EverQuest II PvP Changes Announced
Incoming: an open world pvp zone that will be exclusively for Nagafen.
Today EQII Lead Designer Kyle "Kander" Vallee announced some long-anticipated PvP changes for EverQuest II. In his letter on the forums he discusses the removal of all procs from PvP, a class balance pass in February, and a new open world PvP zone on the Nagafen server. PvE to PvP server transfers are also mentioned.
Here's the entire letter:
Hello,
We are working on some changes to pvp that will be coming up over the next few weeks. We will be removing procs from pvp entirely. We simply cannot tweak and balance the thousands of procs and effects that were intended for PvE in any sort of reasonable amount of time, most of them are too specialized and situational to elegantly translate for use in PvP. We had them mostly removed prior to the expansion and things seemed to be okay from that standpoint. We will be upping player damage and adjusting the amount that players can crit in PvP to counter the recent hit point increases to keep PvP fun and viable.
As to current jewelry, we will be allowing you to reset them for those who want to change/switch out theiradornments. We will be placing new jewelry on the daily missions for you to choose from as well as on the merchants if you decide you want to purchase these. The new jewelry will have toughness and lethality in place of the effects.
We are going to be doing a large balance pass in the first two weeks of February for pvp balance and class balance in PvP. We plan to be looking at many of the abilities that have been deemed troublesome, overpowered, or underpowered.
We are working on a new open world pvp zone that will be exclusively for Nagafen, it will be 24 players max and have moving writ givers and hourly contested mobs who will drop tokens, gear, etc. The idea is that this new large open world pvp zone will have virtually no NPC population. The goal is that this a place where players can participate in open world pvp and earn pvp specific rewards in the process.
WARZONE PvP:
- Large area PvP zone
- Kill on Sight, everyone cons to everyone as if exile, unless grouped.
- Ability to group with anyone, no automated group match ups.
- 6 man max group, no raids, allowing for 6 vs 6 vs 6 vs 6
- Hourly contested mobs that drop tokens, loot, etc.
- Writs available for this zone only in multiple locations and writ givers will move around the zone.
- Free-for-all. No timers
- No mounts, no quick travel.
We are also looking into a plan to allow anyone from a blue server copy to Nagafen any time they want. There would be some restrictions. We will post more information when we have it.