City of Heroes Dev Outlines Mission Design Process
Paragon Studios has released issue #7 of the Intrepid Informer, and it features Lead Mission Designer John "Protean" Hegner discussing, appropriately enough, the process behind designing missions in City of Heroes.
Henger explains in detail the work that is involved in making an issue's missions a reality. "My advice: aim for the moon, but do everything in your power to make the job of the engineers and artists that are building your rocket easier," he said.
Matt "Positron" Miller and Sean "Dr. Aeon" McCann will be continuing this mission design discussion in the next two issues of the Intrepid Informer, so keep an eye out for the remaining parts of the series.
Tags: CityofHeroes, News