Patch Message

*** New Interface Available *** The new EverQuest user interface is now available for use on Live servers. Many of you will find that it runs faster than the old interface. It is extremely customizable, and offers all sorts of features including resizable windows, fading windows, a pet control window, and flexibility through the XML files. We decided to offer it for optional use as a sort of Beta II for folks on the Live servers that haven't had the chance to try it out on the Test server. To activate the new interface: * Log into the game. * Type /newui into the chat bar and hit enter. * Log out and exit to your desktop and then log back in. or * Before you log in: * Open the EQclient.ini file in your EverQuest folder with a text editor (notepad works fine) * Find the [Defaults] section of the file * Add a line that reads: NewUI=TRUE * Log in We want to thank all the folks that have helped us test the interface and have offered a wide variety of useful ideas. Enjoy the interface! *** Bazaar Now Available *** Those of you that own Shadows of Luclin now have access to the /bazaar and /trader functions. These functions only work in the Bazaar. You can find the Bazaar on Luclin, adjacent to the Nexus and Shadowhaven. /bazaar opens up the Bazaar Search Window, which allows you to easily locate specific items for sale by Traders in the Bazaar. /trader opens up the Bazaar Vendor window, which allows you to make items available for sale to others in the Bazaar. You can only use the Bazaar if you have the new interface turned on. See the message above for details. Again we'd like to thank the folks that helped us test this feature. And we'd like to apologize for the delay in delivery of the Bazaar. We think that you'll find the finished product to be a good one. ** ViewPort ** One of the new commands available only with the new interface is /viewport. You can use this command to change the size of the gameplay area. /viewport [distance from left, distance from top, width, height] All of the distances and numbers for the viewport command are in the same measure as your screen resolution numbers. For Example: Let's say you are running in 800 x 600 video mode and you want to create view the game only in the top half of your screen (not that you would). You would type: /viewport 0 0 800 300 The top left of your screen is 0 and 0. 800 is the width of your screen, and the 300 is one half of the height of the screen. /viewport reset - will reset the viewport to the default setting. ** New Vah Shir Models ** We have developed new models for the Vah Shir for use with the old world. You may now choose to turn off the Luclin version of the Vah Shir models and use these new models if you wish. These new Vah Shir models require less memory and you may want to use them in place of the Luclin models to improve system performance. ** Spells ** - Fixed a bug with the bard songs Warsong and Battlecry of the Vah Shir that caused them to slow you down when used without other haste components. - Fixed a bug with bolt spells that caused double hits due to elevation. Sorry Mages. - Removed the "Ahhh... I feel much better now!" message from certain spells when the caster is over level 35. -Removed the reduction in damage to Damage over Time spells when used on NPCs that are moving. - Mind Wrack will now consider the z-axis when calculating the maximum distance group members can receive the beneficial affects of the spell. - Song of Sustenance should prevent unnecessary hungry and thirsty messages. - Bind Affinity can no longer be cast on any ungrouped player in arenas. - The caster of Voice Graft will once again see what is being said. - Spells that transfer hit points over time from the caster to a target will no longer take effect on the target (the hit point gainer) if the caster (the hit point giver) isn't also affected by the spell. - Added a spell effect message to Magician epic. - Beastlords now get Endure Disease at level 24 and Resist Disease at 51 ** Pets ** - Pet Resistance Changes: Pets will now use their master's level and resistances when saving against spells cast by NPCs (against PCs pets will use their own resistances and level as they always have) - unless the pet has special resistances, in which case it will use that resistance. - Altered pet summoning spells so that they always summon the most powerful pet possible, instead of pets within a 5 level range. - /pet report health now uses the same user defined color as spell text. - /pet report health will now display a list of the effects on the pet. - Mage fire pets should now cast their damage shields more often. - Wizard, Druid and Cleric pets and familiars can now be buffed by characters other than their owner. ** PvP ** - Fixed a bug on Tallon and Vallon Zek that made player characters in non-human illusions immune to ranged attacks. - It is no longer possible for PC's to fear other PC's at all on any server. The same was also done for charm. - Pets can no longer be affected by charm spells. This should fix the issue that caused charm spells to make pets disappear. - NPCs who are pets of players and call for help from other NPCs will have their cries fall on deaf ears. ** Alternate Advancement ** - Dire Charm will now send a message to inform the caster that the charm has broken by Feign Death. - Spell Casting Subtlety should work properly for all levels of the ability. ** Zone Specific ** - Corrected a problem with a treasure table in Marus Seru. - The drakes in SkyShrine should no longer be dropping cloth caps. They should now be producing Drake Eggs. The drakes are very happy about this. - The mountain lions in Steamfont now have jawbones. They are happier about