Legend of the Ykesha

For those of you wondering what all this Ykesha stuff means (those who actually wonder about things like plot before wandering off in game to smack something, they're usually called roleplayers) I've tacked on the story of the Ykesha, and what that means to the world of Everquest, enjoy the read.
Prophecy of Grozmok

In the Elder Age the trolls followed one god: Cazic Thule, their creator. They grew and evolved under his guidance, and the blood of Fear beat strong through their hearts. The unity of the trolls was broken when Innoruuk, the Prince of Hate, touched a young troll mystic named Zraxth.

Zraxth's deviation from the followers of Cazic Thule was small at first. He would gather small groups of other mystics in secluded camps far away from the troll cities. There they would perform ceremonies to channel their hatred, and through it give power to the trolls who were being oppressed by the dominant forces of the Rallosian armies. Hatred drove the trolls, making them more bloodthirsty and savage, but their might was still not enough to confront the will of the Ogre Empire that dominated Southern Tunaria. Zraxth saw that his efforts were futile, and asked his new lord, Innoruuk, when the trolls would see the power they were promised. The knowledge he sought came with a price; Innoruuk demanded a blood tithe in exchange for a vision. Zraxth was instructed to slay the high priests of Cazic Thule so their blood could be used to grant him foresight.

Zraxth and his followers did as the Prince of Hate demanded. Cloaked by the night, he and his disciples crept into the camps of their brethren and killed every elder priest to yield the blood to be used in the rite. The blood of their kin on their hands, Zraxth and his disciples set about performing the rituals described in Innoruuk's instructions. A great stone tablet was brought before Zraxth, and the ceremony began. Zraxth meditated for days without sleep or food, trying to transcend his mortal mind and see what Innoruuk had promised him.

On the eighth day, Zraxth spoke. The disciples tried in vain to record his words but found that no ink would hold them; the words ran like quicksilver off their parchments.. Zraxth, still in a deep trance, took the stone and began to record his words with the elder's blood and a chisel made from their bones. As he laid each symbol into the stone, it blazed with dark flames and then settled. As the stone cooled, the disciples saw that the words appeared as though they had always been a part of the stone, rather than carved and painted into it.

Zraxth's visions foretold the coming of the Grozmok. The Grozmok would be the greatest of all trolls and would unite the troll clans through Fear and Hate. Through his knowledge of war and magic he would topple the empires in Tunaria. The stone would be the symbol of his power. No true Grozmok would rise without the stone, but many false Grozmoks would die because of it. This was the prophecy, the curse and the legacy of Grozmok.

The ceremony killed Zraxth. His body was burned, and his ashes were scattered. His disciples returned to their tribes, each assuming their old positions among the mystics, teaching their people of the prophecy of Grozmok. Zraxth's first disciple was given the stone, as his tribe was the strongest and most likely to give rise to the Grozmok. They protected the stone and its secrets for many generations, until whispers of the prophecy spread to the Rallosian Empire.

The ogres did not fear the trolls; however, they did fear the power that the stone might grant them. To stifle any hope that the stone may have provided, they raided the home of the tribe that held the stone. After slaughtering all who lived there, they returned the stone to their vaults, attempting to end the prophecy and any power that may have been drawn from it.

The stone remained in the fortified strongholds of the Ogre Empire until the curse of the Pantheon struck the minions of Zek down for their hubris. The fall of the empire created a void of power in Southern Tunaria. The two largest troll factions, Clan Broken Skull and Clan Ykesha, began to battle for rule over the once conquered lands. As their war raged, knowledge of the stone faded from the trolls' minds. It lay forgotten, until marauders from Clan Ykesha found the stone hidden in the vaults of a decimated ogre fortress. The lore and memory of the stone's true meaning had been long lost to the trolls; still they recognized the stone as an artifact from their ancient history, and presented it as a tribute to their clan leader, Warlord Ykesha.

The ancients of Clan Ykesha eventually managed to translate the writing on stone; this revealed the lost prophecy of the Grozmok to them. Warlord Ykesha took his capturing of the stone to mean that he was destined to be the Grozmok. Rumors of the stone spread throughout the Clans. Meanwhile, the power of Clan Ykesha grew as other tribes joined them to fight for the Grozmok.

