Battle Adjustments

From PlayOnline.com:


This month's version update will usher in alterations to the two-handed weapon system, as well as a score of power-ups to several jobs.

As details concerning two-handed weapons were already outlined in a previous Topics session, this update will elaborate on upcoming job changes.

August will see adjustments to two-handed weapon wielding and several jobs.

If you missed our description of grips and two-handed weapons, be sure to check it out in the August 14th edition of Topics. In this edition, we will be covering job enhancements.

Beastmaster

The duration for which a beastmaster can maintain a pet invoked with the "Call Beast" ability will be extended. The new length of time, though varying depending on the type of pet brought forth, may be up to 90 minutes.
Additionally, when not engaged in combat, pet healing will be possible through use of the "Stay" ability. Finally, the experience penalty previously incurred by a beastmaster while using a charmed monster will be done away with.

Corsair

After the version update, corsairs across Vana'diel will be the happy recipients of several job enhancements.
For starters, the effect of Phantom Roll will be augmented so that the effects can be felt even when neither a large nor Lucky Roll is made. To make a comparison, the efficacy of a corsair's roll will generally exceed that of a bard's song. Should a corsair roll an 11, the efficacy will, for the most part, exceed that of two bard's songs.

The length of immobility a corsair suffers during their rolls has also been shortened. In addition, the merit point-accessible ability "Fold" will function to reduce the likelihood of busting, as well as modifying the effect of rolls.

We will also be adding new gear that will further increase the range of Phantom Roll. When using the roll and this gear in tandem, even players engaged in combat at some distance from the corsair will fall within the area of effect. And as if that weren't enough, players can even expect new ammunition with rather enticing damage ratings.

Puppetmaster

The update also brings with it two all-new heads to supplement the puppetmaster's arsenal of automaton accoutrements.

The primary purpose of both heads is to grant magic bonuses: one for healing, and the other, elemental. For example, equipping the "healing" head will cause an automaton to undergo a healing magic power enhancement. As a result, subsequent cure spells will encompass all party members, rather than the puppetmaster alone.

Careful reconsideration has led us to raise the current skill limits for automatons as well. With these increases, puppetmasters can expect to see improved performance from their automata in such areas as attack power and accuracy, magic accuracy, and more!

Look forward to the release of even more details on the day of the update!

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All me
# Aug 25 2007 at 11:59 PM Rating: Decent
That grips idea is a spin-off of a idea I emailed to square-enix a year ago, i bet(considering they even read my email) props to enix as to responding to players even though the idea isnt exactly what i intended.
Yay BST
# Aug 24 2007 at 10:58 PM Rating: Decent
Finally BST gets something! I dont think itll help get invites though. So many people just wanna use the same typical setups. No xp loss for wild pets will be kickarse though. Just get 6 BSTs in mount zhayolm to charm some mountain clots, 2 hour, and they can shred just about anything. You wouldnt have to worry about recharming them after each fight, since as a BST you would know that they are a pain to charm most of the time. Idk bout some of these other posts though, the no xp loss thing is for even match or lower isnt it? Charming a very tough with no xp penalty would rock but I seriously doubt SE would do that.



Quote:
The reason BST aren't considered prime DDs in parties are because we were primarily restricted to jug pets for party play, and even the best jug pet can't stand up to a Decent challenge mob in a straight fight.


/nod jug pets are like using easy preys. They can help alot if u get in some trouble, but who the hell solos BST with just jug pets.
BST
# Aug 24 2007 at 10:01 AM Rating: Decent
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61 posts
If you think about this, the new BST stay update is almost, note the word almost, like the pre-MPK patch. Prepatch you could drag a pet across the zone and use it to fight or release it anywhere without worrying about it vanishing. Fight a mob, leave, weapon skill, use another mob while 1st mob recovered. As it is now the BST has to be sure to fight in a small area or the pet will unspawn and considering some camps require the pets to be converted to even match, that's not always efficient.
Now BST gets the update. The BST drags a pet across the zone, fights enemy to a sliver of health but instead of using leave, he/she uses stay. The pet starts resting while the BST finishes the fight. Assuming it is not a really, really slow recovery time, the pet will recover to full and be ready to go again. The BST can leave/charm it so it does not disappear/uncharm and find another enemy. I'm sorry but I find that to be a tremendous value and some of the camps that are no longer viable are suddenly usable again. Even if the pet uncharms, it will not vanish, it will attack and allow the BST to charm again. Claim is never lost, pet never disappears, SE has "possibly" found a way around the MPK patch that hurt the BST job so.
Disclaimer: This is theory, we will never know until the patch arrives. Obviously if the rate of healing with the stay ability is slow, it will make this argument null and void. Also, I am a 54 BST who never played it pre-mpk so I speak out of the things I have read, not personal experience. Finally, I have not been to the BST board in a few days so if I repeat someone's observations here I apologize.
Phantom Roll
# Aug 24 2007 at 8:39 AM Rating: Decent
Quote:
Secondly Phantom Roll is a one minute timer, a Brd could almost have two songs on the mages, melee and mob by the time a Cor has two rolls up.


