Tactics: MP Systems

Differences between the various forms of MP generation and recovery

There have often been many complaints about Mana Point (MP) pools, MP regeneration, MP restorative skills and items in prior MMOs. Some games even attempt to abandon the system and switch to pure cast-time (CT) and cool-down (CD) balance with certain skills requiring meter charging gained from combat. So how is it handled in TERA? Different classes have different MP generation and recovery systems which can basically be broken down into 3 aspects.

Natural: At all times passive regeneration for all classes except for berserker and slayer.

Combat/Attack: Loss of MP per attack for most attacks and skills, or gain of MP per successful normal attack for melee classes.

Skills: Support and magic classes may speed up the recharge of their MP but it is interruptible. Berserkers and slayers have a skill which temporarily delays the consumption of MP for a period of time, if currently available skill descriptions are to be trusted.

Comments

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MP drain
# Jul 22 2010 at 9:45 PM Rating: Decent
I'm really just hoping that it takes quite a bit of time when using skills before your mana drops. I'd rather not constantly have to switch to a low grade attack just to get good skills off. At least the normal attack animations look decent from TERA videos that I have seen.
MP drain
# Jul 22 2010 at 10:11 PM Rating: Excellent
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137 posts
Don't worry. You don't have to constantly switch to a low grade attack. It just means that sometimes you do, and you can't expect to go be able to go crazy with everything strong and ignore all the lesser ones.
Re: Tactics: MP Systems
# Jul 22 2010 at 7:00 AM Rating: Decent
Wait... so Natural Recovery goes at all times? That could explain why a lot of the Archer vids have MP that shoots up an down a lot, though it could be pots too I suppose. Thanks for the explanation, but one thing I'm still wondering about is Combat Recovery is strictly normal attacks or any successful attack.
Re: Tactics: MP Systems
# Jul 22 2010 at 12:37 PM Rating: Excellent
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137 posts
Maybe I could have worded it better, but attacks and skills cost MP, while normal starter attacks like "Combo Attack" gain MP on successful hit. Hope that clears it up.
Finally...
# Jul 22 2010 at 1:09 AM Rating: Decent
Thanks for the explanations for "natural" & "combat" recovery.
Finally...
# Jul 22 2010 at 2:58 AM Rating: Excellent
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137 posts
Np! By just hearing the terms, you wouldn't know exactly what it meant and it's a pretty important factor in knowing how different classes work.
Finally...
# Jul 22 2010 at 3:29 PM Rating: Decent
So unlike your HP pool that will get larger as you lvl, The MP pool will remain static with the exceptions of gear and stuff (I think campfires will also raise it).

So how your mp regen's will depend on your class and how you manage your mp in a fight will also be important....less whiffing on those skills would be best :)

BTW: New guy here...*waves hi*
Finally...
# Jul 22 2010 at 6:15 PM Rating: Excellent
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137 posts
Welcome StayOnTarget! And yes, MP management is definitely important in this game.
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