i gotta admit i like the somewhat realistic guys ie Rokjaw, slicer, Thoom.. they look more like something that could actually exist and provide for itself.. tha furryball its kinda just way 2 fake looking for me.. i know its a game but there has to me some realism to the guys you are fighting or it can get lame imo.. unless you setup a whole zone of freak mobs with some ebil scientist as the boss then u can toss out some more freakish stuff like weapons grown out of arms and stuff like that..
Thanks for putting it up for us to see, appreciate the look =)
Heliosz da Iksar, Druzzil Ro
Luclin Concept Art
One of the fine artists, Ken Meyer Jr., at Sony Online Entertainment was kind enough to send over some of the concept art which was done for Shadows of Luclin.
Ken has more of his work up on his own site, which can be found at www.kenmeyerjr.com.
Anyhow, on with the art. The following picture certainly resembles at least one of the Luclin Creatures.
...And some more art, which according to Ken wasn't used in Luclin. It gives an interesting insight into the amount of work that's done for an expansion like this that never really sees the light of day.
The other sketches did not translate directly into Creatures in game, though you can certainly see the Look and Feel of Luclin within them.
Think a fuzzy whirling dervish on speed. I've got to say these would have been fun to meet on the barren moonscape of Luclin.
Ken's interested in feedback on the sketches, and will be monitoring this thread, so comment away! --Illia
The other sketches did not translate directly into Creatures in game, though you can certainly see the Look and Feel of Luclin within them.
Think a fuzzy whirling dervish on speed. I've got to say these would have been fun to meet on the barren moonscape of Luclin.
Ken's interested in feedback on the sketches, and will be monitoring this thread, so comment away! --Illia