World of Warcraft PTR Patch 3.2.2

World of Warcraft PTR Patch 3.2.2

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

The Brood Mother Returns
After years of lurking in her lair battling the many brave adventurers who travelled from afar to challenge her, Onyxia returns stronger than before to commemorate World of Warcraft’s five-year anniversary.

  • Onyxia has been scaled to offer new challenges to level 80 players and is now available for testing in 10- and 25-player modes.
  • Adjusted for modern raiding, but with the fundamental experience of fighting the Brood Mother still in effect, including the horrors of her Deep Breaths!
  • Onyxia will now drop level 80 item versions of some classic loot items from the level 60 encounter.
  • Brood of Onyxia, a very rare 310%-speed mount modeled after Onyxia herself will be available for the luckiest of challengers.

General

  • Armor Penetration Rating: The amount of armor penetration gained per point of this rating has been reduced by 12%.
  • Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.


PvP
Battlegrounds

  • Players level 11 and higher will now always see a daily Battleground quest, as the quest giver will only offer daily quests for a Battleground in which a player is eligible to participate according to level bracket (i.e. players levels 11-20 will always be offered a Warsong Gulch daily quest, while players levels 11-50 will be offered either an Arathi Basin or a Warsong Gulch daily quest, etc.).


Death Knights
Pets

  • Gnaw: This death knight ghoul ability now has a 1-minute cooldown.


Blood

  • Heart Strike: Secondary targets of Heart Strike now take half as much damage.
  • Subversion: Now also increases the critical strike chance of Scourge Strike by 3/6/9%.
  • Vampiric Blood: Cooldown reduced to 1 minute and duration reduced to 10 seconds.


Frost

  • Threat of Thassarian now also causes Rune Strike to use both weapons when dual-wielding.
  • Unbreakable Armor: Cooldown reduced to 1 minute and changed back to granting 25% additional armor while active instead of flat damage reduction based on armor. The amount of strength granted has been reduced to 10%.
  • Frost Presence: The damage reduction granted by this ability has been increased from 5% to 8%.


Unholy

  • Bone Shield: This ability now has 3 charges instead of 4. Cooldown reduced to 1 minute.
  • Dirge: This talent no longer grants additional runic power from using Obliterate.


Druid
Balance

  • Moonkin Form: This form now also reduces the damage the druid takes while stunned by 15%.
  • Typhoon: The daze duration has been increased from 3 seconds to 6 seconds.


Feral Combat

  • Infected Wounds: The debuff generated by this talent no longer stacks and instead causes the full effect with a single application.
  • Predatory Strikes: This talent now also causes the druid’s finishing moves to provide a 7/13/20% chance per combo point to make the next Nature spell with a cast time below 10 seconds instant cast.


Hunter
Beast Mastery

  • The Beast Within: The duration of this talent has been reduced to 10 seconds. In addition, hunters with this talent will do 10% additional damage at all times.
  • Bestial Wrath: The duration of this talent has been reduced to 10 seconds.


Mages
Arcane

  • Arcane Blast: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 175% instead of 200%. In addition, the duration of the buff has been reduced to 6 seconds.
  • Arcane Missiles: Casting this spell while both Missile Barrage and Clearcasting are active will cause only Missile Barrage to be consumed.
  • Missile Barrage: The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it. This talent no longer has a chance to be triggered when spells miss.


Fire

  • Combustion: This talent now also increases the critical strike damage bonus of Fire spells by 50% while it is active. In addition, Living Bomb periodic ticks will no longer interact with the count or the charges on the talent.


Paladins
Protection

  • Righteous Fury: The bonus threat from Holy spells caused by this talent has been reduced from 90% to 80%.
  • Ardent Defender: This talent now reduces damage taken below 35% health by 7/13/20% instead of 10/20/30%.
  • Blessing of Sanctuary: This blessing now grants 10% strength in addition to its current effects. Also, the strength and stamina bonuses from this blessing will no longer be lost when Blessing of Kings is removed.
  • Judgements of the Just: The reduction in cooldown to Hammer of Justice provided by this talent has been reduced to 5/10 seconds instead of 10/20 seconds.
  • Touched by the Light: This talent now provides 20/40/60% of the paladin’s strength as spell power instead of 10/20/30% of the paladin’s stamina.


Retribution

  • Seal of Command: This ability now chains to strike up to 2 additional targets when it is triggered by an attack that can only strike a single target.
  • Seal of Corruption and Seal of Vengeance: These seals will now only use the debuff stacks generated by the attacking paladin to determine the damage done by the seal and by the judgement.


