World of Warcraft Battleplan - Vol.2

Posted today on the official website is the future plan for Wow. Below you will learn the intentions of the game developers and what to expect in the upcoming months.
    Since the last World of Warcraft Battle Plan, much has happened in the Warcraft universe. We’ve launched Blackwing Lair, the highest level dungeon in the game, we launched World of Warcraft in China and Singapore with great success, and work continues on adding even more content for our players. BlizzCon is quickly approaching, and we're preparing the lineup of programs, dev chats, and the concert to be held at our inaugural event. I’m very happy to announce that we'll have the first public showing of the expansion for World of Warcraft at BlizzCon. Attendees will be able to view the work that is going into the project and hear some of the eagerly awaited details. To those of you who won’t be able to make it to the show, please keep an eye out for the game magazines that will be hitting newsstands right around BlizzCon, because some of them will feature in-depth articles on the expansion with plenty of information about how World of Warcraft will be evolving. For this Battle Plan, we want to take the opportunity to look ahead to what our players can expect in the coming months leading up to BlizzCon and the expansion announcement. Raid Content Since day one, our take on World of Warcraft has been that it should be accessible to a wide audience, whether it’s players who crave epic battles; fast and furious action; or casual, social interaction. We already have a wide variety of activities that players can enjoy, and we want to continue building upon content already in the game. One feature we’re excited about is the addition of mid-sized raid dungeons. While the epic 40-player encounter is challenging and rewarding, we feel that a mid-sized raid can serve as a dynamic and fun departure from 40-player raids as well as the standard 5-player parties. The tactics necessary for a successful mid-sized raid group will feel different from those for a larger raid group, but good organization will still be required, and each member of the group will be an important contributor to its success. This new raid style will also serve as a stepping stone up to 40-player raids for many players. Two examples of this new smaller-scale style of raid encounter are the upcoming Zul’Gurub [http://www.worldofwarcraft.com/info/underdev/zulgurub.html] and Ahn’Qiraj content additions. Many of you have already learned about Zul'Gurub from the recent preview we posted and from helping us test this new content on the Public Test Realms. Ahn’Qiraj, which is subdivided into two different encounters, actually takes the small-raid concept a little further. The exterior area is a challenging 20-man raid dungeon, and the interior location presents the next top-tier 40-player raid experience after Blackwing Lair. Beyond the doors of Ahn’Qiraj, Silithus is being fleshed out as a major quest hub with episodic storylines that extend into its depths and past its borders. Players have frequently requested more small-party and solo content, and we’ve focused our efforts to meet those desires around Silithus. Everyone should definitely check out the new quest and storylines when the Silithus content is released in patch 1.8. In addition to those new areas, we’ll also be adding some outright terrifying world raid encounters. Along with Azuregos and Lord Kazzak, the names of four green dragons—Ysondre, Lethon, Emeriss, and Taerar—will come to be feared throughout Azeroth. World Events We're also working on more dynamic interactions in the game. To this end, we're focused on launching new world events and expanding on some of the ones already available. Currently on the schedule is a Halloween-inspired event for Azeroth. We haven’t given the holiday a title yet, but players will definitely find a number of great things in store. On top of that, we’re adding more diversions to the Darkmoon Faire. Events run the gamut in frequency, from several times a day to once per year, with all levels in between. All in all, this adds up to a ton of dynamic content that players can experience. PVP On the PvP side, Arathi Basin [http://www.worldofwarcraft.com/info/underdev/arathi.html] is coming out with our next major content patch, 1.7, bringing the total number of Battlegrounds to three. As players on the Public Test Realms are currently experiencing, Arathi Basin brings the “capture and defend” style of gameplay to World of Warcraft in fierce 15-vs.-15 player combat. The fight to control resources is a central theme in Warcraft, and Arathi Basin pits the Horde against the Alliance in the battle for raw materials to supply their war efforts. We’re also working to polish several aspects of the first two Battlegrounds. At the top of the list are some major changes to Alterac Valley. We hope players have been enjoying the experience our epic Battleground provides, with its wide variety of goals and tasks. That aspect is something we definitely want to keep in Alterac, but we also want to make it more accessible by lowering the launch requirement from 30 players per side to 20. We also plan to shorten the length of time required to complete a game of Alterac Valley. Some of the changes we’ll be implementing to accomplish this goal are balancing out the terrain, slightly decreasing the landmass, and improving the queue to ensure balanced teams for each game. Outside of the Battlegrounds, we want to focus on PvP gameplay in general. One common concern has been that lower level players have a difficult time advancing in the PvP Honor System, so we'll be changing some things in regard to the Honor requirements in order to help these players make more progress. Another popular player request has been for us to increase outdoor PvP battles. Prior to the Battlegrounds, the outdoor landscape was fraught with PvP. However, once the Battlegrounds were introduced and NPC dishonorable kills were implemented, outdoor PvP greatly decreased. We want to bring back the hectic action of mass PvP, but with some improvements. One idea on the table is to place a capturable objective in the exterior environment. With something like this, we can encourage outdoor PvP again while centralizing the action to a designated location. Talent Improvements We’re currently in the process of improving underused talents for all classes. The goal of the talent reevaluation is to allow all classes to have three viable talent trees to choose from. That is, each class should be able to pick from any tree available and still end up with a character that has desired utility in a specific role. The task is a major undertaking and one we're carrying out with great enthusiasm. Some classes have already been completed (Warriors, Warlocks, and Hunters in the upcoming content patch), others are currently being worked on (Druids and then Paladins), while still others are yet to come (Shamans, Mages, Priests, and Rogues). Our priority is to address first those classes that have limited choice in talent trees, and move from there. Each class should receive attention to areas where the designers feel talents are lacking, though the scope of the changes will be based on need, with some classes receiving more drastic changes than others. Web Site Outside the game, we understand the importance of the Web site as our central medium to communicate information to our players. Our plans revolve around developing more dynamic functionality for WorldofWarcraft.com so that players can find more information about what’s going on in the game automatically. First and foremost is the addition of a PvP Rankings page. With that, players will be able to see PvP Honor performance across all realms. Player profiles is another feature we are looking forward to for the site. Profiles will showcase armor and equipment for each player and allow them to compare notes with players on other realms. Character-Transfer Service Another feature of the Web site we'll be implementing is fee-based character transfers. This is a feature that's been very frequently requested and one which we want to provide for players as soon as we can. We'll offer character transfers from one realm to another, as well as allow players to move characters from one account to another. While we want to offer this service as a convenience, we also want to prevent its use for exploitive reasons, so there will be a time restriction to limit the frequency that a character can be moved. Parting Words We are very excited about the upcoming content we’re creating for World of Warcraft. The potential for what we can do with the game is endless, and our main challenge is to continue raising the bar for everyone. Speaking of raising the bar, we know that many players are curious about our plans for Hero classes. We want to assure everyone that developing the Hero-class system as a way for top-level players to advance their characters to new heights remains a high priority for us. While we can’t delve into specifics at this time, we do hope to share more info about Hero classes when we see you at BlizzCon. I want to thank our dedicated players worldwide who have made this game into a global phenomenon, and I invite you to experience the things we have in store. Thanks again, and we’ll see you in Azeroth! Shane Dabiri Lead Producer World of Warcraft Development Team
Original thread here

