SOE Live: H1Z1
Sony Online opens up about their open-world zombie game.
If you're reading this between 6PM - 7PM Eastern, catch the live H1Z1 keynote!
We're on the ground at SOE Live, and the H1Z1 devs have shared a few tidbits.
We've put them together in one place, and here they are below!
Early Access
- H1Z1 was born out of tech research & development on ForgeLight
- Leveraging tech from Planetside 2
- Early Access will be a "vertical slice"; looking for player feedback and to build community
- Open development and collaboration is key (esp. for server types, etc.)
- Rapid iteration would mean it's not ready for a large audience; want a level of stability
- Should be very playable experience, good amount of features
- Pre-alpha state looks pretty and smooth; lighting is good; lots of zombies
- First few weeks of EA is about tuning, looking at what players are doing
- Tracking player behavior/metrics
- Need to get the basics right and iterate
Gameplay
- "The first thing you do in our game is die"
- Hardcore in consequence but accessible and intuitive
- Challenging, high risk/reward; decision-making crucial to players
- Trying to leverage the world to prevent automatic kill-on-sight
- Air drops, plane flies over and drops a crate – hopefully creates opportunities for player interaction
- Female characters in the game
Zombies
- Plan for several types of zombies, first is known as the 'walker'
- Variation in eyesight / hearing / speed / sounds like Last of Us and L4D2
Environment
- Aiming for a certain amount of 'realism' in the world
- Capable of putting 100s of players on a server, but almost definitely won't
- Ever expanding world, 100s of sq. km.; 64km square at launch; "crazy big" is the goal
- Small town U.S.A. vibe; urban environments and large residential areas are in
- Star map should be accurate
- Navigation done by points of interest and signs
- Player settlements/housing; board-up and control buildings or make your own
Servers
- No player hosted servers – want to provide consistent quality
- Server rulesets will be varied and based on what players want
- Need a way to poll as many players as possible, not just vocal minorities
- Game modes – still planning
For more H1Z1, check out the YouTube channel, the subreddit, and this:
Locksixtime, Contributing Writer
Colt "ShdwFlm" Casey, Deputy Editor