Patch Notes for July 18, 2012
Here are the patch notes for this morning's game update (from the patcher):
*** Highlights ***
- Changed the "Return Home" time to 18 minutes since the last time you logged in. Previously you had to wait 6 hours to use this button. Now it's set to the same time as Origin without any use of the hastened AAs.
*** Items ***
- Fixed an issue that was causing the tiger raptor to load textures that were not on it before.
*** Quests & Events ***
- Corrected several script errors that had been causing the Grimling War in Grimling Forest to fail.
- Corrected a door script in Thundercrest Island that had not been functioning.
- Order of Three (Raid) - Reduced the mana drain effects of Mindshock and Bonds of Guilt.
- Order of Three (Raid and Group) - Corrected a problem with Procedural Failure and Peerless Procedural Failure that was causing daggers to be summoned when casting with those effects. The intended effect is... less pleasant.
*** Spells ***
- Bard - Adjusted values on bard overhaste songs to match the values at which they are actually capped by code.
- Ranger - Corrected a scaling error in Sand Wasp Swarm that made this component of Swarm of Sand Wasps deal less damage than its predecessor.
*** AA ***
- Enchanter - Moved the root effect of Beguiler's Banishment Root from slot 3 to slot 12 to avoid conflicts.
*** Progression Servers ***
- Tribute masters should now be available at the appropriate time.
*** Miscellaneous ***
- The teleportation crystal at the outpost in Jaggedpine Forest should now send you back to Surefall Glade.
- Changed the "Return Home" time to 18 minutes since the last time you logged in. Previously you had to wait 6 hours to use this button. Now it's set to the same time as Origin without any use of the hastened AAs.
- Fixed an error that was causing certain plate armor types to appear as chain. They should now correctly appear as plate.
- Fixed some display problems on armor with Velious textures.
- Heroic Dexterity will no longer incorrectly affect all damage types. It should now affect ranged damage only.
- Fixed several sources of client crashes.
- Improved our internal logging for client crashes. Players can now choose to add additional information about what they were doing when they crashed.
- Character transfers that fail will now inform you of the reason why they failed in most cases.
*** Previously Updated ***
- Corrected a broken particle that was causing blue effects to appear over players in auras, causing performance issues.
- Corrected the appearance of the Animated Armor mercenaries.
- Corrected a problem that caused many objects to fail to load when a player changed servers.
- The restless wraith in Txevu will now properly summon the Vrex Invokers.
- The EverQuest Team