it really just is plain stupidity of them to have implemented this system. The 'dazed mob' that wanders back to its regular area w/o aggro danger would have been better. A cooldown of 30+ seconds or so before the disappearance would have greatly helped us BST that need a pet on the opposite side of a map to stay alive with us.
There are other ideas that I'm sure any of us could come up with that wouldn't be as dip-********** as the 'magic-y disappearing mobs of wonder' now in place.
I'm more frustrated with SE for this one than any other change they've made in the game. They have a pretty good track record in my mind, but making a very hard to level job even tougher is idiotic. I work and have school and can't waste my time being a generic melee in normal parties wasting expensive jugs and food.
SE's lost me as a customer, but it won't stop me from emailing the **** out of them still. Remember, there are other options to control MPKs, this was just simply the one they decided to choose. I want them to realize their mistake...but I don't have high hopes. Enjoy the game guys
Details on Current Known Issues (cont.)
From Square-Enix:
Since the implementation of the latest version update on Dec. 12, 2005, the following issues have been discovered.
We have conducted maintenance on Dec. 14, 2005 to address the following issues:
- An issue wherein the "Storms of Fate" quest could not be completed under certain circumstances.
- An issue with the "Aern" type monsters not displaying properly within the following areas: Al'Taieu, Grand Palace of Hu'Xzoi, Empyreal Paradox.
- An issue where "Phuabo" type monsters in the Al'Taieu area could not be targeted.
We apologize for any inconvenience.
Tags: FinalFantasyXI, News