Blizzard's Battle.net 2.0 Problems

In some industries, the customer is always right, but is Blizzard prepared to listen to the community outcry over the many problems of Battle.net 2.0?

If Blizzard wants players to create communities around Battle.net, they need Battle.net chat rooms.

Hilariously enough, the one notable quote on Frank Pearce's Wikipedia page quotes him saying "Do you really want chat rooms?" in an interview with IncGamers. When the interviewer noted that players love to use the chat rooms to look for groups to play with, Pearce noted that "if we've done our job right in terms of the matchmaking service, then hopefully they won't feel like they'll need it for that service."

Unfortunately, as a player who has made a few friends from Blizzard's matchmaking service myself, the truth of the matter is that, while Battle.net's matchmaking games are fairly fun for finding random 2v2s, 3v3s and 4v4s, it remains difficult to connect with other players by simply being dumped into a game with them. I've played dozens of games by queuing up for random 2v2 games in the Diamond League, and usually games end up being so frantic with so little downtime that most of my communication with my partner ends up being a few words about my strategy ("all phoenixes, nothing else!"), a reminder to protect me when my strategy fails, and then the inevitable "good game" once my base has been destroyed. The only friends I've actually made are individuals who chase me down after the game to talk about playing another one together.

Chat rooms offer a way for communities to connect without being forced to frantically micromanage their units while fighting their opponents. Chat rooms offer the ability for players to find out more about their partners before they even play their first game, and if, for example, you happen to be looking for a Protoss player who is very good at early game rushes, you won't have to play dozens of matchmaking games to find one. Once again, Blizzard says that they want to create a vibrant community centered around Battle.net, but they won't be able to do so if players have no real method of connecting, en masse, in-game. Perhaps Blizzard should consider creating a UI similar to Steam, where players can stay connected with specific chat rooms as long as their Battle.net launcher is up. In this way, Blizzard connects all of their games to Battle.net, and players get the chat rooms that they've been demanding since day one.



Ultimately, Blizzard needs to understand that, if they want to create a vibrant, organic community that will grow around their amazing game, they really need to show gamers that they want them to connect with everyone, and not shut them into a box, all the while occasionally exposing them to a new player. Communities are ultimately what end up making or breaking a game, and while it's nearly incomprehensible to imagine StarCraft 2 failing, it's also quite sad to see that the StarCraft 2 community is really not as well supported as it should be. Let us connect, Blizzard!

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Pwyff
# Jun 19 2010 at 12:56 PM Rating: Excellent
32 posts
I love that turtle avatar, buddy.
Same as WoW
# Jun 15 2010 at 9:49 AM Rating: Decent
*
149 posts
World of Warcraft's matchmaking system has exactly the same problem. You get matched with completely random people of random classes and random skill levels every time you pick a random heroic to run. It's group up, get done, get back into the lobby as fast as possible, and team-level communication is the victim (almost no one talks during these groups).

You are expected to know the strategy ahead of time or, at the very least, not suck enough that you cause a wipe. Group synergy is a nonstarter. No one cares enough or has time to worry about that. If you see a tank run off and do something stupid, the group has to adapt. It sounds like the same thing in SC2 matches. If one player is making only large, flying units, the teammate(s) have to react accordingly. If they are rushing an early game attack, then your teammates should probably rush, too.

Obviously, Blizzard is applying that same technology and philosophy to SC2 as well. They are expecting people to adapt to their teammates without ever having known them or seen them play. Communication slows games down, so they removed it. Lag slows games down, so they prevent it. Fast games are all that seem to matter now.
Out of touch
# Jun 14 2010 at 4:49 PM Rating: Good
Maybe Pearce expects us to wrap his game inside Steam so we can use their chat and group services (and send the advertising that way, too)? That'd cut development costs and drive up profits... Amirite?
Out of touch
# Jun 15 2010 at 1:23 AM Rating: Excellent
Truth be told...

That's...

Sort of an awesome idea for SC2 to launch on Steam and solve their problems x100. Ho ho ho!
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