Dark Age of Camelot Preview

The NDA has been lifted and we are now a month away from being able to purchase and play the final version of Dark Age of Camelot, so I thought I would give you my initial impressions of the game and provide you with a basic description of how it plays. I have not yet played the high level game (Illia has and will be writing his own review), but I have played characters in all three realms high enough to get a good feel for the game. Why beat around the bush. Let me state right from the start that I think this game rocks. I am having a blast playing the game that can only be compared to the fun I had when I first started to play Everquest. So far Mythic seems to have gotten everything right, and I can’t wait to see how it will look by the time it gets released. Negatives? Sure there are a few, and I’ll go into them as I go through the review, but they are so outweighed by the fun factor in this game as to be almost non-factors. Let me start with the basics. Like Everquest, Dark Age of Camelot is a Massive Multiplayer Online Role Playing Game. In fact, Everquest players will find much that is comfortingly familiar in the game, while reveling in the many differences. As with all role-playing games, you basically create a character who starts out weak and ill equipped and slowly build him up in prowess and ability. You can fight solo, form groups with up to seven other players, form guilds, become a tradesman and set off to defend your realm against the savages that inhabit the two opposing realms. DAoC is divided into three separate realms. Each realm has its own look and feel, with classes, races, architecture, spells, equipment, mobs and more all unique to that realm. In some ways it is like getting three games in one. You can play a character all the way to level 50 and then start over again in a different realm and get a completely different gaming experience. The world is huge, with no zones, except for a couple of cities and dungeons. The game’s graphics are top notch and very immersive. You really feel like you are in that world. The spell effects are especially eye catching, and each realm has its own set of effects so presumably you could watch a three way battle on the frontier and tell who is doing what just by the look of the spells. And the sound effects are also very well done, adding to the sense that you have really entered into another world. The one complaint I have here is the lack of a rotating third person camera view. I like to be able to see behind me when I play and can’t get that view in DAoC. The game play in DAoC is far broader than in Everquest. You can play the game completely in a player versus environment mode, similar to how you play EQ, and get a huge world in which to do that. Those who wish to stay completely away from pvp play should have no problem doing it and should have plenty of places to play safe from hassle. Players cannot attack other players from their own realm, and most of the realm is safe from incursion by players from other realms short of an all out concerted effort to breach the borders. However, the pvp aspect of the game is really intriguing. I’m normally not a big fan of pvp combat, but I have found myself looking forward to the frontier wars envisioned by Mythic when they designed the game. Once you hit level 20, you can set forth to the borderlands and take place in the battles against the other two realms. There are keeps and castles set up to raid and capture. You can raid a keep and raise your Realm’s flag and the guards will suddenly be on your side, allowing the landscape of the borderlands to change back and forth depending upon which realm is winning more battles. Or you can set forth in a small group to harass the enemy. Players from different realms will not even be able to communicate with each other. The idea is to make the other realm’s players as close to player-based NPC’s as possible. Finally, each realm has special artifacts which, if captured, will weaken all members of that realm and strengthen the members of the realm that captures them. Mythic envisions that players and guilds will rally around the capture and protection of those artifacts. The classes are set up so that specific classes have their defined powers, similar to EQ, but also so that within a class you can still get a wide variation between players. This is because there are areas of specialization within each class. When you start off, you start in a broad class category, such as Warrior or Rogue or Sorcerer. These vary by Realm. Then at level 5, you get to pick a class specialization. Within that specialization, you get specialty points that you can put towards a variety of skills. How you use those points determines the path your character takes. Let me use the class I am playing in the realm of Albion as an example. At character selection, I had the choice of playing one of four races: Briton, Highlander, Avalonian or Saracen. Since I wanted to play a magic user and they have the highest intelligence, I chose to play an Avalonian. I then had a choice of five initial classes: Fighter, Rogue, Mage, Elementalist and Acolyte. I chose to play a Mage and set off to conquer the world. When you log in, you are right next to your trainer. You can train up points in a specialization right there, but being wary of wasting my points, I chose not to train anything and save my points. That seems to be the wise course. Right away, your trainer gives you a quest to run. It is a minor fetch and carry type of thing, but gets you a decent amount of experience points. There are also the usual low level critters to kill and the variety of cheap animal parts to harvest and sell for a small profit. Money is definitely tight in this game. Still, you don’t have to buy spells in the game, since they are added to your spell book automatically when you gain the proper level or skill level. As a Mage, you get two basic lines of spells: matter, which gives you self buffs and dot spells and body which gives you life draining and debuff spells. Once you get to level 5, you are asked to join a college and specialize. This is where the division between classes and even characters really starts to grow. I chose to specialize in Sorcery. This gave me four new lines of spells. All sorcerers get the basic line of mind twisting, which gives a variety of charm type spells. You also get three specialization lines based upon the three basic lines. How you use these points really effects your abilities. If you choose to put most of your points into the Mind Twisting skill, you will gain power in domination which lets you charm and make pets of other humanoids in the game, giving you a vast variety of pets to choose from. If you choose to put your points into the body skill, you get power in the body/mind spells which are powerful direct damage spells and debuffs. If you choose to put your points into the matter you get advanced dot spells. You can specialize in one line, making sure you will always have the highest level spells, or you can spread your points out to get more, if lower level, spells. Thus, it is not possible to get, for example, the highest domination spells for high level pets and also the highest direct damage spells. This means that you could run across two high level sorcerers that are actually totally different in power simply because one chose one specialization and the other chose another one. Remember, this is description is just specialty for one class in one realm of the game. The spell tables are probably my biggest complaint in DAoC. I just don’t feel there is a great enough variety. Most spell branches consist of a couple of spells that just gain in strength as you go up in level. So, for example, you start out with Corrosive Mist 1 as a first level Mage. As you go up levels, you will get Corrosive Mist 2, 3, 4, 5 etc., each basically the same spell, but with higher damage levels. From what I can see of the spell tables, most casters will never use more than a handful of spells the entire