Patch notes for Server-side Fixes (5/30/03)
1) The "first-time experience" exploits are prevented. In addition to the fixes made yesterday (that sealed up 90+% of those exploits) we have also resolved an issue affecting some users where the first-time event wouldn't be permanently registered.
That's resolved now and first-time experience is (properly) one-time only. 2) A large memory leak was located and squashed on the servers. This stabilizes our worlds further.
3) A logic error in base capture experience has been found. The system is now changed so that a) squads that participate in captures will typically gain more xp than in the previous system, and b) the exploitability of the system by "cap squatters" (individuals from squads slipping in at the last minute to rake xp without risk and sharing that bonus with other squadmembers who were also not at risk) are virtually eliminated.
4) Additionally, the xp awards for resecuring a base (hacking the console back after attackers have initially hacked it) have been increased substantially, so defenders that stick around and fight to retake a base should see increased xp awards for doing so.
NOTE: These xp changes apply equally to lone wolves as well as squads. Both will see increases.