The Elder Scrolls Online: Subscription Model
Matt Firor reveals initial details on the revenue model for ESO
The cat is out of the bag, or the Daedra is out of the well—something along those lines.
Matt Firor, speaking to Gamestar.de, confirmed that The Elder Scrolls Online's business model will be based on a monthly subscription fee.
It seems that the classic sub model is making a revival, with ESO joining WildStar—though WildStar also offering the C.R.E.D.D. option—in utilizing a monthly payment plan to make the game accessible to players in its entirety.
Firor, ESO's game director, explained why the sub model was seen as the best option by the ZeniMax team:
"Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make."
Further more, he addressed why a la carte options that some MMOs offer with different business models didn't suit ESO:
"The fact that the word "monetized" exists points to the heart of the issue for us: We don't want the player to worry about which parts of the game to pay for - with our system, they get it all."
The standard $14.99 per month will be charged—€12.99 and £8.99 for Euro and UK currency users—for access to ESO with discounts being offered if players commit to longer durations.
With the revenue model outlined, Firor added that the content cadence that the team is aiming at post-launch is "every four to six weeks," which should give Elder Scrolls devotees plenty of content at a good pace if the ZeniMax team can meet such a demanding schedule.
What's your response to this news, is this the model you were hoping for? Or are you surprised that ESO will not be buy-to-play or free-to-play? Let us know in the comments below.
Scott "Jarimor" Hawkes, Editor in Chief
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