Firefall Talks "Increasing the Skill Ceiling"
Throwing the gauntlet, one step at a time.
The work on Firefall, ever since its inception, has been a work in progress figuring out what feels 'right' for the game, and Red5 has been keeping everyone as informed as they can with the process. Today they've ventured into explaining a lot of the mechanics that are on the revision block, including how they work with cooldowns, runspeed, area of effect weapons, and how 'high skill weapons' work.