Vana'diel Doused with August Version Update!
The August version update of Final Fantasy XI has arrived, and the new content is bursting from the seams! The next major installment of the Seekers of Adoulin storyline has been added, and a brand new area, the Ra'Kaznar Inner Court, can now be explored! New job adjustments, new job point categories for all jobs, brand new Trust alter egos, and the new Alluvion Skirmishes are among the new battle-related content added as well.
A number of new additions have also been made for the sake of quality of life, including new armor macro systems to allow you to change all gear with a single command, displays for pet TP, and much more!
What excites you the most about the August update? Let us know over on the ZAM forums!
From the official Final Fantasy XI forums:
Event-related
- New Seekers of Adoulin missions have been added.
- A new area, Ra’Kaznar Inner Court, has been added.
- Coalition assignments have undergone the following additions and adjustments.
- Coalition assignments have undergone the following additions and adjustments.
A new assignment, “Gather: Ra’Kaznar Inner Court,” has been added.
- New alter egos have been added.
Read on for details.
- A new feature for players to search for quests and NPCs offering tutorial objectives has been added to the following NPCs.
Ailevia in Southern San d'Oria (I-9) / Matildie in Northern San d'Oria (J-8) / Teilsa in Port San d'Oria (F-9) / Arva in Bastok Mines (H-7) / Reet in Bastok Markets (G-8) / Dulsie in Port Bastok (J-8) / Jack of Hearts in Windurst Waters (north side, G-9) / Jack of Diamonds in Windurst Walls (C-13) / Jack of Clubs in Port Windurst (E-6) / Jack of Spades in Windurst Woods (H-11)
- Searching for Quests
- First, select “I want to find some quests!”
- Select the desired area.
The areas that display will be located in the nation where the NPC resides.- Select an NPC.
- The location of the NPC offering the quest will be marked on the map.
Players not in possession of a map will be introduced to a map vendor.
- Quests Displayed Using this Feature
The NPCs invovled will ruminate on players’ fame and main job level and introduce quests that meet those conditions.
For those quests which do not have a level prerequisite, the NPCs will calculate a recommended level based on the levels at which the quest rewards can be equipped or used, as well as the average level of the monsters inhabiting the areas through which the player must pass.
* Additional quests are scheduled to be made searchable via this system in future version updates.
- Searching for Tutorial NPCs
- Select “I want to try the tutorial event!”
- An NPC providing tutorial objectives will be marked on the map.
Players not in possession of a map will be introduced to a map vendor.
- New Records of Eminence objectives have been added.
- Mog Gardens have undergone the following adjustments.
- The Green Thumb Moogle now sells the following items.
Moko Grass / Distilled Water / Lugworm / Little Worm
- Dung and miracle mulch may now be used as fertilizer for furrows.
Miracle mulch may be obtained via synthesis.
- Monster Rearing has undergone the following adjustments.
- When selecting “Send it back home” after speaking with Chacharoon, Chacharoon’s dialogue will change based on the number of days the player has been caring for the monsters.
- Under certain conditions, a message will now display in the chat log when feeding a monster something that may greatly speed up its growth.
- A new monster will no longer succumb to darkness for the first two days (Earth time) after starting to rear it.
- The requirements for attaining certain Monster Rearing-realted designations have been lowered.
- Monsters’ mood and degree of satisfaction will now change when feeding them while their growth style is set to “enjoying the moment.”
- Monsters will no longer change in appearing when feeding themsomething that may greatly speed up their growth is their growth style is set to “enjoying the moment.”
- Moblin Maze Mongers has undergone the following adjustments.
- The amount of time that must pass between ordering mazes has been decreased from twenty-four hours (Earth time) to twenty hours.
- The amount of marbles that must be paid to Duplidoc in Lower Jeuno (H-9) to purchase a maze tabula has been decreased from twenty to five.
- A new cutscene, which introduces the NPC to which players can turn in their adventurer coupon, has been added to the opening sequence that plays after creating a new character.
Battle-related
- New battle content known as “alluvion skirmishes” has been added.
