Job Adjustments
More information about the February version update of Final Fantasy XI has arrived, and this time around, it's job adjustments! Rune Fencer, the magic tank job introduced in Seekers of Adoulin, will be seeing two new abilities, Swipe and Vivacious Pulse, being added, as well as a new job trait and adjustments to runes in general. More a fan of waltzes? Dancer will also be seeing the separation of timers for Curing, Healing, and Divine Waltzes, as well as shortened recast times for higher tiered Waltzes. Lastly, changes will be made to Puppetmaster's Overdrive ability, as well as the effects of the Turbo Charger and Turbo Charger II attachments!
Let us know what you think of these upcoming changes over on the ZAM forums!
From the official Final Fantasy XI forums:
[dev1173] Rune Fencer Job Adjustments
The following new abilities have been added to the Rune Fencer job.
Swipe
Consumes one rune* to deal elemental damage to the target.
* The most recently applied rune will be consumed.
Vivacious Pulse
Restores the caster’s HP.
* When cast with a rune active, the amount healed will be modified by types of rune(s) harbored. Using this ability does not consume any runes. 
- The following job trait has been added:
Trait Level Acquired Accuracy Bonus 50
 
- The rune fencer ability Rune Enchantment will be adjusted.
Runes will no longer be nullified by the effects of Dispel. In addition, the recast time and enmity generated from harboring runes will be halved.
* This adjustment will occur in light of the need to quickly change runes due to the implementation of the above new abilities.
From the official Final Fantasy XI forums:
[dev1174] Dancer Job Adjustments
- The following Dancer abilities will be adjusted.
- Curing Waltz / Healing Waltz / Divine Waltz
The recast timer for these abilities will no longer be shared.
* Abilities of the same type will continue to share the same recast timer.
- The recast timer for Curing Waltz IV. Curing Waltz V, and Healing Waltz will be decreased.
- Curing Waltz / Healing Waltz / Divine Waltz
From the official Final Fantasy XI forums:
[dev1175] Puppetmaster Job Adjustments
- Overdrive will be adjusted.
In addition to their current affects, equipped maneuvers will receive three effects.
* Only three effects may be gained, even if multiple maneuvers of the same type are equipped.
* This does not affect the priority queue for weapon skills used by the automaton.
  
- The Turbo Charge and Turbo Charge II attachments will be adjusted.
The haste effects granted by this attachment will now be affected by the total value of magical effects rather than the total value from equipment.