this than the Drakes are about their eggs. - Hoshkar should no longer appear as a bag, qualifying him as the happiest of them all. ** Horses ** - Fixed a bug that was allowing characters to change into illegal forms while on horseback, causing some unusual displacement problems. Characters will no longer be able to turn into those illegal forms (elementals, for example) while on a horse. ** Quests ** - Corrected an issue with the Proudfoot Greaves recipe. - The Vex Thal key quest has been changed slightly. Celestial Rifts will no longer be used to create the key - a new item replaces them called a Planar Rift. Planar Rifts are acquired by defeating the same creature as before, however all future Rifts are going to be No-Drop. A Celestial Rift can be placed in a forge by itself and 'combined' to create a Planar Rift. Please be aware that the new Planar Rifts are No-Drop, and should only be converted in a forge by the intended owner. Old-style Celestial Rifts may be converted into the new Planar Rifts for a period of one month from this patch. If you have any rifts currently, be sure to convert them to the new style within 30 days. This change is not intended to make it more difficult or time consuming to acquire your Vex Thal key. Many players had brought forth concerns regarding the ability to hoard Celestial Rifts, which had the potential of causing some long-term issues. This fix addresses those concerns, and does not add any difficulty for players currently working on this quest. ** Items ** - Shissar-bane bows should be working. - Irontoes Tipped Beer Stein should now look like a stein rather than a bag when equipped. - The Intricate Shield can now be used by Dwarves, High Elves, Iksar, Vah Shir, Barbarians and Half Elves. - Imbued Steelsilk Helms now have plate graphics. - Large Fine Plate Boots can now be worn by Bards. - Crustacean Shell Helm now has a graphic. - Pickbringer's Chainmail Boots are now wearable by Gnomes. - Forged Firebrand Halberd now has a halberd graphic rather than an axe graphic. Also, because it is a two-handed slashing weapon, it can no longer be used by Bards. ** Dialogues ** There were a few NPCs that were not responding properly to their quest text. This has been fixed for the following NPCs: Wizard Schrock, Seamey Whirewhisker, Oglard, Morgalanth Tal`Raeloen, Verona Rankin, Gunex, Waltor Felligan, Nallar Q`Tentu, Lord Nethryn and Cilin Spellsinger. ** Miscellaneous ** - NPCs no longer have a chance to break root when being healed or buffed. - /split no longer has a chance to cause a loss of coins if done while a group member is gating. ** Grouping ** We have revamped the grouping system. This is a major rewrite of the system that should have little effect on gameplay, with the exception of removing the bugs with the old system. Players should no longer have issues with their group due to the link-death of any member (including the leader), zoning and other such issues. There is also a new command available. /makeleader - The leader of the group can now reassign who the leader of the group is by use of this command. *** News from Faydwer *** It is rumored that the major cities of Faydwer have announced a call to arms for all young adventurers. News of mysterious bloodthirsty goblins to the west setting up encampments has prompted all residents of Kaladim, Kelethin and Felwithe to all begin preparing themselves for what they think may be a momentous battle. Intelligence originating from the Scouts of Kaladim and Kelethin has informed their respective leaders of a possible alliance between a mysterious aqua goblin tribe and the Orcs of Clan Crushbone. Due to the possibility of an attack by either or both of these powerful tribes, guildmasters of all cities have begun the training of young soldiers brave enough to heed the call to defend their homeland against all unknown creatures and new inhabitants. *** Call to Arms *** Tarlain moved along through the tunnel at a brisk pace, a wistful smile painting his weathered features. His arm reached out from under his travel stained greatcloak so that his hand could traced the side wall of granite while his mind recalled the many times he had passed through this tunnel in his youth. It had been many years since and the memories of his training in the woodland ways within the environs of Surefall glade filled him with a peaceful nostalgia. This nostalgia all but vanished as Tarlain rounded the final curve and broke into the tree filtered sunlight of Surefall Glade and beheld a most unexpected sight - a line of Qeynos foot soldiers marching past the Ranger hall and on toward the far end of the Glade. What could bring the forces of Qeynos here? Knowing this could not bode well, Tarlain strode quickly to the Ranger hall, his eyes on the receding backs of the footmen. Reaching the main hall entrance, Tarlain's sight latched on to a proclamation inked in the flowing hand of a Qeynos scribe and bearing the seal of Antonius IV. It outlined the rising threat of Blackburrow Gnolls invading and despoiling the previously sequestered Jaggedpine Forest. Because of this danger Antonius has lifted his father's ruling to protect those forests and now calls for able-bodied men and militia to join in quelling the expansion of the vile Gnolls. Gritting his teeth at the thought of Gnolls invading the pristine woodlands, Tarlain turned and with a hand on his longsword, set off to catch up with the guardsmen and throw in his lot against the dogs of Blackburrow. (Note: Jaggedpine Forest is only available by using the optional files download option in the advanced section of the EverQuest patcher. Be aware that the download required for this new zone is relatively large.)