- About Alluvion Skirmishes
Alluvion skirmishes are a new type of battle content in which the fiends, bosses, and topographical features change from one labyrinth to the next. Intrepid explorers who meet certain conditions will be able to descend ever deeper into the skirmish. Rewards for vanquishing the enemy leaders include item level 119 weapons and shields and special materials used to engrave them with arcane glyptics.
- How to Participate
- Have installed and registered the Seekers of Adoulin expansion pack.
- Be of level 95 or greater.
- Be in a party of between one and six players*.
- The party leader must be in possession of a specific “eudaemon” key item.
* Alter egos may be called forth in alluvion skirmishes.
- Forging Into Alluvion Skirmishes
Oston in Eastern Adoulin (G-8) is able to forge special statues known as “eudamons” using existing simulacra segments—visages, torsos, and legs—by combining them with another newly introduced type. These new segments can be obtained from normal skirmishes.
- Entering the World of Alluvion Skirmishes
Alluvion skirmishes utilize the same Augural Conveyors with which pioneers are already familiar. At launch, alluvion skirmishes will be available in Rala Waterways [U] and Cirdas Caverns [U], with more areas scheduled to be added in upcoming version updates.
- Conquering Alluvion Skirmishes
Entering an alluvion skirmish via an Augural Conveyor will transport the player’s party into this otherworldly realm, immediately after which the clock will start ticking down.
Time limits for these skirmishes vary between fifteen and fifty-five minutes, and are determined by the rank of the torso used to construct the corresponding eudaemon. The torso also affects how many floors players are able to attempt.
Living Cairns situated by the entrance can be used to teleport players to other areas of the skirmish. After entering, conditions such as "vanquish a certain number of enemies," or "defeat a particular notorious monster" will be displayed. These reveal the method for calling forth the skirmish's overlord.
Vanquishing the leader will reward players with spoils such as item level 119 weapons and shields. Additionally, all party members will receive a “fenestral key” temporary item*. Furthermore, the Living Cairn located in the vicinity will activate, enabling players to progress to further layers of the skirmish.
* Using a fenestral key will spawn a personal treasure coffer, destroy all Living Cairns, and end the skirmish, giving players a chance to roll lots.
- Regarding Arcane Glyptics
Divainy-Gamainy in Western Adoulin (J-10) can engrave weapons and shields earned in alluvion skirmishes with arcane glyptics in exchange for particular items and a fee of obsidian fragments.
- Materials Required to Engrave Arcane Glyptics
There are several types of such materials, all of which can be earned in alluvion skirmishes. Although the glyptics engraved by these materials vary in terms of attributes, different items tend to beget particular results, making it possible for players to exert a certain degree of control over what attributes they would like to receive.
- Materials Required to Engrave Arcane Glyptics
- About Alluvion Skirmishes
- The amount of obsidian fragments obtainable from vanquishing monsters in skirmishes has been increased.
- The maximum value of the equipment attribute “Enmity+” has been increased.
- The visual effects accompanying the use of abilities of wyverns, avatars, automatons, and beastmasters’ familiars are no longer displayed.
- The following jobs have undergone adjustments.
- Warrior
- The job trait “Max HP Boost” has been added.
Warriors receive this trait at level 30, with the effect increasing in stages at levels 50, 70, and 90.
- The job trait “Max HP Boost” has been added.
- Thief
- The recast time of the job ability “Mug” has been decreased from fifteen minutes to five minutes.
- Paladin
- The job trait “Max HP Boost” has been added.
Paladins receive this trait at level 45, with the effect increasing at level 85.
- Cumulative enmity will now increase when using the following job abilities.
Shield Bash / Rampart / Palisade
- The job trait “Max HP Boost” has been added.
- Dark Knight
- The casting time of the following spells has been decreased from two seconds to 0.5 seconds.
Absorb-ACC / Absorb-Attri / Absorb-STR / Absorb-DEX / Absorb-VIT / Absorb-AGI / Absorb-INT / Absorb-MND / Absorb-CHR / Absorb-TP
- The casting time of the following spells has been decreased from two seconds to 0.5 seconds.