We had the ability to give abilities back (Random Deal) Thus giving us the possibility to roll back to back.

Light Shot and Dark Shot are quicker than a bards Dispell and Sleep songs I think. And Light shot works on the undead.

I have 30 Secs between each shot.

Possibile that the rolls can last longer

With this new set up on abilities it is possible that 1 roll can equal 2 bard songs... and we still have another roll...

Both Jobs are good in different ways I think.

However I feel like a cor can not ever replace a brd, they have different skills, working together they would be a perfect match.

Im a fighting Corsair, I find it fun that way. I have a 75 Rng so I don't use range often unless im pulling with Quick Draw or using my Weapon Skill. So While im killing with the best of em a bard can be there doing what they do best with me... buffing!

Edited, Aug 24th 2007 12:47:43pm by Threats
Update? Response!
# Aug 24 2007 at 8:04 AM Rating: Decent
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147 posts
First off, congrats to BST! I could never get the hang of soloing, I always thrived on a group environment. I've only partied with a BST in an exp party perhaps once or twice. I was kind of surprised to see an antlion fighting with us in the crawler's nest!

Corsairs... ah, yes. My newfound love since i hit 40 :Q___
We're limited to rolls available by the number of jobs there are. So far the only 3 overlaps with BRD songs I've had were Att+, Acc+ and Refresh. And even then... my rolls didn't seem to make a big impact unless I rolled the Lucky Number, or on the odd chance an 11. So I'm fully in suport of the rolls getting a boost, and an even bigger boost on 11. Only because it's insanely difficult sometimes to nail an 11.

I Busted 2 times in a row the other night trying for 11, and I would call myself fairly experienced with the Phantom rolls. >.<

As for the Puppetmaster update, THANK YOU! Maybe our puppets will be more inclined to heal other people in the party, or even other puppets. I might even see about outfitting my valoredge body with the healing head to see what happens. PLD puppet :D

On another note... when are we going to hear about the new jobs for WotG? I'm getting antsy :/
None Too Shabby
# Aug 23 2007 at 6:20 PM Rating: Good
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51 posts
Though I salute the idea of augmenting Bst as a job I really don't see how this change affects a soloing Bst. Any sensible Bst would just use Leave in a soloing enviroment to gain full xp. Before Leave you can just use Heel and finish a mob off after your pet dies.

I am however keen to see if the penalty for using a Tough or higher mob has been removed as this would surely be a bonus (and give me a reason to actually care about Charm+ ). One of the fun things you can do leveling Bst is charm a Very Tough and use Familiar then just go on a Rampage. With the possibility of no penalty to xp for above Tough AND us getting back a way to heal pets the way we used to without food, I can see myself having alot of fun every 2 hours.

On a personal note, and it is just my opinion, I will be sad to see it increase the numbers of /Bst jobs occupying Bst main camps. However if the trade off means more Bst can get party invites and show people a thing or two then I will be glad.

As for Pup, I think the addition of the new healing patch will make early party invites alot easier to find. I also think it will make duo/trio Pup parties a reality, similar to small Bst groups.

As for Cor well yes I can see from the description why some Brds may feel betrayed. I wouldn't be so worried, for one Cor don't get any Haste rolls so you will still be merit party kings. Secondly Phantom Roll is a one minute timer, a Brd could almost have two songs on the mages, melee and mob by the time a Cor has two rolls up.

