I could live with the merchant changes if they just fix the damn storage issues. The devs don't realize that individuals like myself who run 2 crafting professions plus merchant have insane amounts of materials to store.
As an architect I have over 1000 walls in storage at all times, as well as generators, drill cores and all the other related materials. Lets add to the fact I'm also a master DE. Where the hell am I supposed to store all this stuff if they start jacking with my abiilty to use a vendor for storage. If I start dropping houses I"ll run out of lots for harvesters.
It looks like the devs have once again fallen into their own delusions of supremacy and god hood and forgotten the concept of practical.
Pathetic thinking from the development team as usual.
Publish 10 Update Notes
Rouge_5 has released a tenative version of the Publish 10 Update Notes! Please note these are not final and only apply to the Test Center servers.
These are the Test Center Patch Notes and are subject to change before publish 10 is pushed to live servers.
The notes themselves can be found by reading on. And don't forget to check out Lady Darkflame's update posted below!
Major Features
There has been a great disturbance in the Force...as if millions of voices suddenly cried out in relief. An ancient path to becoming a Jedi has been altered. In its stead, it has been said that there is a new group of Force wielders in the galaxy who can help mentor those beings gifted with a sensitivity to the Force. A lost village in the Meridian sector is believed to be the hiding place. It is also said that this place has fearsome enemies. This journey begins with a single step and can last a lifetime.
- - Bazaar / Vendor Changes
- GUI Enhancements
- - Vendors that are empty will no longer be visible on the planetary map (Ctrl-V).
- Vendors that have been left empty or abandoned for two weeks will be deleted (owner will receive a warning message prior to deletion).
- Email notifications have been added to advise vendor owners of the status of their vendor.
- Fixed a bug that caused items to sometimes vanish from vendors.
- Vendor item limits will now be based on player skill. (Players over either limit will not be able to add new items for sale on vendors).
- Artisan Business 3 Get (1) Vendor, that will hold (50) items, for a total of (50) items for all vendors
Merchant Novice Get (2) Vendors, that will hold (60) items, for a total of (120) items for all vendors
Merchant Management 1 Get (3) Vendors, that will hold (70) items, for a total of (210) items for all vendors
Merchant Management 2 Get (4) Vendors, that will hold (80) items, for a total of (320) items for all vendors
Merchant Management 3 Get (5) Vendors, that will hold (90) items, for a total of (450) items for all vendors
Merchant Management 4 Get (6) Vendors, that will hold (100) items, for a total of (600) items for all vendors
Merchant Master Get (6) Vendors, that will hold (110) items, for a total of (660) items for all vendors
- - Fixed a problem where experience points (XP) would not show up until you logged out and back into the game
- Fixed one of the most common client crashes.
- Resolved an issue where non-anonymous crash reporting wouldn't include the user's information if they crashed very early in the loading process.
- - Changed the /unstick command so that you can only have one pending unstuck command in the cue at a time.
- Furthermore, if you move, the previous unstuck command you have pending will be cancelled.
a /findFriend command has been added. /findFriend will only work when both players are on each other's friends list. As long as both players are on each other’s friend list, the /findfriend command will create or update a 'friend' waypoint to a friend's current location.
- - When clicking on a mission icon in the datapad, a small summary of the mission will be given in the UI without having to open another window.
- - Fixed problem with the group user interface (UI) not correctly displaying the group member name under certain situations
- - Added option under 'Miscellaneous' menu to disable the camera shake (In-Game, press CTRL-O and press the 'Misc' button)
- Crafting user interface (UI) now has additional information about resources
- Can put VCD/PCD in toolbar to call/store vehicles and pets
- Radar now has "consider mode" which shows con rating of NPC’s and Creatures (Mobiles)
- When clicking on a mission icon in the datapad, a small summary of the mission will be given in the UI without having to open another window
- Fixed some cases where the GUI does not update XP gain
- Fix problem with the GUI not updating XP totals when XP is gained or lost
- - Pets will no longer suffer vitality loss from PvP deaths.
- - There has been a great disturbance in the Force...as if millions of voices suddenly cried out in relief. An ancient path to becoming a Jedi has been altered. In its stead, it has been said that there is a new group of Force wielders in the galaxy who can help mentor those beings gifted with a sensitivity to the Force. A lost village in the Meridian sector is believed to be the hiding place. It is also said that this place has fearsome enemies. This journey begins with a single step and can last a lifetime.
- - Made some changes to the Mark of Intellect event spawn controller. The Mark of Intellect event should now spawn more reliably and give better feedback if spawning fails.
- - Fixed a problem where a player would warp when dismounting a vehicle/mount.
- Fixed a problem where vehicle would store too quickly or at the wrong time.
Tags: News, StarWarsGalaxies