Comments

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To patch or not to patch
# Jul 24 2002 at 8:06 PM Rating: Default
Step one
See if you computer can connect to the patch server.

Step two
Check the patch server for updated files.

Step three
Download updates.

If at any one of these stages your request times out due to congestion. Please start over.
Is this a recipe for disaster?
Of course you may always deselect downloading certain patches. This may be completed after downloading the patch.
RE: To patch or not to patch
# Jul 24 2002 at 8:28 PM Rating: Default
LOL . That's about as accurate as you can get. LMAO
GRRR
# Jul 24 2002 at 8:04 PM Rating: Decent
I try to connect until 8 hrs thats suck!
Verant/1940's Nazi Party
# Jul 24 2002 at 8:02 PM Rating: Default
And Today's lesson, children, is the **** Party of the 1940's. But what? You say you don't know what the **** Party is?

Hrm... You say you only play Everquest? Ah, well that's perfect kids. Did you know that Verant and the ****'s are similar? Oh it's true.

They have what's called a propaganda campign. Yes indeed, they both billed their products to be greatest ever, but you only end up with a bucket of misery, and end up wasting a good deal of your time.

So children who get's screwed in the end? You! Ha ha ha! What's today's 'real' lesson? Don't play EQ!

Instead you must collect ROOM TEMPERATURE FUNGUS MOLDS! Yes, Room Temperature Fungus Molds. No, don't look at me like that.

At least they won't require huge downloads, monthly fees, large phone bills, a loss of social life, turning into a lumberjack, cavity searches and...

Well, heh HEY! Patches done. What was I talking about....

wee wee
# Jul 24 2002 at 8:01 PM Rating: Default
thanks god i got warcraft 3 on that really help me passtime i dont think it going to move on the downloading bar emmm this is always suck waiting and waiting for patch to download and afther u lucky enough to finish download that another problem of having trouble shooting. people go crazy and yelling for help ..emm what wrong with the patch and emm is it my computer problem or some other crap making all
screew up ? emm yes verant have done it again giggle
i am not ***** but this is true story of EQ life so
lay off EQ for one or two day let all the sucker catch the crap from the patch and wa la u got the awnser from people from posing it on the page all problem is right on this page . so yeah go play other games if u cant find one i am sure your wife is waiting for some good quality time oh yeah is time to give her a century quality time if u know what i mean ...P
Stupid patcher
# Jul 24 2002 at 7:53 PM Rating: Default
Geez I waited a while to download the patch, then sat there like a good little soldier clicking over and over again until I could get the patch downloaded. Then got in ... woo hoo, only to find out that my persona screen is black, so foolishly I camped to desktop and tried to get back in. Now the stupid thing just sits there. Think I gonna wait until next month to try again.
I'm in
# Jul 24 2002 at 7:49 PM Rating: Decent
WOOT !!! Smiley: bowdown
Patch finally DL'ing
# Jul 24 2002 at 7:45 PM Rating: Default
Tuladdarr here again, I am finally logged to Patch server and it's Downloading but I am only downloading a 1 1/2 hour patch at 56k modem. Dunno how peopl get 5 hour unless you are downloading the Zone too. I am gonna download that another time. I just want to log on to buy my SCHW hehe. Brave on and see you all soon

Tuladdarr Trebleclef
Bard of the 32nd Staff
Proud member of Dirty Faced Dragons
Bristlebane
New Zone??
# Jul 24 2002 at 7:43 PM Rating: Default
what is this new zone??
.......
# Jul 24 2002 at 7:40 PM Rating: Default
Sigh.....
Hit 50 last night and now i cant even get on, but hell, its not that bad, if it was 51 i would really be pissed tho because i get to bind wound to 70%, i get my SoS to proc, and i get a new discipline - stone stance i believe

Good Luck to you all!!


Odinii Muerte 50th Monk
you guyz do have problems
# Jul 24 2002 at 7:40 PM Rating: Default
geez you guyz have to quit complaining about waiting i am away for 4 weeks with EQ.. i wouldnt call myself a total addict to EQ but i do have a lvl 44 and 16 and 5 well stop complaining i think you can wait
story
# Jul 24 2002 at 7:39 PM Rating: Default
perfect goes right along with the patch
Verantius
# Jul 24 2002 at 7:35 PM Rating: Excellent
The evil Necromancer Verantius stirred his cauldron of boiling weeds and breathed deeply the heady aroma and thought to himself "This is Good, I have created another wonderful batch of liquid misery". As the frothy mixture slowly started to cool, he ladeled off the topmost part which was the essence of evil itself and carefully poured it into the waiting container.