game. There do not seem to by any of the fun non-combat type of spells, like transportation spells, vision spells, illusion spells, travel spells, etc. Hopefully, more will be added before final release. Battles in DAoC are very similar to those in Everquest. The Mobs have a good AI and when you see a group, you need to plan carefully if you don’t want to bring the entire group down on your head. Even then, the Mob you are fighting may cry out for help and you can suddenly find that his friends were close enough to hear his screams and have come to his aid. One interesting twist is that the Mobs will actually hunt you. You can be walking down a road and a Mob could spot you, check you out, go back and get his friends and bring the whole group down on your tail. I think that’s a nice touch of realism. Many of the players in beta seem to have played Everquest, and the group dynamics have taken on EQ trappings. There are pullers, tanks, healers, blasters, crowd control, and all the other things we expect out of an Everquest group. Of course, the classes are different and you need to learn their capabilities, but that’s part of the fun of starting out a whole new game. Still, you can hot key your commands and set up your spells in pretty much the same way you do in EQ and the terminology that the players have been using so far have pretty much been lifted completely from Everquest. If you have played EQ, you will really have no trouble quickly adapting to DAoC’s battles. I have not tried out the trade skills yet, but DAoC is set up so that you can play a merchant without ever having to level up and go out hunting. Even a level 1 can master his trade, and you can actually make a profit making the items and selling them to the NPC merchants, meaning that you don’t necessarily have to hunt just to finance your trade. Plus, the trade skill items are generally better than what you can buy from the NPC merchants, meaning that player merchants should make up an important part of the game’s economy. In this way, DAoC seems closer Ultima Online’s style of merchants than to EQ’s. Quests in DAoC are definitely more valuable than in EQ. Even if you are not happy with the reward, the amount of experience you get more than makes up for it. You could easily level up your character just by doing the quests. So far the types of quests I have seen are mostly of the run and fetch variety. However, some have been quite clever. There is one you get early on from your guild trainer where you warn a sentry post of an impending attack just in time to see a dozen creatures storm the guard post and participate in the battle. If that is an example of how future quests will work, I’m definitely impressed. Also, you keep a quest journal in the game that tells you which quests you have going and which step you are in, so if you lose track you can consult your journal and see what you need to do next. Now for the two most important questions you are probably wondering. First, is Dark Age of Camelot better than Everquest? And second should you be scared off of purchasing the game in light of the disastrous release of Anarchy Online? I’ll start with the second one. I really believe that this game is going to be stable and playable right from the start. Of course, there is no guarantee of that. Nevertheless, with Anarchy Online, pretty much every beta tester was screaming that the game was not ready for prime time. The beta version had serious lag, frequent crashes, and lots of well known bugs. It turned out that the beta testers were right on the mark. With DAoC, I have not experienced any serious instability in months of beta testing. As they have added more testers to really test their servers, there have been occasional crashes and lag spikes, but they have usually been worked out within a few days. The game certainly seems stable at this time. Of course, it is hard to predict how well a game will perform when it suddenly adds 100,000 new users, as DAoC is likely to do, but based upon the current version, it seems like it will be playable from the start. As good as it is, the game is still lacking a few things I would have liked to see added before release. There are really only three major cities – one in each realm. I’d like to see more. There are also only a handful of dungeons. Mythic promises to add more cities and dungeons to the game later, but it would be nice to have them right from the start. There is also a promise to add more items, armor types, quests, etc after release. After experiencing the huge variety available in Everquest, some people might be disappointed by what is currently available in DAoC. This is not to say that what is there isn’t quite good, but it is more limited than you might be used to. There are simply not as many and as varied a selection of items, spells, NPC’s and quests as populate Everquest. Personally, I don’t see this as a major problem, since the game is already loads of fun as it is, and Mythic promises to keep adding to it and building it up over time. It is, however, something to keep in mind when you start out in Camelot. Now for how DAoC compares with EQ. It’s actually a very difficult choice. For those who have never player either game you can’t go wrong with picking one or the other. Both are tons of fun. It depends whether you prefer the established world of Norrath or the raw world of Camelot. For players who are playing Everquest and are still having a blast exploring Norrath, there’s no real reason to switch over to a new game. But for those who have played EQ a while now and are looking for something similar but also quite different, this is the game for you. The pvp aspect alone really makes this game shine, and the other parts of it are also top notch. As for me, I’ve already put in my order and intend to play DAoC a lot. I also intend to continue to play EQ. Both are too fun to give up. It is actually quite nice to have two kick ass MMORPG’s to choose from. Mythic has clearly looked at what Everquest got right and what they got wrong and designed their game accordingly. The interactive features that make EQ so unique and add to the game so much are pretty much all there with DAoC. But they have also tried to eliminate some of the features that detract from Everquest. All items drop randomly, so there is no reason to camp a certain Mob for the best loot. And to encourage you to move on, they implemented a bonus feature where you get a considerable extra bonus by killing Mobs in a new area, which drops over time as you stay in the same area to hunt. I have found that the lure of an additional 25% bonus has been enough to send me looking for greener pastures. In my opinion, this is a definite improvement over EQ. There is also no twinking in DAoC. You can still give money to lower level characters, so in that respect you can twink them, but items that are too far above their level are simply not usable by them and will quickly decay and disappear. Thus, if you are a new player of the game, you won’t have that frustration of constantly running across other players your level decked out in armor meant for characters forty levels above them. This should add a lot more balance to the game. My conclusion? Without a doubt, this is the best game I have played since Everquest came out. It seems to have everything I like in EQ and, most amazingly, have solved most of the things I dislike about EQ. If I had to find a complaint, it is that Camelot does not yet have the breadth and complexity that Everquest has. In its current format it is really a simpler game. Of course, the reason for this is that it has not had more than two years and two expansions worth of constant patching and upgrading to fill in the spaces. Given the commitment Mythic seems to have made so far, one can only feel confident that a continuous effort will be made to keep upgrading the game and over time it will build up that complexity. Even now, the game completely rocks. This is definitely a winner in my book. I’ll see you in Camelot.
Tags: General, News

