Level Cap Increase

 With the final level cap increase for Final Fantasy XI fast approaching, speculation has been running rampant on what job adjustments players can expect to see. Today, a list of possible abilities and spells have been released for many jobs, giving some insight as to what they can expect to see once the level cap version update arrives.

For the full details of the potential spells and abilities, check below the break, and be sure to leave your thoughts about this news on the Zam Forums.

From the official Final Fantasy XI forums:

[dev1042] Level Cap Increase

*The following content is in development. Specific details may differ from the release version.

  • The maximum job level for player characters will be increased to 99.
    Completion of a new limit break quest is required to unlock levels 96 and above.
  • The following new job abilities will be introduced:
    • Summoner
      • Fenrir: Heavenward Howl (Lv. 96)
        Grants the effect of HP Drain or MP Drain to party members within area of effect.
      • Diabolos: Pavor Nocturnus (Lv. 98)
        Lures an enemy into an eternal nightmare.

  • Corsair
    • Avenger's Roll (Lv. 97)
      Increases chance of countering for party members within area of effect. Lucky Number: 4. Unlucky Number: 8.

The following magic spells will be introduced:

  • White Magic
    • Cura III (WHM Lv.96)
      Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency.
    • Boost-INT (WHM Lv.96)
      Enhances Intelligence for party members within area of effect.
    • Boost-DEX (WHM Lv.99)
      Enhances Dexterity for party members within area of effect.
    • Gain-INT (RDM Lv.96)
      Enhances Intelligence.
    • Gain-DEX (RDM Lv.99)
      Enhances Dexterity.
    • Regen V (SCH Lv.99)
      Gradually restores target's HP.
  • Black Magic
    • Thundaja (BLM Lv.96)
      Deals thunder damage to enemies within area of effect. Successive use enhances spell potency.

      • Gravity II (RDM Lv. 98)
        Weighs an enemy down and lowers its movement speed.
    • Songs
      • Lightning Carol II (BRD Lv.96)
        Increases resistance against lightning and sometimes nullifies lightning damage for party members within area of effect.
      • Light Carol II (BRD Lv.99)
        Increases resistance against light and sometimes nullifies light damage for party members within area of effect.
      • Dark Carol II (BRD Lv.99)
        Increases resistance against darkness and sometimes nullifies darkness damage for party members within area of effect.
  • The following spells will become available to new jobs:
    • White Magic
      • Holy II (PLD Lv.99)
    • Black Magic
      • Thunder III (DRK Lv.96)
      • Thunder V (SCH Lv.99)
  • The following new learnable spells will be added for blue mages:
    • Quadrastrike
      Delivers a fourfold attack. Chance of critical hit varies with TP.
    • Vapor Spray
      Deals water breath damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison.
    • Thunder Breath
      Deals thunder breath damage to enemies within a fan-shaped area originating from the caster.
    • Orcish Counterstance
      Increases the caster's chance of countering.
    • Amorphic Spikes
      Delivers a fivefold attack. Damage varies with TP.
    • Wind Breath
      Deals wind breath damage to enemies within a fan-shaped area originating from the caster.
    • Barbed Crescent
      Damage varies with TP. Additional effect: Accuracy Down.
    Spells castable only while under the effect of Unbridled Learning:
    • Absolute Terror
      Freezes target in fear.
    • Gates of Hades
      Deals fire damage to enemies within area of effect. Additional effect: Burn.
    • Tourbillion
      Delivers an area attack. Additional effect duration varies with TP. Additional effect: Weakens defense.
    • Pyric Bulwark
      Resists physical damage.
    • Bilgestorm
      Delivers an area attack. Additional effect duration varies with TP. Additional effect: Lowers attack, defense, and accuracy.
    • Bloodrake
      Delivers a threefold attack. Damage varies with TP. Additional effect: HP Drain.

Beastmasters will be able to call four new familiars with the Call Beast ability.

*The effects for the following spells are provisional:

Cura III / Regen V / Quadrastrike / Vapor Spray / Thunder Breath / Orcish Counterstance / Amorphic Spikes / Wind Breath / Barbed Crescent / Absolute Terror / Gates of Hades / Tourbillion / Pyric Bulwark / Bilgestorm / Bloodrake

*The icon and icon help text for Fenrir's Heavenward Howl ability is also provisional.

The above issues will be addressed in future test server updates.

Comments

Free account required to post

You must log in or create an account to post messages.