Anyway first person to Familiar a Crawler Hunter and level Crawler's Nest gets a cookie ^^
sounds good but
# Aug 23 2007 at 5:24 PM Rating: Decent
OK some of the bst update sounds good but how useful are the realy going to be first of this healing thing how long will the pet need to be standing still for it to heal up how far from you will it need to be and can your pet heal its self while you heal or do you need to stand.

If it takes a while to heal then realy its pointless as getto healing is much quicker as all you bst masters know.

Also i like the idea of not having to leave pet but apart from the odd times and lets face it if you play bst well there wont be many of them leave does become another skill not worth using anymore.

I am happy with the no loss in exp part but i think se could have done more but boosting our jug pets up so they stand a good fighting chance against mobs or as another post said some more jugs or dare i say it food that can revive your pet there is so much more they could have done and still can do for bst but that remains to be seen.

As for pup and cor and have never played them yet so i dont know if there updates are worth anything or not but they do sound promising but like i said i havent tryed them out yet.

I am disapointed that the other jobs like drg sam smn rdm, you get the picture these jobs are being left on the back burner and it seems to me only the most popular jobs are getting the updates bar whm and blm dont get me wrong i think what inprovements to any job is a good thing but in the end its all just sugar coating.The best example i can give you is the new spells drk got (about time they got something i say) but thats it 2 new spells and to add the fact they are high lv spells what about those who would like to try drk out dont they get something new.

Anyway i will leave you with this updates are all good and well but if you want to bring some of the ppl back to the game and keep the others here then these updates should include high lv players low lv players and for every job there is.Well gripe over now sorry lol

Edited, Aug 23rd 2007 9:27:10pm by ragnarockw

Edited, Aug 23rd 2007 9:32:56pm by ragnarockw
sounds good but
# Aug 23 2007 at 5:31 PM Rating: Decent
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220 posts
ragnarockw wrote:
I am disapointed that the other jobs like drg sam smn rdm you get the picture these jobs are being left on the back burner and it seems to me only the most popular jobs are getting the updates bar whm and blm dont get me wrong i think what inprovements to any job is a good thing but in the end its all just sugar coating the best example i can give you is the new spells drk got about time the got something i say but thats it 2 new spells and to add the fact they are high lv spells what about those who would like to try drk out dont they get something new.]


? Lol, At least a few of those jobs have got PLENTY pimp updates over the past yr or so, they don't need anything else atm. Also DRG and DRK gain the grip benefits as melee who wield 2 hand weap...

The newer jobs and BST are the ones that needed a boost, the other jobs can cope for a long time. They got the hook up a while back, sure there's more they could get...but they're fine for now.
WootZ!
# Aug 23 2007 at 4:59 PM Rating: Decent
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220 posts
Yay for boobies! Erm...I mean this update! ^^

Awesome PUP/COR/BST stuff! ^^ Maybe the BST's who felt neglected might feel less so? I can't wait to try out the new PUP heads, maybe my automaton will cure me more than once per 15 months now! Yay again!

Edited, Aug 23rd 2007 9:00:17pm by blastfurnace
whoohoo!
# Aug 23 2007 at 3:33 PM Rating: Good
I'm so happy about this pupdate!

Been leveling puppetmaster now and I absolutely love it, this just makes it all the better.

What makes this even sweeter is that it's my birthday! Thanks SE for the wonderful present zomg!

And as for the COR boosts, as a career bard I'm not at all worried. So what if they can do more attk+ on a roll than my minuet will on the off chance they roll 11, honestly? I still have a larger range of more versatile songs, better debuffs, consistent and reliable buffs, and 5 years of "omfg a bard, invite them!" to back me up. Let COR do attk+ and I'll do march and we can double up on refreshes.