Comments

Post Comment
No need to worry about multiple accounts in DAoC
# Sep 26 2001 at 9:17 AM Rating: Default
Check out Sanya's post about worries on multiple accounts in DAoC Vault. She goes over the issues that has been brought up on this thread quite well. I'm in beta and although I see some issues at this time with other aspects of the game, I have no doubt that Mythic can have most of them resolved prior to launch.
RE: No need to worry about multiple accounts in DAoC
# Sep 26 2001 at 10:09 AM Rating: Default
duels
# Sep 26 2001 at 9:00 AM Rating: Default
i want to duel my friend. in EQ we could /duel for fun, blow off some steam or whatever. is this implemented in DAoC?

i LOVE the medikits and nano rechargers in AO. Finally the "mage classes" can blow their mana without worry of 10+ minutes of sitting on their butt. what are DAoC's hp and mana regen conventions?

thank you in advance
RE: duels
# Sep 26 2001 at 2:22 PM Rating: Default
In DAOC it takes about 1 minute to regen/med to full =) And it's a curve, thus if you are at 70% mana it takes almost no time to get to full. if you are at 40% mana it will take a bit longer than double the time it takes from 70% (x = regen 30%, 2x+y = regen 60%, where y is a small variant)

Ziffnab
should be more like UO
# Sep 26 2001 at 7:03 AM Rating: Default
i played UO since beta and quit about a year ago to go over to EQ...so i have had a good experiance in both games and think that more than anything DAoC should take on more features of UO. such as being able to make/dye individual pieces of clothing for a more unique look that the user wishes to have.and one other thing i think should ne implemented is i think that it would be nice if DAoC found a way to make a "city" zone where players can buy houses and castles and be able to place them. this would make a more realistic suberb area inthe major cities...dont get me wrong i dont think that everyone should be able to just go out and get a house. they should be extremely expensive and have key/lock..and owner/friend options with them
AO Refuge
# Sep 26 2001 at 4:47 AM Rating: Default
Well Im lking what I hear. I played UO for 4 years (still have the account) AC & EQ for about 18 months each... This looks pretty much what I have been waiting for.

