Patch Notes for August 15, 2012

Here are the patch notes for this morning's game update (as posted by Dexella over on the EQ Forums):

*** Highlights ***

- The Hero's Forge is now live!  Players who purchase the Hero's Forge armor feature will be able to equip new armor ornaments that are found throughout Norrath.

- All augmentations can now be added to or removed from items directly from the item window now, without the use of an Augmentation Sealer.  You will still need to have augmentation distillers or solvents in your inventory to remove those augments that require them.

- Players can now choose to post updates to Facebook or Twitter from within EverQuest!  You can enable this option in the Share tab of the Options window.


*** Items ***

- Reduced the cost of all Augmentation Distillers. 

- Several potions that grant a bonus to experience gain have had their effects changed to persist through death. 

- Augments can now be directly swapped in a piece of armor by clicking on an inserted augment with another augment on your cursor.  Distiller requirements will still apply.

- Fixed the missing spell descriptions on the Glob of Oil, Handful of Coal, and Burning Ember quest items used in and around the Gyrospires. 

- Corrected the name of Keremar's Wand to Keramar's Wand. 

- Keramar's Crystal-Chain Belt is now using a more appropriate icon. 

 

*** Quests & Events ***

- The Order of Three (Raid) - Corpses left on the roof should be teleported out to the starting area on reset.

- The Order of Three (Raid) - Archers on the roof should no longer be attackable until the fight at the city hall has started.

- Time and Tides (Mission and Raid) - Fixed an issue where High Priest Xalziks would sometimes not spawn. 

- Time and Tides (mission) - the Whirlpool spell effect is now a single-target effect and should now only strike players who are inside the whirlpool aura.

- Defeating the Triunity will now have a visible impact within the Sepulcher. 

- Updated the augmentation tutorial to reflect the new changes to augments. 

- Hill giants in The Steppes should now drop an Ancient Parchment more frequently.

- A Book for Toegnasher - Ancient Parchments required for this quest should now be easier to acquire.

 

*** Spells ***

- Druid - Added new Zephyr spells to Lavastorm, Dawnshroud Peaks, Plane of Knowledge, Wall of Slaughter, Undershore, and Arcstone.  These spells are available alongside their personal and group versions. 

 

*** Achievements ***

- Added savior achievements for Underfoot and Seeds of Destruction content for better organization of tasks in these expansions. 

- Included achievements to help track the collection of Hero's Forge armor. These new achievements will be displayed under the General -> Class tab if you have purchased access to the Hero's Forge feature.

- The achievement "The Hitchhiker's Guide to the Past" should now update properly when "Audience with the Warmaster" is completed. 

- Removed the erroneous achievement "The Precipice of War Traveler." 

 

*** Progression Servers ***

-  Handful of Prism Grains will be available on Progression Servers on the normal merchants when Omens of War is unlocked. 

 

*** Miscellaneous ***

- Fixed a problem that was causing some characters on Free or Silver accounts to die when using the /quit or /exit commands.

- Added code to prevent several apparent freezes when zoning or entering the game in Windows 7.

- Added more server side performance enhancements to better mitigate usage spikes.

 

*** UI ***

- All augmentations can now be added to or removed from items directly from the item window now, without the use of an Augmentation Sealer.  You will still need to have augmentation distillers or solvents in your inventory to remove those augments that require them. 

--- To add an augment to a piece of equipment, pick up the augment on your cursor and click on the desired augment slot.

--- To remove an augment from a piece of equipment, left click on it.  If the augment requires a solvent to remove, it will ask you for confirmation before removing it.

--- To destroy a non-removable augment that is in a piece of equipment, right click on the augment and select the Destroy option.

- Added the ability to set the visibility level of new armor in the Display Tab of the Options Window.  You can choose to have it on for everyone (default), your raid, your group, yourself, or no one at all.

- Added the ability to enable Facebook or Twitter updates from within EverQuest.  These are enabled via the Share tab of the Options Window and can be accessed by the EQ -> Players -> Social Sharing button or with the following commands:

--- /tweet

--- /twitter

--- /facebook

--- /fb

--- /share

 

- Added -

EQUI_ShareWnd.xml

 

- Changed -

EQUI.xml

EQUI_Container.xml

EQUI_Inventory.xml

EQUI_ItemDisplay.xml

EQUI_OptionsWindow.xml

 

*** Previously Updated ***

-  All players who are level 91 or higher will receive Knowledge of Alaran Culture - Advanced automatically upon entering any Veil of Alaris base zone. 

- Fixed a problem that was causing server performance issues.

 

 - The EverQuest Team

Comments

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Price
# Aug 15 2012 at 2:33 PM Rating: Decent
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**
309 posts
1200 SC per character? I'll pass, thanks.
and after ingame...
# Aug 15 2012 at 1:58 PM Rating: Decent
Scholar
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131 posts
Heh well so far the SC store says my current funds are ... on 4 different accounts. Didnt bother with the others. Others in guild have similar issues

Tried previewing ingame from SC, get moved to a charm augment.....

Have the full set of noble plate/cloth/chain. Plate and chain loot pretty much identical. Cloth looks like someone watched to much DBZ and modeled it after the plate. ( using the preview from the award window )

Course I wont know for sure how it looks like SoE fixes account updating for SC store....

love the log in questionnaire though. Do you want us working more on game content , or game advancement basically.

How about working on , fixing known game bugs! couldn't find that option....=/
and after ingame...
# Aug 16 2012 at 1:46 AM Rating: Decent
wonderlust guild stone i get the same hehe is an aug from dains PoR :)
Crashing
# Aug 15 2012 at 12:25 PM Rating: Decent
24 posts
Yea they fixed something with Windows7 alright, like crashing when you go from char. select to in-game.......

-instead of zone freezing game just does ya a favor n crashes

Edited, Aug 15th 2012 2:28pm by BlackIcePanther

*update
-Nvm, wasn't windows7, it was costum UI's fault, had to delete it and get an updated custom UI...

Edited, Aug 15th 2012 3:01pm by BlackIcePanther
new armour looks kewl
# Aug 15 2012 at 10:46 AM Rating: Decent
but ill wait till i see silk class , augs they gave me were cloth
crashing
# Aug 15 2012 at 10:43 AM Rating: Decent
keep crashing and eq just went down
Time
# Aug 15 2012 at 10:03 AM Rating: Decent
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37 posts
Did they inclued how to tell time with your DeVriy Instute trainning?
Time
# Aug 15 2012 at 10:43 AM Rating: Decent
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99 posts
Wow,

turns out public school did not do wonders for your spelling....
Time
# Aug 15 2012 at 10:03 AM Rating: Decent
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37 posts
Did they inclued how to tell time with your DeVriy Instute trainning?
Not buying it
# Aug 15 2012 at 9:19 AM Rating: Decent
34 posts
wont buy the new augs until they fix the current open issues.
Not buying it
# Aug 15 2012 at 10:17 AM Rating: Decent
Don't hold your breath.
Aug
# Aug 15 2012 at 8:40 AM Rating: Decent
Scholar
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131 posts
Depends on how many augments people lose while trying to work out the bugs , heh
Augments
# Aug 15 2012 at 5:40 AM Rating: Decent
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99 posts
Very excited about the armor upgrade. I just hope it customizable enough. But kudos on the augments. Having another slot to have to try to manager would have been fun....
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