Comments

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i wanna have a mage
# Feb 17 2007 at 5:30 PM Rating: Decent
hm...,
i wanna have a lvl 60 + mage

i got a lvl 67 paladin and shammy lvl 32
ehm i really want a mage mail me

p.s

its will be fine if its on talnivarr ally
site or stormreaver or balnazzar

and

i got a other acc with a
warrior lvl 60 and shammy lvl 29 twink
and alot 20+ and twinks
ehm mail me if u got a mage..,
and if its not on the 3 server mail me i still wanna have it
but it should be on uk servers ^^ cya
i hope i will get a mail soon
BG Dilema
# Sep 16 2005 at 10:06 AM Rating: Decent
Alterac valley has to be one of the best introductions to WOW. There is one problem it doesn't happen often enough due to the fact that no one can see how many people are queing for it.Blizz why don't you make a registry counter so as to show how many of alliance and horde are queing for it then that would save a lot of peoples time queing for something thats not going to happen.
Hunters Finished?
# Sep 13 2005 at 6:51 AM Rating: Decent
Did I just read that right??? Hunters are now considered a COMPLETED class? OMG!!!
OMG! Bad, bad, people selling accounts!!!
# Sep 12 2005 at 12:57 PM Rating: Default
I'm sure I'll be flamed for this, but I think transfers are a good thing. My girlfriend dabbles at playing a Warlock, took her 2 months to get to level 8. I've finally convinced her to get a new account and play with me. She'll be able to move her old character (admittedly only a few hours work to get it there) to the new account, if she wants. Although we will probably start new characters together, I can see people in similiar situations finding transfers useful. Also, what's the big deal about people selling characters? Sounds like a way for more people to get into the game. Also, sounds like a way for real players to make some gold, off of the new breed of level 60 noobs. Just because you aren't doing something is no reason to hate someone else for doing it. I wouldn't mind selling my account one day, when I am finally tired of playing. I didn't sell my EQ or EQII accounts because of TOS, but maybe Blizz will allow even that one day. It's not like it really hurts gameplay, and it brings them more business. Heck, they could even broker the deals, for a fee.
Hero Class
# Sep 10 2005 at 12:15 AM Rating: Decent
Whats this Hero Class thing all about?