Everybody wins. Even if I "lose" a pt slot to a COR, I hardly doubt I'd notice. Woooo, I had to wait 6 mins for a pt invite instead of 5 because that damn Cor "TOOK R JOBS!"
Hmmm
# Aug 23 2007 at 1:46 PM Rating: Default
What would really be nice is if they increase the amount of gil that some of the beastmen carry. It's still hard to get gil in the game but if they inceased the gil drops by 25% or so, you could see players being able to aford some of the hard to get items in the AH more. I'm lvling my WAR atm and I would love it if the beastmen droped more gil as I solo my Weapons skills. This would help me to get gil that I need for my gear. But thats just my 2 cents.
nice updates
# Aug 23 2007 at 12:08 PM Rating: Decent
43 posts
I've done bst up to 37 and it was fun but the have to leave a pet at the end of a fight was killing me even with 14 dex and +5 acc i still would miss the last hit 5 times before i killed it and the monster would seem like it had SOS crit and SOS eva now I can let my pet finish a fight for me its great.

Cor is a fun job but I cant see myself useing the gear that widens roll radius cause in most cases I'm in confined close area the effectiveness of rolls arnt much to me cause on a lucky number my refresh was as good as rdms refresh and at 11 was better by 1 I'm looking forward to see how much hunters roll will be effected tho. Also its been too long now that the cor has to wait forever to get ammo and ammo that was weak at that I cant wait to see what the cor gets if I'm right I think the ammo lvls were 3,22,50,65 or what ever cor bullets are at. Now all SE need to do is atleast give cor 1 acc bounus and that would be nice.

Pup is a beast already I'm really pumped to go into a ballista as pup more than I was before ^^

Nice job SE
OUCH
# Aug 23 2007 at 10:52 AM Rating: Default
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59 posts
Quote:
Corsair

After the version update, corsairs across Vana'diel will be the happy recipients of several job enhancements.
For starters, the effect of Phantom Roll will be augmented so that the effects can be felt even when neither a large nor Lucky Roll is made. To make a comparison, the efficacy of a corsair's roll will generally exceed that of a bard's song. Should a corsair roll an 11, the efficacy will, for the most part, exceed that of two bard's songs.
The length of immobility a corsair suffers during their rolls has also been shortened. In addition, the merit point-accessible ability "Fold" will function to reduce the likelihood of busting, as well as modifying the effect of rolls.

We will also be adding new gear that will further increase the range of Phantom Roll. When using the roll and this gear in tandem, even players ########## combat at some distance from the corsair will fall within the area of effect. And as if that weren't enough, players can even expect new ammunition with rather enticing damage ratings.


OUCH!!!! sorry, but, I know BRD has many other abilities, and are very useful endgame as puller/buffer ... BUT, if a cor roll WITHOUT roling 11 will be more effective than a brd song to begin with...this just makes it hard(er) for BRD to get invites...i know, i have gotten invites while on /anon as brd...and endgame, they would need to REALLY break COR for it to take over BRD...but..what about the people on the road to endgame...no-one will take a brd over a cor now...just makes me sad...i stopped BRD at 47 (on mule) and now, i guess i will just leave it there, and lvl my mnk (talk about slow invites...why do people think we cannot DD before 60+?)
OUCH
# Aug 23 2007 at 12:11 PM Rating: Decent
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1,416 posts
Quote:
if a cor roll WITHOUT roling 11 will be more effective than a brd song to begin with...this just makes it hard(er) for BRD to get invites...i know, i have gotten invites while on /anon as brd...and endgame, they would need to REALLY break COR for it to take over BRD...but..what about the people on the road to endgame...no-one will take a brd over a cor now

Hard(er)? LOL...

There are less COR than BRD. Chances are slim that while leveling to 75, you will rarely run into CORs anyway.

Any good PT leader that sees a BRD and a COR lfg at the same time will snatch up both.

COR and BRD don't have many rolls that overlap. Only ones I can think of right now are Attack Up, Accuracy Up (which blows as is) and Refresh.

The BRDs that don't try to rollerskate their way to 75 are the ones who aren't really worried about this update.
Thank You!
# Aug 23 2007 at 9:26 AM Rating: Decent
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70 posts
Thank God!
The SE development team has finally realized you catch more flies with honey than $h!t! After years of NERF after NERF taking positive, (albeit at times exploited), aspects of jobs and trashing them....They finally get together and start making jobs better!
I can only pray this is a first in a series of /welcome updates where SE tries to win back its popularity through updates that please the community!
Thank You!
# Aug 23 2007 at 10:50 AM Rating: Decent
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1,104 posts
I wouldnt really say Nerf after Nerf cause many very nice updates came when the ToAH expansion came out or came out very soon after expansion release. Obviously, PLD being one job, that got some much needed attention. I do agree with you for the most part that the only way they are gonna get retired players to come back and keep the player base strong currently is stop doing nerfs and add positive updates to jobs and the game in general. Whether that means that they will eventually have to scale up the difficulty of mobs, that is fine but I will say they have gotten better with their ideas and updates.