He wrung his hands together and peered out the crack in the wall at the sunshine that he hated so,in the rundown shack that he called home on the western side of the quiet land, waiting, waiting until the time was right...he faded off to sleep.

As the sun hid slowly behind the darkening clouds he stirred and waking from a wonderfully evil dream he realized that the time was near to enact his plan.

He grabbed the container from the table and shook it up and pulled the cork that held the greenish liquid inside and wafted it under his nose, if only to assure himself that the mixture was as potent as he had intended it be and by the tears that were brought to his eyes from the pungent mixture he knew that this one one of his finest batches.

After pulling his black cloak over his head, he thrust the container deep in an inside pocket and thru the rickety door he went. Slithering through the night to the Peak of Gods he climbed determined to unleash this evil on the good ,unsuspecting peasants below.

Finally after many hours of climbing through the night, the Necromancer stood at the top of the great mountain eyeing the dark forest floor before him. He listened to the quiet and marveled at the night creatures flying nearby and slithering around him. This was his time, darkness, the dead of nightn the hours just before mornings first rays brought back the promise of good to the land below.

Verantius began chanting, softly almost imperceptably at first. And as the cadence of his voice slowly rose, so did the morning sun and the night creatures were replaced with louder more boisterous daytime sounds.

As the crecendo of the new day dawning and the evil beings voice melded into one, he reached for the potent mixture and withdrew it from the folds of his cloak. He removed the cork and tossed it aside, smirking at the impending disaster he was about to create and began to imitate a voice from a person he knew a long time ago who was well respected and liked, kind and gentle and revered by all that knew his name, Charmel, who now walked in the Spirit World.

As Verantius chanted using the voice of Charmel, the villagers below and all across the land were surprised to hear the voice resonating from the heavens and lent an ear to the sky where they could hear.

"Friends, neighbors, from afar I Charmel, bring you something that is good. Something from another plane of existance that will make life wonderful. Something that has never been of this land. It is my honor to bestow upon you this day a gift. A gift so powerful that I have been banished from the good part of the neverland to the bowels of fire for taking it from its home, to share with you! Breathe deeply the wonderous aroma and fill your souls with a fragrance so sweet that you will become ecstatic with pleasure and life will be renewed within you, I give you the Essence of Life"

Verantius held the cauldron high above his head and uttered a few words summoning forth a great wind which swirled into the container and wafted the aroma out across the trees through the valley and across the lands as the awaiting masses below sniffed the air for the promised aroma.

The people below breathed deeply the strange scent and with quizzical faces, did notice something happening,a strange feeling began to overtake them. It was a wonderous feeling at first starting with small flashes of blue light darting about their heads. They smiled at one another as the light intensity started mounting.

It was a good feeling and they started to dance. Joyous strains of music floated along the air currents with the mixture and echoed through the hills and valleys. The people had never known a joy such as this. They were becoming rejuevinated and a wonderful feeling of well being began to overwhelm them. The lights that were once blue and darting now started turning to a shade of golden yellow and began to grow, changing shapes and movng ever faster becoming fuller and more hypnotic.

Verantius looked around him at the masses dancing like silly children and thought that the time was right. He callled a few more words and from his other hand eminated a crackling electrical force that grew into a turnmoil so great that the stones around Verantius started shaking and cracking from the energy. With a deft movement Verantius opened his hand and summoned the force away from himself and it traveled out through the valleys and hills, the static crackling loudly it consumed all the wicked vapor from the air leaving only a faint mist to hang in the air.

The poeple all around were suddenly stopped cold in their tracks, "Where was the wonderful aroma?"
"What has happened?" They stood dumbfounded as a empty cold feeling crept up thier spines, comnsuming them with emptiness. They Cried.

Verantius looked once again at the land below and threw the container on the barren hillside, smiled, and walked away.......