Edited, Sat Sep 10 01:28:14 2005
character transfers $
# Sep 09 2005 at 10:28 PM Rating: Decent
wow if this whole charecter transfer thing realy happens then there will be people trying to sell high lvl chars and people will buy into it. but realy if you buy a high lvl char whats the fun in it? the whole piont is to do the work and have fun doing it.hell im only a lvl 19 lock and want a high lvl char but i wouldnt buy1. id want the satafaction of knowing that i did something that few really can fully achieve. thats just my opinion thou. so have fun and we will see what happens. Fins Of Freedom 4 life.

Edited, Fri Sep 9 23:40:52 2005
PvP
# Sep 09 2005 at 3:59 PM Rating: Decent
Interesting: They have been getting complaints about the lack of PvP action in places other than BG. I guess those people have never been to Redridge, STV or Feralas.

How about giving people DHKs for killing people 30 levels below them? Kinda hard to play the game when you get killed by a lvl 60 warrior when you're a lvl 24 toon in Redridge.
PvP
# Sep 09 2005 at 3:59 PM Rating: Decent
Interesting: They have been getting complaints about the lack of PvP action in places other than BG. I guess those people have never been to Redridge, STV or Feralas.

How about giving people DHKs for killing people 30 levels below them? Kinda hard to play the game when you get killed by a lvl 60 warrior when you're a lvl 24 toon in Redridge.
Curious
# Sep 09 2005 at 12:55 AM Rating: Decent
I would love a new continent. C'mon, let us discover that going into the Maelstrom leads to an Atlantis type deal... OR SOMETHING. I just want the world to get a piece larger.
leveling
# Sep 08 2005 at 8:05 PM Rating: Default
Do they ever plan on expanding the level cap. Is that expected in the expansion? The manual puts emphasis on the state of leveling being "for the moment"
Hoping for more
# Sep 08 2005 at 11:56 AM Rating: Decent
33 posts
Well I hope they would allow character transfers since the server I am on, the good top end guilds worth joining are full with a wait list for some of them real long. Also where I am at there are a few guilds that have made a bad atmosphere with their behavior especially with BG. I have started on another new server with the hopes of leveling up with the majority of the players and maybe growing with a guild that'll end up do high end content. I certainly hope to be able to transfer just ONE character and not the whole account.

As for adding new things. I know it has been said on the WoW forums but they really need to add Fletching as a new tradeskill. And they really should add Jewelry Making. There are 5 slots worth for this new tradeskill and it would add much for those who really enjoy doing tradeskills. All the metals, gems, stones and materials need are there along with the support of another tradeskill like enchanting.

Also I like to see rogue poison recipes as drops. Something new with components that are also drops. Some effects different from those already there. And I would love to see some of the existing components as drops since some of the poison components are so expensive.

However I don't hold out much hope for these new tradeskills as they already exist in EQ and EQII and it seems Blizzard has made efforts not to emulate skills from those games. I hope I am wrong in time.

Edited, Thu Sep 8 13:12:55 2005
agree!
# Sep 08 2005 at 10:05 AM Rating: Decent
Yeah, make an instance where u can kill arthas, that would be awesome! :P
heh
# Sep 08 2005 at 7:49 AM Rating: Decent
They were been doing this all along - buy a acc , level char - sell char ... what is so special with this case ?
RE: heh
# Sep 08 2005 at 2:02 PM Rating: Decent
To be honest I have no freaking clue what you're trying to say, but there are legitimate reasons to transfer a character between accounts.