- Ninja
- The job trait “Max HP Boost” has been added.
Ninjas receive this trait at level 20, with the effect increasing in stages at levels 40, 60, 80, and 99.
- The job trait “Max HP Boost” has been added.
- Dragoon
- Wyverns’ defense, magic defense, and Subtle Blow effects have been increased.
- Blue Mage
- The attack power of physical blue magic spells has been increased.
- Job abilities, magic, food, and equipment that affect physical attack are now reflected in the attack power of physical blue magic spells.
* With regard to those effects that raise physical attacks by a percentage, the attack of physical blue magic spells will vary based on the strength of the weapon wielded in the main hand.
- Puppetmaster
- Weapon skills used by automatons have undergone the following adjustments.
- The attribute modifiers of the following weapon skills have been increased.
String Clipper / Arcuballista / Slapstick / Daze / Knockout / Bone Crusher / Armor Piercer
- The TP-related modifiers of the following weapon skills have been increased.
Chimera Ripper / Arcuballista / Cannibal Blade / Daze / Knockout / Bone Crusher / Armor Piercer/ Magic Mortar
- The damage-related modifiers of the following weapon skills have been increased.
Chimera Ripper / Arcuballista / Slapstick / Daze / Knockout / Bone Crusher
- The attack-related modifier of String Clipper has been increased.
- The attribute modifiers of the following weapon skills have been increased.
- Weapon skills used by automatons have undergone the following adjustments.
- Geomancers
- The potency of the following geomancer spells has been increased.
Indi-Fury / Indi-Barrier / Indi-Wilt / Geo-Fury / Geo-Barrier / Geo-Wilt
- The effect equipment has on the following geomancy spells has been enhanced.
Indi-Fury / Indi-Barrier / Indi-Acumen / Indi-Fend / Indi-Precision / Indi-Voidance / Indi-Focus / Indi-Attunement / Indi-Wilt / Indi-Frailty / Indi-Fade / Indi-Malaise / Indi-Slip / Indi-Torpor / Indi-Vex / Indi-Languor / Geo-Fury / Geo-Barrier / Geo-Acumen / Geo-Fend / Geo-Precision / Geo-Voidance / Geo-Focus / Geo-Attunement / Geo-Wilt / Geo-Frailty / Geo-Fade / Geo-Malaise / Geo-Slip / Geo-Torpor / Geo-Vex / Geo-Languor
- The potency of the following geomancer spells has been increased.
- Rune Fencer
- The job trait “Max HP Boost” has been added.
Rune fencers receive this trait at level 20, with the effect increasing in stages at levels 40, 60, 80, and 99.
- The job trait “Max HP Boost” has been added.
- Warrior
The following categories may now be enhanced by expending job points.
The following categories may now be enhanced by expending job points.