*Authors Note:
Any similarities betweeen this story and the events of today's download are purely intentional and intended for entertainment purposes only


(yes i have a lot of time on my hands, waiting for this download to complete)



Edited, Wed Jul 24 20:27:18 2002
Wont let me on
# Jul 24 2002 at 7:32 PM Rating: Default
This stupid patch wont even open up it just sits there and says nothing...I hate this stupid thing...and the new zone better be worth all this jazz
WEB SITE
# Jul 24 2002 at 7:32 PM Rating: Default
anyone know a got place to create a free guild web site?
RE: WEB SITE
# Jul 24 2002 at 7:42 PM Rating: Default
thanks alot ) /bow hehe
RE: WEB SITE
# Jul 24 2002 at 7:35 PM Rating: Decent
www.guildmagic.com
WTF
# Jul 24 2002 at 7:31 PM Rating: Default
WTF! 99% done and poof, it disconnects. Verant get your @$$es in gear!
RE: WTF
# Jul 24 2002 at 7:33 PM Rating: Default
dont worry it should start were it gets disconnected
bazaar....
# Jul 24 2002 at 7:31 PM Rating: Default
well i cant complain cuz i think that the new bazaar feature is really going to change how we all play. its a great idea and if i have to wait a few days before i can play again then so be it.
YAY!!
# Jul 24 2002 at 7:30 PM Rating: Default
YAY!! its actuLLY DOWNLOADING FROM THE POINT WHERE IT FROZE UP! whoops sorry bout the cpas lock thingy
EQ
# Jul 24 2002 at 7:25 PM Rating: Default
BIG deal your not on EQ for awhile u know people just read sum of your messages u realy are addicted to it its sad
RE: EQ
# Jul 24 2002 at 7:30 PM Rating: Decent
YOU're here Smiley: wink. Besides, and yes, I'm addicted. I have 2 new Heroes Chronicles to play, I don't feel like it, I'm in the mood to play EQ.
RE: EQ
# Jul 24 2002 at 7:27 PM Rating: Default
Firstly im not addicted i do LOTS of other stuff thats mainly why my MAIN is only 26. secondly its cause im at my grandparents hourse and they are taking a nap i am not an addict even though EQ is real fun
REALLY STUPID!!!!
# Jul 24 2002 at 7:22 PM Rating: Default
i have been waiting for too long i have NO patience! i acutally connected once and got it 1/2 DL then bam it Hangs @#^$%#! then i cant ever connect! when i do it would DL sooooo i guess i wont be playing for a few days! and why did they release a new zone and a big patch AT THE SAME TIME! and you cant get into your ADVANCED setup thingy until its done downloading otherwise you could not DL the optional stuff like the forest place! anyway im just stting here refreshing cause im bored!
babys....
# Jul 24 2002 at 7:22 PM Rating: Default
you guys are some freaking babys..... remember what real life was like before EQ? do you remember real things like you know..sunlight and stuff like that? im having a crappy time downloading too but there are other things more important. grow up. you guys wont be whining when its fixed and things run smooth. and for the guys that dont have the luclin upgrade and still whine? shut up and fork over the 19 dollars (thats what it cost me) to get the expansion. when was the the last time you guys leveled up in real life?
RE: babys....
# Jul 24 2002 at 7:25 PM Rating: Decent
I did my yard work today. And Luclin MAY cost a lot more than $19 for some people...like a new/upgraded computer...
blah
# Jul 24 2002 at 7:20 PM Rating: Default
ok, now a real post....

interesting that they've eliminated the DoT penalty on moving mobs.

That was created a couple years ago as a way to persuade all those annoying druid kiters to fight like men.

I guess the new boys in charge all play druids.

While you are busy eliminating past changes like the DoT penalty, how bout giving me back the damage my chanter pet used to do long long ago before the Great Enchanter Pet Nerf that sucked away a third of my damage for the sake of making whiny mages happy?

(mage pets were not dual weilding in the intended way, however they were doing the correct damage, the fix was a major nerf to chanters and necros)
RE: blah
# Jul 24 2002 at 7:33 PM Rating: Decent
I was quit surprised to see this change. I play a druid and can see why they nerfed it to start with, but will certainly take advantage of this change!!
verant=idiots
# Jul 24 2002 at 7:13 PM Rating: Default
Damn idiots!

Why would they release the new zone with its MAJOR download at the same time as a large patch?

You'd think they'd have sense enough to stagger them by a couple days so that the congestion wouldnt be so bad.

They must think we all have personal fibre optic connections.


someone give that old 486 patching server a swift kick and get it in gear.
This is stupid
# Jul 24 2002 at 7:13 PM Rating: Decent
I can lvl from 50 to 51 faster than I can download this stupid patch. Went for days without a hitch, now 17 hrs left and hasnt moved for an hour.
new patch
# Jul 24 2002 at 7:09 PM Rating: Default
your lucky i cant even connect
BAH
# Jul 24 2002 at 7:01 PM Rating: Default
been waiting an hour still hasn't initiated dl
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