They have proven many times over that they do hear us and listen but like any company and especially gaming company, it just takes time to make sure there ideas arn't gonna overpower a certain job or mess the game mechanics up and of course they have to do the programming work. :)

In all it looks like another great patch from S/E and I agree with you for the most part.
jug
# Aug 23 2007 at 8:36 AM Rating: Good
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487 posts
Is a Hecteyes jug still too much too ask for? O.o Otherwise bst just got more awesome.
/BST :)
# Aug 23 2007 at 8:06 AM Rating: Decent
I don't see how this makes BST more party friendly, but for solo it's awesome. For one simple reason... /BST!

If you got BST levelled high enough you can now solo as /BST with no EXP penalty loss. Previously you'd have to reach level 70 to get Leave on /BST for max EXP. Not anymore. Leave is basically a redundant ability now, save for maybe Charming it instantly to get maximum time on the pet again (situational).
/BST :)
# Aug 24 2007 at 11:54 AM Rating: Decent
I wonder how this ISNT more party friendly. Without worries of EXP penalty, wouldn't it be faster killing with 7 instead of just six? If you were to have a well equipped SMN in your group as well with Carby out, that's 8 instead of six!
Good Update
# Aug 23 2007 at 7:48 AM Rating: Decent
38 posts
I'm not a COR, BST, or PUP but I will say that these adjustments are very good.

BST have for a while been waiting for some improvement and from what I see here this is a huge improvement. Grats to you BST!

COR has been rarely seen in parties or end game groups from my experience and has easily been passed by when a BRD has been available. I hope this helps the COR out there a bit more and I agree with what was stated above, won't hurt either BRD or COR.

PUP, what can I say? This seemed like a very cool job from the beginning and ended up with a very bad rep. I don't think this is the last update you'll see on PUP.

Thank you SE ^^
OMG!!!!
# Aug 23 2007 at 7:27 AM Rating: Decent
THEY UPDATED BST THEY UPDATED BST!!!!!!! HOLY ****!!!!

WOOOOOTTT!!!

THEY UPDATED BST!!
BRD...
# Aug 23 2007 at 7:18 AM Rating: Decent
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4,511 posts
Just lovely...

Where as a BRD could put out better buffs most of the time, and couldn't DD as it's price tag... A COR could now not only out-DD a BRD easily, but the buffs are gonna be stronger as well, more than twice as much as a BRD on a 11 roll on top of that?

What kind of crap is this SE? -_-
BRD...
# Aug 23 2007 at 10:15 AM Rating: Decent
KojiroSoma wrote:
Just lovely...

Where as a BRD could put out better buffs most of the time, and couldn't DD as it's price tag... A COR could now not only out-DD a BRD easily, but the buffs are gonna be stronger as well, more than twice as much as a BRD on a 11 roll on top of that?

What kind of crap is this SE? -_-


Yeah, i know what you mean. Say good-bye to invites without your flag... Heh.. more like say good bye to invites.
BRD...
# Aug 23 2007 at 9:03 AM Rating: Decent
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421 posts
KojiroSoma wrote:
Just lovely...

Where as a BRD could put out better buffs most of the time, and couldn't DD as it's price tag... A COR could now not only out-DD a BRD easily, but the buffs are gonna be stronger as well, more than twice as much as a BRD on a 11 roll on top of that?

What kind of crap is this SE? -_-


First off hitting an 11 is rare for a COR. 2nd unlike BRD CORs are very time limited to when they can and can't use abilities much more then a BRD, 3rd BRD has a lot more tricks up their sleaves as far as songs go and has easily one of the most useful debuffs in the game, Elegy. And of course you can also go with the fact that BRD is easily one of the best jobs in the game. The amount of buffing and debuffing that a BRD can do is frankley, broken. A single medicore BRD inpowers a party signigiantly more then any other job in the game as far as your typical DD setup goes.
BRD...
# Aug 23 2007 at 7:35 AM Rating: Decent
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268 posts
I think the new craze in merit pts will be COR main buffer with BRD puller.

