Snap Joint looks good, my question is just whether activating it in the middle of a combo attack will reset said attack to the starting phase. I'm also wondering whether Snap Joint has a cast time or long animation to activate. I'm assuming not - but it never hurts to ask in case someone knows.
Also, love the format that you went with Chimeko.
Edited, Jul 26th 2010 12:41am by Nidormaen
Tactics: Melee Classes Comparison Guide
Know you want to play a melee class in TERA but need help deciding which?
Related Essentials
Differences between the various forms of MP generation and recovery:
No longer solely about hitting a taunt button, how can you maximize your tanking ability?
Movement and targeting:
- What you need to know in order to best control your character and camera to achieve all your goals.
Movement, Turning, Aim and You
Animation frames and phases of skill usage:
- In an action based hybrid combat system utilizing elements from action Role-Playing Games (RPGs), fighting games (FGs) and First-Person Shooters (FPS), you will want to understand the differences from traditional RPG systems and take advantage of them.
Concept of Advantage Versus Disadvantage
How to avoid whiffing:
- No one wants to waste valuable time missing attacks and getting punished for them. Learn to minimize this problem and stop being denied slots in parties or being a free kill on the field.
Intro to Buffering and Canceling
Page 1: Summary and Roles
Page 2: Blocking and Taunting
Page 3: Mobility, Recovery and Utility
Page 4: Attacks
Page 5: Related Essentials for Reading