Priests
Shadow

  • Improved Spirit Tap: Mind Flay periodic critical strikes now have a 50% chance to trigger this talent.
  • Twisted Faith now grants spell power equal to 4/8/12/16/20% of spirit, up from 2/4/6/8/10%.


Rogues

  • Envenom’s scaling has been increased from 7% to 9% of attack power per combo point.
  • Fan of Knives: The damage done by this ability has been reduced by 30%.


Assassination

  • Master Poisoner: No longer increases the Deadly Poison application rate following a successful Envenom and instead now provides a 33/66/100% chance of preventing Envenom from consuming Deadly Poison.


Combat

  • Throwing Specialization: This talent no longer causes Fan of Knives to interrupt spellcasting.


Subtlety

  • Honor Among Thieves: A 1-second cooldown is now enforced on how often a rogue can gain combo points from his party via this talent.


Shamans

  • Cleansing Totem: No longer pulses instantly when dropped.
  • Flame Shock: The duration of all ranks has been increased by 6 seconds.
  • Lava Burst: This ability no longer ever consumes a Flame Shock debuff off of the target.


Elemental Combat

  • Shamanism: Your Lightning Bolt and Chain Lightning spells gain an additional 3/6/9/12/15% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.


Enhancement

  • Earthen Power: No longer causes Earthbind to pulse a persistent snare immunity aura. It does still remove snares from allies as an instant pulse, but there is no lingering immunity. Earthen Power now also brings Earth Shock’s melee attack speed reduction up to -15%/-20% (with 1 or 2 points in it, respectively).


Warriors
Arms

  • Sword Specialization: Now has a 2/4/6/8/10% chance to proc an extra attack, up from 1/2/3/4/5%.


Protection

  • Critical Block: This talent now grants a 20/40/60% chance to block double the normal amount instead of 10/20/30%.


Dungeons & Raids
Shadowfang Keep

  • Wailing Guardsman: Screams of the Past will no longer have multiple applications on a target. Recast time has been increased.


Ulduar

  • Increased the cooldown on Immortal Guardians' Drain Life ability in the Yogg-Saron encounter.


Achievements

  • The Achievement "Iron, Dwarf Medium Rare (25 player)" now requires 25 kills, down from 50.
  • The Frostwolf Howler and Stormpike Battle Charger Achievements will now be awarded when a player learns the respective mount spells.


Professions

  • The blacksmiths of Orgrimmar grew tired of running to the rear of the city to craft items and have installed a new anvil & forge at the General Store in the Valley of Strength.


Engineering

  • The Mind Amplification Dish no longer changes the appearance of your helmet.


Inscription

  • Added a recipe for Runescroll of Fortitude. This item grants a stamina buff equal to the highest rank of Power Word: Fortitude (untalented) to all players in the raid. The effect of this runescroll is exclusive with other stamina scrolls and Power Word: Fortitude.


Leatherworking

  • Added a recipe for Drums of Forgotten Kings. These drums increase all stats by 8% for all players in a raid. The effect of these drums is exclusive with Blessing of Kings.
  • Added a recipe for Drums of the Wild. These drums grant a buff equal to the highest rank of Mark of the Wild (untalented) to all players in a raid. The effect of these drums is exclusive with Mark of the Wild.


Items

  • The Black Heart: This item’s animation has been changed and no longer resembles Hand of Protection.
  • Death Knight Tier-9 Tanking 4-Piece Set Bonus: Now decreases the cooldown on Vampiric Blood, Unbreakable Armor, and Bone Shield by 10 seconds instead of 20.
  • Druid Tier-8 Healer 4-Piece Set Bonus: The amount of healing this set bonus grants on the initial cast of Rejuvenation has been reduced by 50%. In addition, this set bonus no longer has strange interactions with Harold’s Rejuvenating Broach.
  • Libram of Obstruction: The buff to block value from this relic is now exclusive with the buff to block value from Libram of the Sacred Shield; it is impossible to have both buffs at once.
  • Libram of the Sacred Shield: The block value buff from this relic has been increased to match its item level.
  • Relics: All buffs provided by relics (idols, librams, totems and sigils) now share an exclusive category such that gaining a buff from one of these items will remove all other buffs gained from items in this category.
  • Totem of Quaking Earth: Attack power value increased to 400.