But for us BRDs whos main job is to buff in most situations is does suck that we will now be only 2nd in that department now...
So much for 35....
# Aug 23 2007 at 6:34 AM Rating: Decent
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134 posts
New update means "Leave" won't mean much of anything to BST's anymore. It used to be that 35 meant you could finally start reliably getting full exp from fights, without having to use the "Heel" method, which sometimes works, sometimes doesn't.
With the new system, "Leave" won't be any big deal, since it doesn't matter whether your pet is alive or dead when your exp mob dies. I feel a wave of new BST's already gearing up.

It might just be me, but I kinda liked the fact that you weren't a "real" BST until you had slugged through 35 levels of hard-levelling to reach the ultimate goal of "Leave". I feel like the job has really lost a big chunk of itself.
So much for 35....
# Aug 23 2007 at 9:59 AM Rating: Decent
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97 posts
Quote:
..."Leave" won't be any big deal...


In reality it will still be needed, unless you want to deal with a mischarmed mob while fighting. ;)

Boricua of Cerberus
BST75
One step at a time
# Aug 23 2007 at 6:33 AM Rating: Decent
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1,104 posts
I personally don't play any of these jobs but the updates for these looks very impressive. Bst alone is getting a very much needed tweak, so congrats Bst. As for the Cor, it looks good but dont much about the job really. And Pup looks to be getting some nice added features. I just wish I saw more Pups in parties, at least pick up parties cause they look pretty mean with their damage and healing now.

As for Drg and Smn, I think patience is the key. I am not even gonna mention PLD (my main) cause we got some hella good updates in the past. I am not sure why so many players don't like Drg cause every time I am in a party with one they are awsome and do just as good as damage as any other person. I think the only way to fix Smn is to lower the cost of how much MP is used while a summon is out. I personally think the cost of MP to have a summon out needs to be done away with or cut in half. Summons just cost to much MP even with the MP pool Smn has.

Grats on the jobs getting the nice perks!

Edited, Aug 23rd 2007 9:36:03am by Stucco
IT++?
# Aug 23 2007 at 6:04 AM Rating: Decent
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1,596 posts
I think its going to be common to see a Bst charm and 2hour an IT now if they can pull it off. I expect to see the price of Monster Signa go back up again.
Bst in party right now? Why not?
# Aug 23 2007 at 6:01 AM Rating: Decent
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199 posts
I don't see why BST don't get more party invites anyway. BST has A+ axe and very similar gear to a warrior so bst/nin in theory should do very well on its on. Throw in pet dmg (whether called or charmed) and you have quite a bit of DMG over time.
And about the XP loss, even currently there is no exp penalty for having a charmed pet in parties unless the pet is the highest lvl in the party. Even then it's only a 1-level higher gap. For example, if the party is lvl 28-30 and a BST has a charmed pet that is lvl 30 there is no xp difference for party members. The BST would have to charm a lvl 31 mob to have the party member experience an xp loss. Then the party's xp would be based on what the mob checks to a lvl 31 member. That is the same as inviting a player that is lvl 31, which gives a 1 lvl gap for lvl 30 members and a 3 lvl gap for lvl 28 members. Which many people are willing to live with. Even with a 6 lvl gap the xp loss isn't absolutely terrible imo. maybe 15-20/kill
Bst in party right now? Why not?
# Aug 23 2007 at 7:39 AM Rating: Excellent
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170 posts
FFking wrote:
And about the XP loss, even currently there is no exp penalty for having a charmed pet in parties for party members OTHER than than BST unless the pet is the highest lvl in the party.

*Adjustment to statement made in bold.*
The Beastmaster themselves would still incur the normal EXP penalty just as if they were fighting solo and didn't have/use Leave. This, of course, does not include jug pets... which you wouldn't lose the EXP as a BST at any rate.
What they said was:
Quote:
Finally, the experience penalty previously incurred by a beastmaster while using a charmed monster will be done away with.

