the left side (right if you are looking from the bottem), his name is Lord someth |
EQ Zone |
My Secret Place ;) 25-29 |
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Aug 24th, 2000 |
Decent |
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Coming from highpass, follow the base of the mountain on the left. There is a spot near here where 3 named gnolls spawn. At this level 2 will be green and the third will be blue, sometimes white. He is Chief Sanre Nrexasa. The secret to this is pulling from a distance. If you pull with spells (and m |
EQ Zone |
Good exp for a 14-19 cleric |
REDACTED |
Aug 24th, 2000 |
Decent |
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Lots of mummies, dry bone skeletons, and ghouls are here for a cleric to blast away using their undead dd spell. |
EQ Zone |
Prisoners |
Anonymous |
Aug 24th, 2000 |
Decent |
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A little used spawn in this zone is the prisoners out the back past the bank. Most people come into this zone to kill pickclaws, and fair enough. Those are great xp from around 22 to 35 IF you get the right group. Personally, I never had much luck. Was just me.
The prisoners though, are GREAT |
EQ Zone |
Beetles Mania |
REDACTED |
Aug 24th, 2000 |
Excellent |
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I solo'd beetles in NK for many levels with several different classes, and can count the number of deaths on one hand. The xp is free flowing and the risks are neglible. The only drawback is the nonexistant loot. Here's my favorite strategy:
Hang out near the West wall of the zone. Everyone e |
EQ Monster |
Tump drops |
REDACTED |
Aug 24th, 2000 |
Decent |
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My first trip there.. near entrance zone
Killed a sword swingin Tump..
dropped a Leg Chopper dmg 10, atk delay 42 I think
Looks cool but piece of junk I think |
EQ Zone |
poachers |
REDACTED |
Aug 24th, 2000 |
Good |
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if you start out in this area of the world and seek a short respit from gnolls and rabid wolves go to the caves in surefall glade and hunt the poachers that commonly spawn here..they are TOUGH for the lvl they con though so be careful ...blues took me, a lvl 8 bard, down to nearly one bubble of heal |
EQ Zone |
Oggok |
REDACTED |
Aug 24th, 2000 |
Excellent |
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First I gotta start by saying you misspelled Oggok, there's no "u" in it.
If you're planning on hunting in Oggok you're either a newbie ogre killing the second level armadillos or you're killing bouncers. Those new to hunting bouncers in this zone will want to stay right next to the zone line and |
EQ Zone |
kill dem fishes |
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Aug 24th, 2000 |
Good |
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nothing beats for an all around positive experience a good day of fishing..or in this case man-eating fish huting...if you are around lvl 7-8 go to the fishermans dock in Rivervale and jump in the water..sortly after you will prob be attacked by 1-2 pirahna..they con blue-white around this lvl, g |
EQ Zone |
RE: Griffs as pets |
REDACTED |
Aug 24th, 2000 |
Excellent |
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"So for the cost of maybe three spells I get two griffawn kills"
You get 1.5 griffawn kills. Your pet seriously outdamages you on the first kill so you only get half exp. If you want the full 2 kills then it is a bit more risky. When both your pet and the other are at 10%, HIDE. This will break |
EQ Zone |
aquagoblin camp |
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Aug 24th, 2000 |
Good |
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not far from the Unrest zone there is a nice little hill that overlooks a small camp of aquagoblins..This provided very nice exp for someone stuck in Faydwer but tired of unrest and too young for Mistmorre..I hit it around lvl 17 but its a good camp into the low 20s. First ofcourse you need some for |
EQ Zone |
You cant reach that from here |
Anonymous |
Aug 24th, 2000 |
Default |
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There are several trees that if you click on them you get that message. one of them is on fire near the crater. apparently you have to be near the top of the tree. anyone got any info? |
EQ Zone |
RE: Newbie 'Dungeon' |
Anonymous |
Aug 24th, 2000 |
Decent |
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The most important feature of this area is the fact that the iksar outcasts spawn here, which drop the skulls for a shaman quest (don't remember which ones, but I think it's the ancestor quest). |
EQ Zone |
Hunting from 24 to 29 |
Scrubfire |
Aug 24th, 2000 |
Excellent |
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There is an excellent spot to do solo or with a group of 2. As you enter the swamp from the SouthWest zone entrance (from Firona Vie) Head East NorthEast. You'll see the head from a giant Iksar statue. Head east from that and you'll see some ruins.
Set up camp just west of those ruins. There |
EQ Zone |
Hug the walls... |
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Aug 24th, 2000 |
Decent |
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On the way to City of Mist, circle the walls. This zone is densely populated with npcs, and if you were to get jumped on your way there, and your party makes the mistake of stopping to fight - you may just end up with 12 or more npcs on your hands in short order. |
EQ Zone |
The entry area is great... |
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Aug 24th, 2000 |
Decent |
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The yard trash of this zone may be some of the most rewarding in the game to a mid-30s group. Not very difficult, a large number of them, and Kedge is believed to have one of the greatest (or greatest) xp modifiers of any dungeon in the game.
I discourage xping deeper in for higher level groups - |
EQ Zone |
permafrost zone guide |
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Aug 24th, 2000 |
Excellent |
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ahhh permafrost, a zone hardly visited by most adventurers, tis a great hunting ground filled with great loot and exp. here is my guide to permafrost....
just a note before i start *DONT HAVE ANY RUNERS!!!* THIS ZONE IS VERY TRAINY AND HAS A HIGH NUMBER OF GOBS IN A COMPACT AREA!!!!!!!!! ROOT O |
EQ Zone |
RE: Forager and Hunter |
Anonymous |
Aug 24th, 2000 |
Good |
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Some things that are dropped from these rares:
Knobbed Warclub
Meditative Blanket
Ceremonial Iksar Chestplate
Hangman's Noose
Silken Cat Fur Girdle
Ghostly Robes
Iksar Hide Mask
There is an etiquette to this area, just like many others. Since folks generally have to kill the forager or |
EQ Zone |
Venril Sathir faction... |
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Aug 24th, 2000 |
Decent |
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With the exception of the yard trash, most of the npcs in this dungeon are on VenrilSathir faction, which is the faction of the guards in the Overthere. |
EQ Zone |
Skulking brutes... |
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Aug 24th, 2000 |
Decent |
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It's also worth mentioning that they do not assist one another. Unfortunately, this spot outside of Dalnir has become increasingly camped as word has spread, so don't get your hopes up for having it entirely to yourself. |
EQ Zone |
Poorly designed dungeon... |
REDACTED |
Aug 24th, 2000 |
Default |
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I had tried the 'new paw' on numerous occasions during the height of the period of overcrowding on the servers. At the levels in which you can still make xp from this place, it's generally a poor choice compared to almost any other comparable-level dungeon. The loot is generally of very poor quality |
EQ Zone |
Efreeti with one group: |
REDACTED |
Aug 24th, 2000 |
Good |
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Many people treat breaking the Efreeti Lord Djarn camp as a two-group affair. This is not true. The efreeti is moderately challenging to break with a single group of high-40s or low-50s, but far from impossible. Just make sure you have a competent enchanter, a competent cleric, and strong melee type |