Innoruuk, seeing the hate among his children fade as more and more joined Ykesha, planted seeds of doubt in the Warlord's mind. Ykesha grew reclusive, moving deep within his compound to protect himself from attempts to usurp his power. This growing insanity weakened him. As dissention grew within Clan Ykesha, other clans grew bold and struck the might of the Ykesha. It was Clan Broken Skull that managed to finally overthrow Ykesha and lay claim to the stone.

The remnants of the Ykeshan clan regrouped slowly, rising under the might of Warlord Jurgash, and formed Clan Grobb. The new clan grew under the direction of Ykesha's descendent, while the stone remained hidden on Broken Skull Rock. Innoruuk, again seeing the hate among the trolls settling, granted one of Grobb's mystics a vision that revealed the location of the Grozmok stone. Clan Grobb invaded Broken Skull Rock and recovered the stone. The victorious clan returned the stone to Southern Tunaria.

Today, the Grozmok stone rests hidden and well protected deep within Grobb. Knowledge of the stone and the prophecy it contains has once again begun to fade as new generations pursue their own dreams of power. The young consider the old stories of the stone and the first great warlord, who rests in his fortress now swallowed by the swamp, to be campfire myths. Yet, many of the clan elders wait with the hopes that one day the Grozmok will rise from their ranks and fulfill the legacy of Ykesha.

Comments

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rogues
# Jan 16 2003 at 9:19 PM Rating: Default
I mean come on, Why can't they be rogues too??? your going to tell me that every single froglok wouldn't think of stealing stuff... I think they should be able to be rogues too!!!
RE: rogues
# Jan 23 2003 at 1:45 PM Rating: Decent
look at the frog's starting stats,they will be warriors on par with woodelves,and with low wis,there goes any chance of a good pally,cleric or shammy. the only stats the frog has that are worth a HOP are it ROUGE stats like DEX and AGI.
i dont get it, why not a rouge?
RE: rogues
# Jan 19 2003 at 1:07 PM Rating: Decent
7 posts
I guess for there to be a rogue class, a large number of that race would have to be of that nature.
____________________________
Did you know that having pun is a lot of fun?
If you're not patient, you might become one.
EQ and race liabilities
# Jan 16 2003 at 2:05 PM Rating: Decent
All races so far in EQ have been humanoid except the iksar and val shir. Now we have the frogloks. While humanoids have the amazing ability to adapt to their surroundings (cold, heat, etc.), what about obvious animal-like races? For example, the iksar you would believe would thrive in warm and hot environs (like the deserts of Antonica and Luclin), and should suffer in the cold environs (like most places in Velious). They could get stat bonuses/penalties when in these zones, as would be assumed in RL. Or is this something EQ would avoid since it would be too close to reality and would discourage ppl from playing those races? I just don't think that it would look normal seeing frogloks in EW or GD. Don't get me wrong, i am all for new possibilities in races to keep the game fresh and keep ppl interested, but looking at it the frogloks (and iksar) as animal type races, you would think there would be environmental advantages/liabilities. Oh well, that my 2cp.
RE: EQ and race liabilities
# Jan 17 2003 at 4:32 PM Rating: Default
SO UR SAYING THAT IF U WERE A FROGLOK U WOULDN`T EVEN THINK OF GOING TO VELIOUS FOR THE LOOT THINK ABOUT IT THEY WON`T GIVE FOGLOKS OR ANY OTHER NO-HUMANOID RACE A STATS PENALTY FOR GOING IN DIFFERENT CLIMATES AND LOTS OF POEPLE WOULD GO INTO PLACES LIKE ToV ON A RAID FOR THE AMAZING LOOT EVEN IF THERE WAS A STAT PENALTY


PUT MIND OVER MATTER AND U END UP IN PLANE OF AIR
RE: EQ and race liabilities
# Jan 31 2003 at 10:56 AM Rating: Decent
I am not saying that if I had a froglok or iksar that I would not go into Velious to hunt or quest. What I am saying is shouldn't environment be taken into account in zones for races or is that to much for ppl? Would it discourage you from playing an iksar if they were to incur an agility/dexterity penalty when in EW or GD due to the cold? Or receive an agility/dexterity bonus when in deserts such as Ro or Scarlet? Same could be said with frogloks. I am just saying that animal type races could be given environmental adjustments depending on zone they are in. If the environmental adjustments were tied to heat/cold resists, you could have the penalties avoided if your resist was high enough to counter the environment. Oh well, that is just my opinion. Like I said, this would not discourage me from playing those zones with a froglok or iksar, but would make ppl have to due some planning and thinking about their char instead of just going to a zone and killing.
RE: EQ and race liabilities
# Jan 20 2003 at 3:43 AM Rating: Decent
I'm sure you had something interesting to say, but I was unable to decipher your post. Please do three things in all your future posts: 1. TURN OFF CAPLOCKS!! 2. Spell your words out so we know what UR talking about. 3. Use punctuation so we know when one of your sentences ends and the next one starts if you don't know how to use punctuation there are books that can teach you how