They say nothing about the rest of the party, which wouldn't receive an EXP penalty anyway unless, like you said, the charmed monster was any number of levels higher than the highest level person in the party.
My BST is only 59 but I have to say I'm interested in the whole 'Stay' ability allowing your pet to effectively '/heal'. Now, with that said, if they lower the rate at which a BST pet heals itself (in other words, slower than what it does now), then I will be slightly dissapointed. It's still a great adjustment that deserves a small /sigh of relief.
So BST didn't get any new jugs yet but at least the duration of the current jugs will be extended. I hate farming things with a SaberSiravarde jug, for example, and have it depop just as the new set of mobs are respawning (having to call a new jug again). Im definitely not complaining about this update; BSTs are getting something for which I am very pleased. Remember, they said:
Quote:
Look forward to the release of even more details on the day of the update!

That doesn't necessarily guarantee anything as far as additional updates.... but one can always hope, right?
Bst in party right now? Why not?
# Aug 23 2007 at 7:29 AM Rating: Default
And the lack of Berserk, atk bonus job traits, provoke(prolly biggest reason), warcry, double attack. Ppl either don't know or don't care about the exp loss the BST receives when in your party, its simply that there not as useful in PT situations and have to be pretty freaking pimp to be classified as a "DD".
Bst in party right now? Why not?
# Aug 23 2007 at 6:19 AM Rating: Decent
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1,743 posts
No one has A+ in axe. BST and WAR are both A-.
coolies
# Aug 23 2007 at 5:30 AM Rating: Good
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95 posts
yay! im lvling pup now and this is nice, the healing head will come in handy. and the black head just looks cool. give us some decent gear and i'll be UBER happy.

and the bst exp thing sounds really great, might start lvling bst again ^^

GO PUP POWER!
Changes for the good at last
# Aug 23 2007 at 5:12 AM Rating: Decent
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573 posts
How does making a roll ability equal to a bit more than a bards songs and a perfect roll being equal to just a bit more than a stack equate to needing 2-3 brds. Your rolls still last the same length as now and you need a perfect roll to beat a brd song stack. No I think all you can look forward to is more invites when competing with a brd for a spot. Anyway any improvement is a good improvement when it doesn't hurt other jobs.

As for bst's using jugs more than native pets that is situational. I never use jugs when I have non agro pets available. Now longer lasting jugs is a great fix though. I'm so tired of only having CC to work with for 30 min. Letting them heal with a stay command is even better since it doesn't reference jugs only and now we can go back to the old ways in some camps like the tree. Indefinite use of the same pet since we will be able to recharm ones as needed and let them heal themselves. I was hoping for cheaper jugs myself but I'll take these for now.
mm
# Aug 23 2007 at 4:53 AM Rating: Default
I wager BSTs WONT get more party invites as most beasts use jug pets in party anyways. If they wanted to make BST a party job they would've augmented charm such that it reduces evasion by 10 if it misses or something, as quite simply a BST doesn't bring anything to a party that another job cant do better. This update will however make a BSTs solo ability increase > congrats. Corsair finally sounds like a worthwhile job and PUP still needs A-grade hand-to-hand skill and more gear post 70. Still, step in the right direction :)
mm
# Aug 23 2007 at 9:27 AM Rating: Good
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355 posts
Not to sound like a pompous BST, but have you ever considered what it is that allows a BST to solo their levels. I assure you it's not their gear selection, nor their DDing ability. It's the fact that Even a DC charmed mob greatly out performs the average character of equivilent level.

How long would it take a DC mob to beat you into submission (assuming you weren't being healed and weren't making any effort to mitigate damage via shadows etc.) on X job? Now turn around and toss that damage at an enemy of your choosing. Add in a moderate amount of additional DoT from a PC who comes with above monster, stir it all together and you've got yourself a beastmaster.

The reason BST aren't considered prime DDs in parties are because we were primarily restricted to jug pets for party play, and even the best jug pet can't stand up to a Decent challenge mob in a straight fight.
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EdyNOTB wrote:
In the Art of Beastmaster War, it is not who is right that win, only those who are left.


Zackary wrote:
When I saw the phrase "Mecha crab" this thread instantly became relevant to my interests.

I want my Carrie to fire lazers. pewpew


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BST75, BLM75, WHM53 and climbing
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