Tactics: Melee Classes Comparison Guide
Know you want to play a melee class in TERA but need help deciding which?
You may have seen our previous entries in the class skills overviews covering the archer and sorcerer, but this time I'm changing the format a bit. There are four melee classes in TERA: Berserker, Lancer, Slayer and Warrior. What is each class like and how do they compare to each other? This overview will not only cover a bit about each class and the use of their skills, but also look at the pros and cons of each and see how they all potentially fit into different play-styles and roles.
Unsure of which melee class you wish to play or just want to learn more about other classes? Keep reading!
Summary and Roles
Berserker
Wears plate armor and is the more offensive of the two plate classes. Has multiple knockdowns, charge up skills and Area-of-Effects (AoEs). Is block capable. Can sacrifice defensive stats to increase offensive stats and provide some utility. Can contribute to tanking roles and also serve as a durable and powerful melee attacker. This class relies entirely on its basic combo attack to generate Mana Points (MP).
Lancer
Most defensive plate wearing tank with highest damage reduction on blocking and a counter attack skill. Is capable of ally guarding. Has a ranged pull to bring in targets or pull enemies away from allies and a knockdown to assist in disabling or peeling. Mobility options include a charge. Controls and defends a battlefield.
Slayer
Not really a tank but can be considered somewhat of a hybrid between the berserker and warrior classes. It has some mobility but not as good as a warrior's, and some respectable damage, AoE and knockdown capabilities like a berserker but without the blocking ability. This leather class relies entirely on its basic combo attack to generate MP.
Warrior
Very high mobility but weaker defenses due to being a leather class without a block. Focuses on being evasive and has many quick attacks which include travel as an inherent component of said skills which can greatly assist in keeping up pressure on targets. Can assist in disabling opponents with its AoE stun. Also has aggro/threat building skills which can make this class be considered an evasion tank.
Important Note
You will definitely want to check out the links provided in the final page of this article to better understand how these melee classes and their skills can function in actual game play.
Page 1: Summary and Roles
Page 2: Blocking and Taunting
Page 3: Mobility, Recovery and Utility
Page 4: Attacks
Page 5: Related Essentials for Reading