Proving Nothing in the Proving Grounds
Thoughts from a Tank
‘Proving Grounds’ are something I and many other World of Warcraft players have been requesting for a long, long time. I envisaged some sort of in-game tutorial or teaching tool designed especially for new players that wish to fulfil ‘important’ roles in groups, such as tanking.
New or inexperienced players would be able to learn the fundamental basics of their class and role without the pressure/stress of learning with a group of random – often impatient – players.
What tanks have been given so far on the public test realms (PTR) is an arena-like setting where wave upon wave of various enemy types come charging at an NPC the tank is instructed to protect. There are four difficulty levels: Bronze, Silver, Gold and Endless.
I logged onto the PTR to try out the Proving Grounds on my Death Knight tank and could see right away how some would find the current design useful. However, ignoring the bugs with both the instanced event and my class (PTR is PTR, after all) I must admit to being disappointed.
What I would like to see is a small dungeon layout with packs of trash requiring tactical pulls, a ready-check confirming the tank is wearing tank gear and a brief explanation of defensive cooldowns and why they’re important.
Next up would be boss positioning, interrupting casts and moving out of fire. Ok, the Proving Grounds already cover the fire part, but all of these things are important for a tank to know. Some of it comes with experience, but remember, the tool is supposed to teach new players before they have a terrible experience in a pick-up-group, giving them the confidence to fulfil their role in this wonderful MMO known as World of Warcraft.
Penny for your thoughts.
For the latest updates on what's coming in Patch 5.4, keep a keen eye on Wowhead.