Star Trek Online: A Look Back After 3 Months

In this editorial, ZAM takes a retrospective look at Star Trek Online success as a "AAA" title and looks toward the future

Cryptic Studios' latest generation of MMOs, Champions Online and Star Trek Online, enjoyed a moderately-successful launch followed by a bumpy period of balancing, tweaking and fixing various issues that arose after release. Throughout development, both MMOs were anticipated by the fan community as "AAA" titles, which are great for marketing and publicity's sake, but it also elevates games to a whole other league of expectations; a "AAA"-branded MMO will usually be held accountable to a stricter set of criteria than the rest, especially if it's a subscription-based game. After Champions Online launched, in September 2009, fans vigorously embraced it as the first "next-gen" superhero MMO, forging ahead in a genre that hadn't been revisited since NCsoft’s City of Heroes franchise.

Six months later, Champions Online doesn't have the same momentum it had at launch, but it does have the benefit of time. Cryptic worked diligently to squash hundreds of bugs and gameplay issues, and the developers introduced dozens of highly-requested features and enhancements to the MMO. It might not be enjoying the same number of dedicated subscribers as Aion, but Champions Online has found a decent and comfortable subscriber base for the time-being (and it's still attracting new players). Can the same be said of Star Trek Online, which launched in early February? Prior to launch, STO had an even bigger following than Champions Online, thanks to the iconic franchise it's based on. Will STO be able to maintain its success and contend with the top-tier MMOs throughout 2010, or has it already lost the vital momentum it needs to keep subscribers coming back for more?

Unlike Champions Online (among many other MMOs), Star Trek Online had a special, established fan base years before it actually launched. Similar to the upcoming Star Wars: The Old Republic, MMO gamers weren't the only ones looking forward to its release; legions of die-hard 'Trek fans were eager to play it as well. Games like STO are a boon to developers like Cryptic because of the pre-established fan community, but on the other hand, many of those fans are more critical than the rest.

Long before STO's release, 'Trek fans were dissecting every piece of news they could get their hands on, speculating about things like gameplay, adherence to Star Trek "canon" and other issues. When Cryptic announced the details of STO's relation to the "new" Star Trek timeline created by J.J. Abrams in the latest Star Trek film, the majority of fans were happy that the MMO would co-exist with the reboot, but still take place in the "classic" Star Trek universe. We explored this trend last summer in an editorial about STO's influences, following a series of community chats with the MMO's executive producer, Craig Zinkievich.

At launch, Cryptic's version of the Star Trek universe in STO was widely-received as faithful to the original IP, at least superficially. In most reviews, the MMO was praised for its attention to detail; the art and visual effects team reproduced the 'Trek world with familiarity in mind. Starfleet uniforms, character modeling and interior design looked great, despite the obvious resemblance to the Champions Online graphics engine. The space gameplay and ship combat also looked great while still bearing a stunning similarity to the original TV shows and movies.

One of the earliest things that fans complained about, though, was Cryptic falling short of its attention to detail of Star Trek ideology and gameplay themes. Many players felt that STO was too combat-oriented, claiming the developers failed to draw upon some of the more thought-provoking aspects of the original franchise, like diplomacy and exploration. A big part of Star Trek's success has always been its delicate balance between action and drama; a show that rewards viewers who watch with their "thinking caps" on.

This is one of the issues we raised in our "Community Issues and Concerns" Q&A with Zinkievich just a few days after STO's official release. First, Zinkievich confirmed what many fans had anticipated about STO's launch; Cryptic was fighting the clock to ship the MMO by February. Later, a significant portion of the player community blamed STO's release schedule for its shortcomings; Cryptic should have waited a few more months to refine the game, but Atari (the game's publisher) was pressuring the developers for an earlier release, they claim.

Although Cryptic and Zinkievich tackled this question eloquently in interviews ("we made a commitment to our fans to ship the date in February, and we did it," Zinkievich told ZAM in an earlier Q&A), the launch schedule remains a topic of debate among community members, citing the lack of "diplomacy and exploration" and other issues as a result of premature launch.

