Hot Fixes - 12/17/2008
Another round of Hot Fixes were released yesterday. While this looks to be a long list, the first Hot Fix has an effect on a lot of the following Morale abilities.
Combat and Careers
We are making a change to the way in which morale abilities interact with crowd control immunities. Starting now, morale abilities are no longer exempt from crowd-control immunity timers. Crowd control immunity now applies to all player abilities, whether used from the action bar or the morale bar.
See below for a detailed list of the morale abilities that are affected by this change.
General
- Unstoppable: Now makes the player immune to crowd control effects instead of reducing their duration. The following Morale abilities are affected this change:
Magic DPS Careers
- Scintillating Energy
- Unleash the Winds
Ranged DPS Careers
- Point Blank:
Archmage
- Arcane Suppression
Black Guard
- Away, Cretins!
- In Malekith's Name
Black Orc
- Deafening Bellow!
- In Malekith's Name!
Bright Wizard
- Magic Dart
- Ruin and Destruction
Disciple of Khaine
- Universal Confusion
- Vision of Torment
Engineer
- Cannon Smash
Ironbreaker
- Rock Clutch
Knight of the Blazing Sun
- No Escape
Marauder
- Energy Ripple
Shadow Warrior
- Instill Fear
- Vision of Torment
Shaman
- Fist of Gork
Sorcerer
- Crippling Terror
- Paralyzing Nightmares
Swordmaster
- Whirling Geyser
Warrior Priest
- Divine Amazement
White Lion
- Ensnare
Witch Hunter
- Reversal of Fortune
Zealot
- Suppressing the Fragile Unbelievers
- Tzeentch's Scream
Live Events
- Keg's End: Fixed an issue that was causing players to gain influence for this live event at an accelerated rate.
Click here to view the list at WAR Herald.