TCoS Combat Balance Dev Diary

The Chronicles of SpelBorn have released a new dev diary focusing on combat balance.
This all sounds pretty ‘easy’ and ‘plug and play’, but it’s a real tough nut to crack. Having relations between certain factors is fine, but you don’t want to end up in a straight jacket, where each change will alter so many other things, that the end result is nearly the same for the player, but simply with different numbers. Adding the right strings to the model and then pulling them the correct way is a delicate, complicated and thus time consuming task.
While using the model, we also shouldn’t fall into a theory crafting spree.
The entire post covers both the technical and some gameplay aspects of the plan!

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