Job | Category | Effect |
Warrior | Warcry Effect | Increases physical attack while under the effects of Warcry. Increase physical attack by 3. |
Aggressor Effect | Increases physical accuracy while under the effects of Aggressor. Increase physical accuracy by 1. |
|
Monk | Chakra Effect | Increases the amount of HP recovered when Chakra is activated. Increase amount of HP recovered by 10. |
Counterstance Effect | Increases attack power of counterattacks while under the effects of Counterstance. Increase DEX bonus by 2 percent. |
|
White Mage | Afflatus Solace Effect | Increases potency of Cure while under the effects of Afflatus Solace. Increase Cure potency by 2(*). * Potency will increase by a fixed amount, not a percentage. |
Afflatus Misery Effect | Increases the potency of Banish and Auspice while under the effects of Afflatus Misery. Increase magic damage dealt by Banish by 2. Increase both the physical accuracy bonus when missing target and additional damage by 1. |
|
Black Mage | Mana Wall Effect | Reduces MP consumed when transferring damage while under the effects of Mana Wall. Reduce MP consumed by 1 percent. |
Magic Accuracy Bonus | Increases magic accuracy. Increase magic accuracy by 1. |
|
Red Mage | Composure Effect | Increases physical accuracy while under the effects of Composure. Increase physical accuracy by 1. |
Magic Atk. Bonus | Enhances Magic Atk. Bonus. Enhance Magic Atk. Bonus by 1. |
|
Thief | Steal Recast | Reduces the recast time of Steal. Reduce recast time by 2 seconds. |
Mug Effect | Steals HP when using Mug. Steal HP equal to 5% of DEX and AGI. Does not work on undead. |
|
Paladin | Shield Bash Effect | Increases damage dealt with Shield Bash. Increase damage dealt by 10. |
Cover Duration | Increases the effect duration of Cover. Increase effect duration by 1 second. |
|
Dark Knight | Souleater Duration | Increases the effect duration of Souleater. Increase effect duration by 1 second. |
Weapon Bash Effect | Increases damage dealt with Weapon Bash. Increase damage dealt by 10. |
|
Beastmaster | Reward Effect | Increases amount of pet's HP recovered when using Reward. Increase amount of HP recovered by 1 percent. |
Pet Attack Speed | Increases attack speed of a called pet. Increase pet attack speed by 1 percent. |
|
Bard | Pianissimo Effect | Reduces the casting time of songs while under the effects of Pianissimo. Reduce casting time by 2 percent. |
Song Accuracy Bonus | Increases song accuracy. Increase song accuracy by 1. |
|
Ranger | Barrage Effect | Increases ranged attack power while under the effects of Barrage. Increase ranged attack power by 3. |
Shadowbind Duration | Increases the effect duration of Shadowbind. Increase effect duration by 1 second. |
|
Samurai | Meditate Effect | Increases the amount of TP gained per tick while under the effects of Meditate. Increase amount of TP gained by 5. |
Seigan Effect | Increases physical defense while under the effects of Seigan. Increase physical defense by 3. |
|
Ninja | Ninjutsu Accuracy Bonus | Increases ninjutsu accuracy. Increase ninjutsu accuracy by 1. |
Ninjutsu Cast Time | Reduces casting time of ninjutsu. Reduce casting time by 1 percent. |
|
Dragoon | Spirit Link Effect | Reduces caster's HP consumption when Spirit Link activates. Reduce HP consumption by 1 percent. |
Wyvern Max HP Bonus | Increases the maximum HP of wyverns. Increase max HP by 10. |
|
Summoner | Elemental Siphon Effect | Increases amount of MP recovered when using Elemental Siphon. Increase amount of MP recovered by 3. |
Avatar/Spirit Physical Attack | Increases avatars' and spirits' physical attack. Increase physical attack by 2. |
|
Blue Mage | Chain Affinity Effect | Increases physical blue magic skillchain damage while under the effects of Chain Affinity. Increase skillchain damage by 1 percent. |
Learning Chance |
Increases the likelihood of learning blue magic. * The “Learning Chance” category is scheduled to impart a new effect once the September version update is implemented, but any job points spent on it up until then will carry over. |
|
Corsair | Quick Draw Effect | Increases magic damage dealt with Quick Draw. Increase magic damage by 2. |
Ammo Consumption | Grants a chance to avoid consuming ammunition. Increase probability by 1 percent. |
|
Puppetmaster | Repair Effect | Gradually restores automaton's MP when Repair is used. Amount of MP recovered depends on the item used. Automaton Oil: +5 Automaton Oil +1: +10 Automaton Oil +2: +15 Automaton Oil +3: +20 |
Deus Ex Automata Recast | Reduces the recast time of Deus Ex Automata. Reduce recast time by 1 second. |
|
Dancer | Waltz Potency | Increases Waltz potency. Increase Waltz potency by 2(*). * Potency will increase by a fixed amount, not a percentage. |
Flourish I Effect | Enhances the effect of Flourishes I. Enhance different effects depending on the flourish. Animated Flourish: Increase volatile enmity by 10. Desperate Flourish: Increase physical accuracy by 1. Violent Flourish: Increase additional effect: accuracy by 1. |
|
Scholar | Stratagem Effect I | Increases magic accuracy of spells tied to either Light Arts when Penury activates, or Dark Arts when Parsimony activates. Increase magic accuracy by 1. |
Stratagem Effect II | Reduces casting times for spells tied to either Light Arts when Celerity activates, or Dark Arts when Alacrity activates. Reduce casting times by 1 percent. |
|
Geomancer | Magic Atk. Bonus | Enhances Magic Atk. Bonus. Enhance Magic Atk. Bonus by 1. |
Magic Accuracy Bonus | Increases magic accuracy. Increase magic accuracy by 1. |
|
Rune Fencer | Swordplay Effect | Increases the maximum amount physical accuracy and physical evasion may be raised by Swordplay. Increase maximum amounts by 1. |
Swipe Effect | Increases damage dealt with Swipe and Lunge. Increase damage based on combat skills by 1 percent. |
- Alter egos have undergone the following adjustments.
