Downtime and NA Shard Restructure - October 24
All North American shards came down shortly after 8am Pacific on October 24, 2012 for 1.11 Hotfix #3. During this downtime a server restructure is also occurring, changing several NA shards into trial-only shards and leaving eight NA shards on higher capacity servers.
The servers of Storm Legion have arrived early! Since the beginning of the year we’ve been making constant advancements in our server technology as we worked to bring all of the shards closer together. Starting with European servers in July, we began our plans to have everyone in each region play on a single wargroup. Now we’re able to start the next leap forward – further focusing on removing the barriers between shards.
The advancements we’ve made this year have effectively doubled the capacity of the individual servers allowing more of you to play together than ever before while reducing the total number of shards we need to support RIFT’s active population.
What this means for you – we can now support all of our North American players on a single wargroup, further reducing queue times for dungeons and PvP while bringing the community even closer together.
This change is currently scheduled to occur this Wednesday, October 24. Here’s what the new mega-wargroup for North America will look like:Briarcliff, Byriel, Deepstrike, Gnarlwood, Greenscale, Keenblade, Millrush, and Silkweb will be converted to trial-only shards – everyone currently on these shards will be able to take advantage of the Free Character Transfers to find yourself a new home or meet up with guild mates. You can find full instructions on how to transfer your characters & guilds here: Trion Support Center - Character Transfers
- Deepwood
- Faeblight (RP)
- Greybriar
- Laethys (Oceanic)
- Seastone (PvP)
- Shatterbone
- Threesprings
- Wolfsbane
Sub-forums for the new trial shards will be archived for your reference.
With this massive increase in server capacity it will be easier than ever to enjoy RIFT to the fullest. We’ll be ready for anything as you and your friends storm our shores with the release of our first expansion – we can’t wait!
Patch notes are available after the jump.
RIFT 1.11 Hotfix #3 - 8:00am PDT 10/24/12 [NA] - 1:00am GMT/2:00am BST 25/10/12 [EU]
GENERAL
* Fixed a bug where Toughness was not working against raid bosses and mobs.
* In general, the critical hit damage of mobs should be 25% higher than their normal damage.
* PvP: Sergeant's Order, General's Order, Maelstrom, Rebuke, Fae Extraction, Rift Summon, Void Summon, and Planar Attraction now apply Grounded when cast on players, blocking additional hostile teleports and pulls from taking effect for 12 seconds.
* Removed the Rift 'An Auspicious Harvest' from the regular world rotation.
* Characters below level 50 should no longer incorrectly receive Planar Attunement experience as rewards from the Tempest Rising story quests.
* Item: Bottle of Lifeleech: Fixed buff so it should heal for the expected amount.
* Item: Fixed the four-piece bonus on Stalwart's Battlegear. It should heal for the expected amount now.
* Planar Attunement: Overload: Should be healing for the expected amount!
* Planar Attunement: Vampiric Essence: Hey - surprise - this should be healing for the right amount now!
CRAFTING
* Crafting: All general crafting ingredients, goods, and materials now stack to 99.
* Inert Prism, Inert Shard, and Inert Stone now have the correct tooltips.
* Fixed several Augments that could not be Runebroken.
* Fixed several Salvaged material tooltips that claimed they would break down in to the wrong materials.
* Slightly increased the rate at which you receive Epic salvage materials from salvaging Epic quality items.
SOULS
* Beastmaster and Archon Intelligence/Wisdom/Dexterity buffs are now on a separate stacking group. You can have these plus the basic buffs for these stats (like Bard buffs).
CLERICS
CABALIST
* Dark Passage: Can now actually be used while crowd controlled.
* Affinity for Death: Now with approximately 100% more working.
DRUID
* Greater Faerie Healer, Greater Faerie Seer: Tooltips now refer to proper max level amounts.
INQUISITOR
* Nysyr's Rebuke: Reduced the amount of damage this deals in PvP.
JUSTICAR
* Asphodel's Justicar Crystal: Fixed the 2-piece set bonus.
SENTINEL
* Liberty of Thought: Can now actually be used while crowd controlled
WARDEN
* Geyser: Fixed tooltip!
MAGES
ARCHON
* Spark Shower shouldn't be stacking with Anthem of Competence - fixed.
* Arcane Aegis: Updated description to show that it reduces the Armor of the caster.
* Fixed an issue with how Blood Pact affected the stacking of Shared Vigor. Shared Vigor should no longer be overwritten by equal or less effective Endurance buffs.
CHLOROMANCER
* Soul Tether: Now revives allies at 50% mana and health, up from 30%.
* You can now have a maximum of 3 targets with Withering Vine active on them.
* Natural Conversion: Should now be healing for the expected amount.
* The DoT that Nature's Corrosion causes from Vile Spores and Ruin now deals its damage every 1 second instead of every 2. The damage per tick is reduced but the overall damage dealt remains the same.
DOMINATOR
* Mana Wrench: Updated the amount of mana drained.
* Haunting Pain: Now properly affected by the range increase from Mental Fortitude.
* Malevolent Bolt: The description should now list the correct damage for the debuff effect applied by this ability.
PYROMANCER
* Improved Glyphs of Power: Now grants equal additional damage in PvE and PvP.
* Reduced the PvP damage reduction (as in, they do more damage in PvP now) on Fulminate, Cinder Burst, and Inferno.
ROGUE
* The energy cost of all area attack and healing abilities has been reduced.
RANGER
* Corrected the first four ranks of Blood Raptor and Greater Dire Wolf so they give the correct armor value.
WARRIOR
CHAMPION
* Thunderous Strike: Now does less damage but increases damage dealt by AoE attacks for 15 seconds.
* Trample: Now triggers off of Finishers as well as Bull Rush.
PALADIN
* Aggressive Guardian: Fixed a bug causing this to generate too much threat.
* Light's Vengeance: No longer infinitely stackable.
PARAGON
* Deadly Parity: Fixed a bug causing this to be affected by Attack Power twice.
* Way of the Wind: Fixed a bug causing this to do more damage than intended.
* Strike Like Iron: Damage bonus reduced from 10-30% to 5-25%.
* Unleashed: Each stack of Readiness now increases Attack Power and Weapon contribution to damage by 5%, down from 6%.
* Setting Moon: Damage increase on Follow Up attacks reduced to 15% from 30%.
* One Two Punch: The increase to base damage of Follow Up attacks reduced to 5% per point spent in the ability, down from 7%.
REAVER
* Infectious: Increased damage bonus to 20-60%.
* Crippling Infestation: Additional damage taken increased to 3-15%.
* Base damage on Soul Sickness, Blood Fever, Necrotic Wounds, and Flesh Rot has been reduced.
RIFTBLADE
* Fixed the Rift Implosion progression.
* Reduced the base damage on Bursts.
* Burst Capacitor: Increased the effect to 8% per point. [There is a text typo on the last rank where it only shows 6% increase on the tooltip.]
VOID KNIGHT
* Rift Summon, Void Summon: Fixed these abilities making the target immune to their own root under diminishing returns.
WARLORD
* Brothers in Arms: Now properly removed if either the caster or the target zones or logs out.
* Seasoned: Changed to reduce Power consumption by 2/4 Power for all reactive abilities.
* Fixed Arterial Strike and Backhand dealing too much damage and costing too much Power.
* Down and Dirty: Now also increases damage by 3-6%.
* Combat Training: Damage increase reduced to 5-10%.
* Thick of Battle: Now also increases damage by 3-9%.
* Three Moves Ahead: Damage increase on Piercing Thrust and Wave of Steel reduced to 5-25%.
* Tactical Surge: Damage increase reduced to 25%.