EverQuest: Progression Server Update
There is a new progression server in the works. Here's all the details!
More details have emerged about the new progression server in the works. EverQuest developer Ed "Aristo" Hardin compiled a list of frequently asked questions about the server and offered some details about upcoming in-game polls.
Here are some highlights from his EQ Forum post:
- Zones that have had their graphics revamped will keep their present-day geometry.
- Zones that have had their content revamped will be in their earlier versions (some in their original formats; some in later [but not current] formats).
- Most features that were added with expansions will be locked until those expansions are unlocked (you won't see mercenaries running around at launch).
- Several exceptions that will be available at launch: the raid window, maps, augmentations, AAs (still mostly level and expansion-restricted), saving of tradeskill recipes, audio triggers, many achievements, hotbar revamps, and guild rank customizations.
- The user interface will keep its current form.
- To handle heavy player population loads, newbie zones will be set up so that they trigger a separate version of the zone when the current zone gets too full of players.
- In these cases, players will still be able to choose which version of the zone they enter.
- There will be no instancing of raid content in static zones.
- The server will have an open Beta period (no dates announced yet).
- Experience will be reduced (a new experience system is to be tested through Beta).
- You will be seeing more in-game polls about how players would like expansion unlockings to be handled.
You can check out the full list of Frequently Asked Questions (along with poll details) in this EQ Forum thread.