- Alter egos may now be called forth in the following Treasures of Aht Urhgan mission battlefields.
- Shades of Vengeance / Gaze of the Saboteur / Path of Darkness / Nashmeira’s Plea
- The following alter egos have been adjusted.
- Curilla
MP has been increased.
- Excenmille
Combat skills and “Store TP” effect have been increased.
- Curilla
- A category called “Trust” has been added to the action menu.
* Trust spells originally appearing in the magic list have been moved to this category.
- Alter egos may now be called forth after joining those battlefields in which they are usable.
* Note that any alter egos summoned prior to joining will vanish upon entry.
- The visual and audio effects accompanying the calling forth of an alter ego have been changed.
- Alter egos may now be called forth in the following Treasures of Aht Urhgan mission battlefields.
- The level of Velkk in Dho Gates needing to be vanquished for the quest “Velkkovert Operations” has been lowered.
Item-related
- New synthesis recipes have been added.
- New items have been added.
- A new katana has been made available as spoils for vanquishing Muyingwa in Delve and through exchange with Forri-Porri in Western Adoulin.
- A new item, the “warp ring,” has been added and is available in exchange for Conquest points.
- The “warp cudgel” item has undergone the following adjustments.
- The time it takes for the cudgel to become usable after equipping it has been reduced from thirty seconds to ten seconds.
- The recast time has been reduced from one hour to one minute.
- New items are now storable via the Porter Moogle.
- Storage Slip 19:
Morbol Shield / Cassie’s Shield
System-related
- A new feature for registering different combinations of equipment and changing multiple pieces at once, termed “equipment sets,” has been added.
* For the August version update, up to twenty sets may be registered, and we are considering increasing this number in future version updates.- Editing Equipment Sets
Registering and editing equipment sets can be done via the following subcommands in the “Edit Equip. Set” subsection of the “Macros” category in the main menu.- Editing
The content of an equipment set may be edited in the same way as with the ordinary equipment screen, wherein players register equipment by slot. Players may also set whether a particular piece should remain or be removed. Slots designated with “Remove piece” will be marked with an “X”, while those with “Keep same piece” will be left blank.- Applicable Equipment
In order to register pieces of equipment, they must be stored with one of the following systems.- Inventory
- Mog Safe
- Storage
- Mog Locker
- Mog Satchel
- Mog Sack
- Mog Case
- Mog Wardrobe
*Augmented, signed, and enchanted items will have their information displayed properly on the item select screen when hovered over, but this is not the case when the item is set.
*Players possessing a monster in Monstrosity may not register or edit sets, nor change sets using the /equipset text command.
- Applicable Equipment
- Change name
Changes the name of the equipment set.
- Copy
Copies the content of the specified equipment set.
- Paste
Pastes the copied content.
- Delete
Deletes the specified set.
- Use Current
Overwrites the content of the specified set with that of the equipment worn.
