Trivial Loot, Trivial Quests
The much maligned Trivial Loot Code which was introduced with the Warrens and included again with the newly released Stonebrunt Mountains has been (and is) the subject of much debate.
Absor has been fielding some questions from players on the offical boards, and Casters Realm as a nice little summary here.
Now, I don't normally bother to write about EQ game issues (since I'm really not much of a writer), but one sentence caught my eye and made my laugh.
Don't get me wrong here, I believe that trivial loot code (if the monster is green to you, you don't get special loot) is a good thing. It gives them more freedom to place good medium calibur looot on mid-level creatures, without the fear that a properly tuned group will fight deep into some dungeon only to discover a level 60 sitting there camping their spawn.
The Necklace of Superiority being on the Kly in the Crypt of Dalnir was a good example of this. (No, I don't think it was a bug that he had it, a mistake perhaps, but not a bug). It was compelling loot, a reason to fight through that dungeon, but completely out of place for the level of the dungeon. Level 60's camped the bottom of a dungeon designed for level 30 to 40, and eventually the item was moved over to Drusella Sathir in Charasis.
Anyhow, I think trivial loot code is good... ...except when applied to quests.
From Absor:
Trivial Loot Code can't be completed by folks that didn't discover the beginnings of the quest in that zone when they were of a level to do so.And therin lies the issue. Quests are a huge draw to everquest. Since release, they've solved the initial complaints that their quests lacked depth, and gone on to create some truly immersive quests which contribute to the reason the game is so popular. People like doing quests, and many many people enjoy doing them so much, they consider some of the rewards mandatory to the gaming experience. The issue I have with the above statement is the dichotomy of opinion here. The ability to "miss" quests, screw them up, and the time that some of the higher level ones take accounts in large part to this site's popularity. Our quest references are used by many many casual gamers who don't have the time for the penalties involved in missing some steps in quests. The thing is, Verant isn't exacly "fond" of us. Well, some departments are, but certain influences there have made their feelings on us documenting the game known to us. Yet here, they play further into our hands by allowing quests to become incompletable by the simple trick of leveling past a certain point. While I love having a hand in this site, the truth is that I would rather that EQ be designed in such a manner that we weren't considered a "necessary" resource by so much of the player base. (don't get me wrong here, I love that y'all visit the site :) I just think that as a game, they have failed miserably when it comes to providing in-game documentation and relief from silly mistakes. Quests are more than just the item, they represent the story that they tell, and can truly liven up a players gaming experience. While I don't care that I can't take Illia out and farm all the Phat Lewt in that zone, it does bother me that quests can be come un-doable by the simple process of having leveled. Quests are as much a part of the world as zones or NPCs, if not more so, they tell stories of the world and add to the immersiveness of the Norrath. They provide one of the sole reasons for leveling. Locking players out of quests on the basis of being too high a level means that the time-limited player will need to use external game references like this site even more. In order to ensure that they get the gaming experience they want to, they'll need to know how high they can go before needing to go off and complete the quest. While I am impressed that Verant continues to modify the base rules that EQ runs on, I think they've gone too far in this case. Trivial Loot Code on items is good, Trivial Loot Code on quests is bad. I look forward to a game which limits a players ability to experience the whole world solely on the basis of time and resources available. --Illia