Glyphs

  • Glyph of Bone Shield: This glyph now grants 1 additional charge instead of 2.
  • Glyph of Flame Shock: Redesigned. This glyph now makes Flame Shock periodic damage able to be critical strikes.
  • Glyph of Mind Flay: This glyph no longer reduces the magnitude of the movement reduction on the Mind Flay victim.
  • Glyph of Scourge Strike: Redesigned. This glyph now causes Scourge Strike to extend the duration of Frost Fever and Blood Plague by 3 seconds each time Scourge Strike is used on a target, up to a maximum of 9 seconds.
  • Glyph of Typhoon: This glyph now increases the range on Typhoon by 10 yards in addition to its current effects.
  • Glyph of Unbreakable Armor: Now increases the armor gained from Unbreakable Armor by 20%.
  • Glyph of Vampiric Blood: The glyph now increases the duration of Vampiric Blood by 5 seconds instead of 10.

User Interface

  • The size of the Focus Frame can now be adjusted via the Interface Options menu.

Battleground Queuing

  • Players may now only queue for no more than two Battlegrounds at a time.
  • The dialog box for entering a Battleground match has been changed to reflect the following options: “Enter Battle,” “Leave Queue,” and “Minimize.”
  • The time a player has to enter a battle when selected has been reduced to 40 seconds when not already in a Battleground and 20 seconds when in a Battleground.
  • Players already in a Battleground can now choose “Enter Battle” for a new Battleground under any circumstance (i.e. while dead, in combat, falling, etc.).
  • A new Battleground will not launch until the maximum number of players on each side are in the queue (i.e. 40 players per side for Alterac Valley).

Mail System Auto-Complete Feature

  • The inline auto-complete feature for the mail system has been added back into the game. The mail system will now have both the pre- and post-3.2.0 auto-complete features available.
  • Added a label to notify players that the Tab key will allow players to navigate through the character names listed via the auto-complete feature.


For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114

Bug Fixes

  • Coliseum Trinkets: Some spells that should have triggered these trinkets will now trigger them (such as Holy Nova and Fel Armor).
  • Death Knight Tier-9 DPS 4-Piece Set Bonus: Now grants the correct chance for disease damage ticks to be critical strikes.
  • Hunter Tier-9 2-Piece Set Bonus: Critical damage from Serpent Sting will now work properly with the Mortal Shots and Expose Weakness talents.
  • Lightweave Embroidery: This tailoring item enhancement will no longer trigger from the periodic healing granted by the warlock spell Fel Armor.
  • Mote of Flame: Corrected a typo in the tooltip.
  • Paladin Tier-9 DPS 2-Piece Set Bonus: Now grants the correct chance for Righteous Vengeance ticks to be critical strikes.
  • Shard of Flame: Corrected a typo in the tooltip.
  • Val’anyr, Hammer of The Ancient Kings: Healing from Prayer of Mending now triggers the shield from this item. In addition, a bug was corrected which would cause the shield points to be overwritten rather than stack up as intended.


Death Knight

  • Rune of Razorice: The frost vulnerability granted by this enchantment will now increase the damage done by Frost Fever as intended.


Druid

  • Balance of Power: Misleading tooltip reworded. The tooltip previously reported an incorrect value for the increased chance to hit with spells. The actual benefit of the talent is unchanged.


Hunter

  • Master's Call: This ability now correctly removes the snaring component of Infected Wounds, Frostfire Bolt, and Slow.
  • Trap Mastery’s (Survival) tooltip now states the correct amount of snakes summoned.


Mage

  • Arcane Missiles: Ranks 12 and 13 will now properly cause players to enter combat.


Paladin

  • Hand of Freedom: This ability now correctly removes the snaring component of Infected Wounds and Frostfire Bolt.


Priest

  • Divine Aegis: Ranks 1 and 2 will now work with Holy Nova.
  • Glyph of Power Word: Shield now correctly uses the Priest’s spell critical chance instead of the target’s.


Rogue

  • Vanish: This ability now correctly removes the snaring component of Frostfire Bolt.
  • Honor Among Thieves: This talent will now work properly again if two rogues with different ranks of the talent are in the same party.


Shaman

  • Grounding Totem will now properly protect against the Death Grip spell.
  • Lava Burst can no longer deal critical damage to targets who are immune to critical strikes (due to, e.g. Roar of Sacrifice, Blessed Resilience).
  • Lightning Shield: This spell will no longer set off some trinkets when it is cast.
  • Stoneclaw Totem's pulses will no longer break stealth on nearby hostile units.
  • Thunderstorm and Shamanistic Rage can no longer be used while Frozen, Cycloned, Sapped, or Incapacitated.


Warlock

  • Demonic Circle: This ability now correctly removes the snaring component of Frostfire Bolt.
  • Fel Armor: This spell was unable to set off trinkets and other effects. That has been corrected.
  • When using Shadowbolt or Incinerate while having Backlash and Backdraft active, only Backlash will now be properly consumed.