- Editing
- Changing Equipment Sets
Players are able to equip different sets by either selecting them from the applicable submenu or with the /equipset command.- /equipset [Set Number] [subcommand]
Equips a designated set of gear.>>Set Number (1-20)
Equips the armor and weapons registered to the specific set.
>>Subcommand
echo Displays text that results from executing the command.
Does not display resultant text if no subcommand is specified.
For example, to equip gear registered to Set 1, input:
/equipset 1
- /equipset [Set Number] [subcommand]
- Stored Set Information
Items registered to a set and stored in the inventory or Mog Wardrobe will have the name of the storage in which they are placed and the internal location within that storage space displayed in addition to the item name.
The internal location information will not be lost even if the items within that storage system are sorted. As such, players will be able to designate specific items even if they possess multiple copies of them. However, if the designated item is then moved to another form of storage, the internal location will be lost and a different item of the same name might be equipped instead.
If an item is moved to a different type of storage after being registered, a different item of the same name will be selected if one exists within the original form of storage, as the program will remember that location.
If an item of the same name does not exist in that location and the player has registered a piece of equipment from a location other than the inventory or Mog Wardrobe, the program will attempt to equip and item first from the inventory, and then from the Mog Wardrobe.
- Editing Equipment Sets
- Players may now display the TP of wyverns, avatars, automatons, and beastmasters’ familiars using the text command /partyinfo showtp on.
A “Title Music” option enabling players to select which song plays has been added to the Config menu of the title screen.
- Sorting one magic list will no longer sort other magic lists.
- When failing a synthesis from the “History” menu, the icon displayed will now change.
The following phrases have been added to the auto-translate dictionary.
Category | Term |
Tactics | Please use a weak weapon to attack. |
Text Command | /equipset |
Reasons | I'm not ready. |
General Terms | Fire |
General Terms | Water |
General Terms | Lightning |
Resolved Issues
- The issue wherein players would occasionally be returned to the title screen even after setting the logout destination as “Select Character” in the Config menu on the title screen
- The issue with Mog Gardens wherein NPCs and other actors would not display properly if the area was being stressed.
- The issue with Mog Gardens wherein audio effects related to Chacharoon would play even if he was not present.
- The issue with Mog Gardens wherein the following items did not provide their intended effects.
Grove Cuttings / Entisyrup / Auserum / Smelting Serum
- The issue wherein Debadle-Levadle in Western Adoulin would not display designations related to Monster Rearing.
- Various issues wherein NPC dialogue related to Mog Gardens and Monster Rearing contained errors.
- The issue with Monster Rearing wherein certain effects would occasionally display continuously when caring for a monster.
- The issue with Monster Rearing wherein, under certain conditions, players were able to rear their monsters without the monsters' attitude and level of satisfaction decreasing.
- The issue with Monster Rearing wherein the following items would not provide the intended effects when given to certain rabbit species.
Blue Peas / Deluxe Carrot / San d’Orian Carrot / Sunflower Seeds / Moon Carrot / Vomp Carrot / Zegham Carrot
- The issue wherein when the effects of Super Jump would not activate when a party member under the effects of Spirit Surge used Super Jump on an alter ego called forth by the party leader.
- The issue wherein the following alter egos would not use Cure when located more than a certain distance from the player.
Cherukiki / Nashmeira / Fablinix / Noillurie / Ferreous Coffin
- The issue wherein wyverns would prioritize alter egos when using Healing Breath.
- The issue wherein Gessho's alter ego would use enfeebling ninjutsu techniques on enemies with high resistance to them.
- The issue wherein the map name for Outer Ra'Kaznar was incorrect.
- The issue with certain lair reives in Outer Ra'Kaznar wherein players would join the reive from locations from which they could not attack the monsters or their lairs.
- The issue with certain lair reives in Outer Ra'Kaznar wherein certain monsters would occasionally not display properly for players when others had claimed them.
- The issue with Records of Eminence wherein the objectives “Shiver Me Timbers” and “Go With the Flow” would disappear from the completed objectives list if completed before the July 8, 2014 version update.