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# May 06 2010 at 6:03 AM Rating: Default
...it should be noted that Atari's expected release date was in order for Cryptic to get a big juicy bonus. Cryptic, ignoring the pleas of its beta testers, released what they KNEW was a completely unfinished product. The almighty dollar was far more important to Cryptic than their players OR their reputation.

Cheers!
Incredible
# May 06 2010 at 6:01 AM Rating: Default
This is the most inaccurate article I've seen to date on STO. The game was flawed at concept, rushed to completion, and is now hemorrhaging subscribers at an alarming rate.

The bugs at launch are mostly still intact. The Klingon faction (which was, by the way, promised to be a fully playable faction, NOT originally a PvP faction that they supposedly rushed to fix) is still not viable.

Cryptic made a lot of claims and lied to its customers about its product. The fate of the game is unfortunately sealed.

It will go down in MMO history as one of the biggest failures. The inaccuracy of this article makes it sound like it was written by one of Cryptic's crew.
Incredible
# May 06 2010 at 2:10 PM Rating: Good
Where do you get your "facts" from?

If STO is "hemorrhaging" subscribers, where are your hard subscriber numbers? The initial population has inevitably declined since beta (which was free,) and launch (when a great deal of players try out a brand-new game,) but I have not played any game, ever, that has not declined since launch. I have never played WoW, so it may be the exception, but this has been my own general experience.

Which bugs are you referring to? Most of the ones I was experiencing have been almost completely eliminated. Yes, it was buggier than a beehive at launch, but I now find it very stable and smooth for a 90-day old game. Are all the bugs gone? Hardly, but I've played 5-year old MMO's with bugs, they never all seem to go away.

Which "lies" are you referring to? Technically, and legally, it's called "libel" to defame in print an individual or organization (i.e., calling someone a liar,) unless you can verify the claims put forth and evidence to the contrary, also proving said individual/entity was aware the claim was false.

What "fate... is unfortunately sealed?" Success is a fate, as is failure. Are you predicting some specific timeframe of STO's demise? Care to be any more specific on this?

Where did you learn of this alleged "big juicy bonus?" I've probably read at least 90%+ of every article online regarding STO, both pre and post-launch, and nowhere did I read anything about an early release bonus. I'm not saying there wasn't one, just asking for some verification here.

Before the flamewars and cries of "fanboi" begin, I am, first and foremost, a Trekkie, then a gamer. I have been involved with Star Trek since 1972 when I saw my first rerun and quickly became hooked for life. I cannot claim original Trekkie status as I was only 2 when the show debuted, but I have been pretty hardcore ever since my earliest exposure.

I tried 3 days out of a free 90-day trial of Cryptic's CoH and hated it, and have no desire to ever try CoV or CO. Would I play STO if it were not Trek-themed? Perhaps, but not very likely. Is this the STO I was hoping for since Perpetual held the license? Not really, but I'm still accepting it for what it is and having fun, nonetheless.

At the risk of sounding insulting, your post tends to paint you as someone who has tried the game, found it did not meet your expectations or desires, and is now bitterly trying to sour the opinions of others. Feel free to express your own opinion, if you are American (or a few other nationalities) then thousands of people died to establish and protect that right, but you really shouldn't portray your opinions as facts unless you also present the facts to support them.
Incredible
# May 15 2010 at 8:10 PM Rating: Decent
OW SNAP!!! You got wall of texted ´till your argument became dust bro!!!

Well now my opinion is the following:

1- established franchises are NEVER gonna reach expectations simply becouse is already established. Name one good game based on a movie, you cant. Now name one good movie based on a game, you cant again. Expectations are always too high, therefore disappointing is always a present factor.

2- ITS STAR TREK!!! if you think they would ever make a game that is as good as the the series... seriously, you need a doctor. The game is OK i guess (not really my style) but people want it, wait, they need it to be as good as the series and unfortunately that would not happen, like ever. The series are gone, get over it.

3- Its not a groundbreaking game. None MMOROG has been groundbreaking since guildwars (that nearly established the MMORPG genre to this day(and yes WoW is a part of that as well)) so the hype was all about the franchise... it was bound to be disappointing, but not bound to suck.

I believe this MMO still have a lot of future ahead. Lets just hope it doesnt destroy my chieldhood as a trekkie fan.
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