Comments

Post Comment
Dear Blizzard....
# Sep 22 2009 at 8:26 PM Rating: Decent
*
132 posts
Over the years, I've had several good ideas. Among them being:

1. Stop nerfing the good classes to be even with the bad ones, and instead raise the bad ones to be equal to the good ones.

2. Use your dual talent system to provide for different talent trees between PvP and PvE, thus ending the nerfing of PvE talents in the name of PvP balance.

Now I give you my next suggestion...

3. STOP IMPLEMENTING MAJOR CONTENT WHEN ANOTHER EVENT IS GOING ON!!!!!!!!!!!!!!!!!!!!!!!!

Seriously, what were you thinking? The world server for Kalimdor / Eastern Kingdoms was already getting hit hard with Brewfest, and then you add Onyxia as well. How many hamsters did you kill with that stunt, and how long will it take to get more to get the servers up and running again?
Elemental Buff
# Sep 22 2009 at 3:54 PM Rating: Decent
Quote:

* Flame Shock: The duration of all ranks has been increased by 6 seconds.
* Lava Burst: This ability no longer ever consumes a Flame Shock debuff off of the target.

* Glyph of Flame Shock: Redesigned. This glyph now makes Flame Shock periodic damage able to be critical strikes.


This. Elemental Shamans FTW
cleaves? what cleaves...
# Sep 22 2009 at 9:46 AM Rating: Decent
in regards to the blacksmith thing in stormwind, the problem with that is( and i'm using ****** developer logic here ) 'well, there are tram back thar, peoples are run through it all the time, so peoples can reach it thar easuly.'

but I'm honestly confused by the heartstrike change. okay, so the cleave damage was halved? why? in pve, thats rarely a problem, unless you pulled ninety-bajillion dudes ( and you'll die, regardless of how well you cleave ), on bosses, rarely are there multiple targets -to- cleave. there are a few instances were that is a factor on bosses, but rare. then you get to trash mobs in an instance and-ohwait! they're called trash mobs for a reason, and don't matter two squats. so the big nut-kick is pvp, where aparently its still perfectly okay in large group ( aka 5 on 5 combat ) for ret-tards, arms warriors, fury warriors, and fan o knives rogues to spam large amounts of cleaves and AOE for full damage. wait, what? sure, blood can self heal, but in a purely pve rotation, you can -theoretcially- get four to six heartstrikes in a row, otherwise, your going to get two to four cleaves, tops.

how often can you get a perfect line up of that in a pvp arena? and get your cleaves to land on highly mobile targets? I'm not a pvp'r, i'll admit that, but it seems rather silly to nerf something that hard when everyone else in melee has super cleave powers too ( hell, even enhance shamans if they want to blow chain lightning alot in melee )
hmmm
# Sep 22 2009 at 8:38 AM Rating: Decent
damn there went my emergency healing set as protection. 2500 SP while still in prot spec was nice.. guess bliz finally realized that people were going in to heroics and nax as prot with holy gear on able to heal like crazy and give sanctuary to everyone still. sigh and what they did to vengeance kinda screws up a Ret pally rotation a bit. Guess they will have to wait till their first strike hits to use their judgment. That isn't too bad though, seal of command change was ok so it will be used for trash more. It is nice though that leather workers got their new drums. That is going to be handy in raids.
BM Love
# Sep 22 2009 at 6:59 AM Rating: Decent
Awesome for BM Hunters, after being nerfed into oblivion. The shorter duration of Bestial Wrath doesn't bother me too much; outside of raids, the fight's generally over before I can use it up completely anyway. And between Longevity and Glyph of Bestial Wrath, we generally have BW ready whenever we need it. But an additional 10% damage at ALL times? Hallelujah!

And how refreshing to see them buff BM and *only* BM, rather than buffing all three trees (so we're better but still as weak compared to MM and SV as before) or, worse, nerfing the other two trees. No humongous flood of QQ from Hunters this time around, hopefully! :)
3.2.2
# Sep 22 2009 at 6:43 AM Rating: Good
**
799 posts
I mean, really? it was about fracking TIME!!!
Quote:
Professions

* The blacksmiths of Orgrimmar grew tired of running to the rear of the city to craft items and have installed a new anvil & forge at the General Store in the Valley of Strength.


3.2.2
# Sep 22 2009 at 7:14 AM Rating: Decent
*
132 posts
Now if they'd only do that for Stormwind, since we have to run to the back corner of the city also.
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