Players who had these objectives disappear from the list due to this issue should speak to Nantoto in Lower Jeuno (H-8) to have them display properly.
- The issue with Records of Eminence wherein “Circle”-type abilities and phantom rolls did not count toward completing the daily objective “Buff Allies (D).”
- The issue with Records of Eminence wherein the “Inventory Expansion” line of objectives would display improper fame requirements.
- The issue wherein attempting to perform synthesis from the “History” menu under certain conditions would display a strange message.
- The issue with Yuhtunga Jungle wherein the locations of certain gathering points were incorrect.
- The issue with the synthesis “History” menu wherein it was difficult to tell whether or not one possessed the required crystal.
- The issue wherein the message “Downloading Data...” would continue to display in the help window if players performed specific actions immediately after an area change.
- The issue wherein players would occasionally become unable to select “Synthesis” from the main menu when using the /lastsynth text command immediately before changing areas.
- The issue wherein the attribute dependencies for the weapons “Starburst” and “Sunburst” were incorrect.
- The issue wherein the bard job point category “Clarion Call Effect” would not activate for songs that affect enemies.
- The issue wherein the visual effects of the blue magic spell “Erratic Flutter” would not display for other characters when casting it while under the effects of the job ability “Diffusion.”
- The issue wherein the screen would occasionally black out and the game would become unresponsive during cutscenes accompanying the quest “The Truth Lies Hid.”
- The issue wherein an incorrect color would display for the search comment icon for player characters in the linkshell list under the “Linkshell” main menu category.
- The issue wherein the Abyssea list would occasionally fail to display in the “Quests” category of the main menu.
- The issue wherein the “Summoning skill +5” attribute for the “Patriarch’s Cane” item would fail to take effect.
- The issue wherein the number of abrasion bolt heads and righteous bolt heads that could be stacked together was incorrect.
- The issue wherein messages regarding German and French languages would display in the help text of the /translate text command.
* The ability to use the /translate function to translate to German and French was removed in the July 2014 version update.
- The issue wherein monsters were placed in locations in Cirdas Caverns that players could not reach.
- The issue with the quest “What Price Loyalty” wherein NPC equipment would be displayed in incorrect locations.
- The issue wherein the message that displayed when being hit by the monster ability “Torrent” would be of an incorrect color.
- The issue with Wajaom Woodlands wherein ceasing to use a portafurnace would deplete its energy reserves.
- Various issues wherein NPC dialogue was incorrect.
- Various issues wherein NPC dialogue was incorrect.
- Various issues wherein item help text was incorrect.
- Various issues wherein item help text was incorrect.
- Various issues with the “Unlock a Myth” line of quests wherein NPC dialogue was incorrect.
- The issue with map vendors wherein certain map prices were incorrect.
- The issue wherein familiars and alter egos would occasionally fail to follow players when warping to a certain location in the Inner Horutoto Ruins. (Added August 12, 2014)
- The issue with the high-tier mission battlefield “★Head Wind” wherein NPC equipment would be displayed in incorrect locations. (Added August 12, 2014)
- PlayStation 2 only
- The issue wherein the order of equipment stored via the Mog Wardrobe would not be saved.
- Windows and Xbox 360 only
- The issue wherein losing connection after registering macros and setting items within the Config menu would cause said macros and settings to revert to their previous state.
Known Issues
- Phantom Roll dice that have already been acquired will not display in green when viewed in the auction house.
- Xavinien is not familiar with all the treasures hidden in Ra'Kaznar Inner Court, and thus will not mention the following segments when asked about spoils contained therein.
Eudaemon Sword / Eudaemon Cape / Eudaemon Ring / Eudaemon Sash / Eudaemon Shield
- Goblin Footprints in Leafallia will display incorrect mission names in some locations.
- In the Chains of Promathia mission “Flames for the Dead,” automatons will, on occasion, accidentally damage their master with their attacks.
- The content level of Delve instances does not display in party leaders' chat logs when examining the "Veil" actor in Morimar Basalt Fields even if the leaders have fulfilled all eligibility requirements.