Edited, Mon Jan 20 03:16:32 2003
RE: EQ and race liabilities
# Jan 16 2003 at 2:53 PM Rating: Decent
Look at Iksar resists...there is the environmental factor.
Frogs!
# Jan 15 2003 at 6:38 PM Rating: Default
Wonder if they will get any cool abilities like being able to jump incredibly high or being able to breathe underwater and swim incredibly fast....

Maybe an innate stun spell called Croak!
RE: Frogs!
# Jan 18 2003 at 7:49 PM Rating: Default
If you go to the everquest.com site and click on the info for the new expansion it tells all the abilities and classes etc. that they get and yes they do start with 125 swim and can hold their breath for long periods of time. Personally i cant wait to start playing a frog pally because my main char is a SK and i have been wanting to try a pally but havent been able to decide which race to start so i guess i will start with the frog. Smiley: grin
#Anonymous, Posted: Jan 15 2003 at 4:28 PM, Rating: Sub-Default, (Expand Post) Boycott everquest..Boycott everquest..ripen us off
#Anonymous, Posted: Jan 15 2003 at 4:23 PM, Rating: Sub-Default, (Expand Post) see u removed my post JERKS ..VERENT=MOB steal your money
No Matter
# Jan 15 2003 at 3:50 PM Rating: Decent
Just another inferior race to crush beneath the heel of the Tier'Dal for the glory of the Prince of Hate.

Edited, Wed Jan 15 15:24:22 2003
Why Frogloks !
# Jan 15 2003 at 3:25 PM Rating: Decent
The Frogloks were created by Mithaniel Marr to be used as an army against the rise of trolls in innothule long ago.. after the trolls capture his sister (i think...).. anyways the full story is in the tomes "From Pond to Paladin" which are 'sold' for free (hehe) by the Froglok in POK library..

RE: Why Frogloks !
# Jan 15 2003 at 3:59 PM Rating: Decent
Sorta kinda.

The trolls captured mithanial marr and was tortured by the agents of Cazic Thule and given nightmares by Terris Thule.

Morrel Thule, the king of dreams, to protect mithanial stole some of his life essence and seeded the swamps with it, giving birth to the Frogloks.

He also sent some of it to Mithanial's sister, who became pregnant. The birth of her child was seen as a herald to the northsman, and a combined froglok/barbarian army finally, many years later, freed Mithanial.
faction
# Jan 15 2003 at 3:05 PM Rating: Decent
since they are good aligned and i assume other good aligned races can visit there city i was wondering since i spent alot of time killing them and my faction is low with them will i be able to visit there city or will they have different factions other then upper and lower guk..
RE: faction
# Jan 16 2003 at 2:41 AM Rating: Decent
**
730 posts
Its so nice to see people with such knowledge of the game's history. It's these people who actually have the capacity to Roleplay in the game!! Keep on with the awesome discussion!!
RE: faction
# Jan 15 2003 at 3:24 PM Rating: Default
i doubt they would punish the 90% of us who grew up in guk with making us kos to the Ykeshan city...i think they'll do like they did with kerran's and the vah shir when luclin came out.
RE: faction
# Jan 16 2003 at 12:13 PM Rating: Decent
From what I've read some of the Frogloks have gone the way of being evil. So I'm assuming it is kind of like the elves, where some of us are aligned with the good and some of us are aligned with the evil. Not sure tho how that is going to affect faction.
froggies a good race?
# Jan 15 2003 at 2:56 PM Rating: Decent
kind make me feel bad for killing them over and over and over all these years.....like i said KINDA!
Froggies
# Jan 15 2003 at 2:54 PM Rating: Default
Awww... that's so cute =)
Froggies
# Jan 15 2003 at 2:26 PM Rating: Default
And what do the frogloks have to do with it? Seems like ther should be another Troll city somwhere instead.
RE: Froggies
# Jan 15 2003 at 2:41 PM Rating: Decent
The Frogloks, being the children of the god of Valor may play into stopping a new rising troll threat.

That and they're just so darn cute
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