For example, if there were two people playing different characters on one account (okay, not so legitimate) and then bought a second account, they could transfer one of the characters so they both could play together.
RE: heh
# Sep 08 2005 at 8:56 AM Rating: Good
I think they should allow each faction to "Trick-or-Treat" in the opposing cities! ;)
Pandarens!
# Sep 08 2005 at 6:39 AM Rating: Decent
Pandarens! Gives us Pandarens!

And an oriental-themed area/continent to explore. With samauri and ninja stuff! AND PANDARENS!
nice
# Sep 08 2005 at 5:51 AM Rating: Decent
you know what would be REALLY cool? If they opened up northrend and and instance to kill Arthas was made....just thinking about it makes me drool...
not much new info
# Sep 08 2005 at 4:20 AM Rating: Decent
Not that much new info really, but still nice to see the big picture of what they´re planning. The hero-class hype is getting a bit annoying though.
Wow.
# Sep 07 2005 at 11:35 PM Rating: Decent
Did anyone else feel like smoking a cigarette and cuddling with that message after reading it?
Yay expansion.
# Sep 07 2005 at 11:08 PM Rating: Decent
Whatever masses of land are added in the expansion, I hope to god there's some lower/mid-level areas in there. As much as I love alt'ing, I've pretty much memorized every nook and cranny of STV. I *need* new places to level my alts.
Awesome
# Sep 07 2005 at 10:29 PM Rating: Excellent
17 posts
Looks like Blizzard has got some awesome content lined up for us, now we just have to go through the excrutiating wait! Thanks for the update whoever brought this to Allakhazam!
RE: Awesome
# Sep 07 2005 at 11:04 PM Rating: Excellent
Spankatorium Administratix
*****
1oooo posts
Posted by: Darkflame @ Wed Sep 7 21:41:42 2005 EDTSmiley: sly

Heh all I did was check the front page of the official site :) but thanks!
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great
# Sep 07 2005 at 9:12 PM Rating: Good
well, i have 1 word: envy

whoever make it to the blizzcon - make sure u get all the scraps and details so we know what the heck is wow's expansion going into

outland? dark portal? northend? emerald dream?
soo many possible abilities - and yet, we have yet to fully beat blackwing.....

and someone just throw the rough on the dev on our hero classes - its taken long enough. SOME details must be at least available - like what are the varieties, pre-requisites, powers and so on
RE: great
# Sep 07 2005 at 9:30 PM Rating: Excellent
Spankatorium Administratix
*****
1oooo posts
Agreed, anyone that goes get me a story because I cannot afford the trip to CA Smiley: cry Smiley: disappointed
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RE: great
# Sep 08 2005 at 3:37 AM Rating: Default
I COULD afford it, but I'd get arrested for disappearing from my job if I went... Maybe next year...

As for Ahn'Qiraj supplanting Blackwing Lair as the hardest dungeon in the game... That means one of two things to make that possible. Either they'll 1: Raise the level cap, so we can handle BWL that much better and make Ahn'Qiraj that much harder for the new max, or 2: Nerf BWL, even if only slightly. Either way, I'd be happy.
RE: great
# Sep 08 2005 at 4:10 AM Rating: Good
or ... just like MC people will do it enough that the loot from BWL will allow us to take on harder things in this case Ahn'Qiraj just like when MC was first opened it was near impossible .. now you can clear it from luci to rag in under 4:30
Sounds Like Fun
# Sep 07 2005 at 9:09 PM Rating: Decent
All I can say is; I CAN"T WAIT!!!!!
RE: Sounds Like Fun
# Sep 08 2005 at 3:40 AM Rating: Decent
**
381 posts
Character transfer service of one character on one account to another account?

Uh...did I read that right?????

And if I did, Blizzard might just be opening up a whole can of worms with this one. I imagine people will have a field day selling fully leveled toons somewhere that can be transferred to someone else's account.
RE: Sounds Like Fun
# Sep 08 2005 at 8:05 AM Rating: Excellent
Spankatorium Administratix
*****
1oooo posts
They may do this like Sony did, you must be the original owner of both accounts...
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RE: Sounds Like Fun
# Sep 08 2005 at 6:57 AM Rating: Decent
The exact thing crossed my mind.
RE: Sounds Like Fun
# Sep 08 2005 at 6:41 AM Rating: Decent


Edited, Thu Sep 8 07:53:02 2005
RE: Sounds Like Fun
# Sep 08 2005 at 4:29 AM Rating: Good
*
111 posts
Indeed. This is not a good thing...
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