Jumpgate Evolution's October Developer Update
Catch up on the latest Jumpgate Evolution updates and a new screenshot.
We reported yesterday that Jumpgate Evolution just got some new forums. Well, it looks like the NetDevil team is already putting them to good use! The October Developer Update has been posted, and it's short and to the point. It doesn't provide a ton of new information, but it lets us know that NetDevil is still working on PvP, the economy, "live" support, and more. You can read the entire post after the jump.
Also, the newest Tuesday screenshot has been posted and it's a landscape shot that features a new type of Quantar fighter. You can view the screenshot in our gallery, or just click on the above image.
Lance (being as awesome as he is) took some time out of his busy schedule to put together a brief developer update for you guys/gals. Though it's short and sweet, it covers many angles for us to chat about.
Things the development team is currently working on:
Patcher – finished first pass which now includes authentication and NDA/EULA acceptance. Performance improvements ongoing.
PvP – sector testing. Continuing design work, prototyping and internal testing. Six prototypes are in the mix right now.
Event sectors – layout and design work. Successful tests of mission objectives and PvP aspects. Several prototypes being used to test systems and game play.
Economy – design and mockup/implementation continues. Overall a very cohesive system, but some parts are farther along than others. “Factory” system is well understood and being proven out.
Asteroids – as promised asteroids still appear in the game and some play a larger role than envisioned earlier in the year. BTW, this is not in reference to hauling or hide-and-seek. More to come down the road.
“Live” support – supporting a “live” play test environment with a small team that is also building the game is, not surprisingly, a challenge. Currently running a focused testing schedule with Gazillion-wide volunteers.
Compatibility testing – catching back up (somewhat) with never-ending compatibility and graphics settings fixes.
Well that is everything for now! Stay tuned for Tuesday's screenshot and hopefully I will have the October dev blog posthaste.