TSW Details How Their Dungeons Do Not Suck
Well, it's true. They don't.
You, like me, probably noticed that the dungeons of The Secret World are kind of awesome. Funcom, as they are wont to do, designed it that way on purpose, as explained in a new blog post. It's pretty reassuring stuff for those of you who haven't gotten TSW yet, most notably this excellent money line;
"We wanted to make the Dungeons in The Secret World as entertaining as possible, so every one of them offer a string of challenging boss fights. We have done away with the need to wade through endless hordes of boring trash mobs, so doing dungeons is one awesome boss fight after another. The bosses themselves are not only more powerful monsters which do more damage and have more hit points, but all have their own tricks up their sleeves, which you need smart tactics to beat. These tricks can for example be the ability to call down meteors, turn soldiers into walking bombs, freeze you in a block of ice or change the very fabric of space and time itself with a deadly gaze."