I played AO from day one *sucker* and cancelled my account last week. Without doubt the most messed up game I have ever seen!!! OOOPS! let me rephrase that, the game is brilliant the way its administered sux some major *** to the point that its rendered unplayable... DAMN SHAME!..

I have already pre-ordered DAoC and Im really looking forward to it.... lets hope *crosses fingers*
well
# Sep 26 2001 at 4:43 AM Rating: Default
The similarities between the games really are the same similarities that are between just about any online rpg, be it text or graphical, it's a successful formula that's worked for over a decade, why change it now.

As for DaoC killing EQ, nothing will kill EQ, take its subscriber base maybe, but EQ will probably keep a good 100000+ subscribers for years, and while sony is still making a million $ a month, it will stay, especially since it will more than likely sharing the network with a $5 million+ a month game like SWG (well done on making all the verant employees camp out for episode 1 to make it look like u r star wars fans, laugh)

DaoC is going to be an interesting game that I will be playing, i played EQ for a while, got up around 50 odd, got sick of it, quit. This isnt necessarily me saying EQ is crap, i just got sick of it, every game only has so much longevity, a few months isnt too bad really, especially since i always preferred playing combat casters, and we dont need to get into the wizard debate in EQ, laugh.
Playing it for a few months, getting sick of it and moving on is the most common occurence around.

As for EQ's time at the top, 2 years is a pretty long time and it probably will be until SWG and later WoW, congratulate them on their success but you can't stay #1 forever, and that's why verant arent the microsoft on mmorpgs ;)
Trus me this game is awesome
# Sep 26 2001 at 3:17 AM Rating: Good
Trust me, i'm a beta tester and i can say this game rock !!

Don't get me wrong, i played Ultima Online, Asheron's Call, Ever Quest and Anarchy Online and i liked them all (not AO of course)

It is not a fact EQ SUX or EQ IS GOOD. Imo all the MMORPGs on the market right now are all good.. except Anarchy Online.

In my opinion DaoC will be the best MMORPG on the market (maybe until Shadowbane) because it has a few important points :

1) You won't get bored by camping. Mobs on DaoC got a superior AI, meaning that they will move, gank you with their friends, call in for help and a lot of other features.

2) If you die it's not a big deal (well it is but not as other MMORPGs). You can prey at your gravestone and gain back half of the xp you lost. Better 20/30 mins of running back to the spot where you died to instatly regain 50% of the xp or play 4 - 8 hours to regain the full ammount lost ?

3) Balance. This is the most balanced game ever. You will not hear the "Mages owns Dex monkeys" and vice versa of UO nor the complains of EQ. Every class is well balanced. Every class got good points and weaknesses as well. You'll be pleased with the classes of DaoC, plus the skills system is awesome. DaoC isn't hack and slash.. you will actually have to think about your fights since there are combat styles that requires your attention (like for example you can use certain styles only if you are behind or beside an enemy. So you wont just stand in a point and press the combat mode button)

4) PvP/RvR .. well ..PvP now has a sense. It is not only "whack the enemy from the other realm". You can build siege stuff, you have to conquer keeps and casltes to gain territory for you own realm and relics to buff the whole realm you live in. Should i go on ? The rogue no-sense pking of UO is over .. prepare for huge battles ala Brave Heart

Well .. my 2 cents.. If you won't buy DaoC.. belive me you will miss something
omg this will be awesome
# Sep 26 2001 at 2:05 AM Rating: Default
Can you imagine a battle of 100 Hibernians and 60 Albions? 30 archers on each side, ballistas, pikemen, healers, war-cries from the priests(?), and swordsman and macemen to run in once the battle is started... oh the complexity and funness of a battle!!! It will be like Risk, I want to be an archer commander. Ready, aim, fire! Then all of a sudden, 40 Midgardians (20 Trolls and 20 Composite bowmen) unleash a terror upon the elves that evens the battle out a bit. The possibilities seem endless!!

Oh, by the way, wasn't King Arthur actually a Celt, and not a Briton like Mythic claims?
This again?
# Sep 26 2001 at 12:59 AM Rating: Decent
Funny how people love to bash and flame one game over another, all this 'EQ Killer' nonsense. I remember reading through the flames about UO when EQ was just about to go live. Heh I remember downloading a flash media movie about the 'death of UO and the birth of EQ'.. The guy who made that movie ended up flaming EQ, just before quiting (or getting himself banned, someone wanna fill this in?).. Point here is this; unless you've actually played UO, EQ, DAoC, or any other MMORPG you should probably keep your comments to yourself - you may just end up with a mouthfull of toejam. :)

Also, I think Everquest is a great game. I also think Ultama Online was a great game. Besides the fact they are both MMORPG's I don't think they should be judged side by side, both have a very unique feel and style that you can either learn to accept and enjoy, or reject and find another game to play.
Bah.
# Sep 26 2001 at 12:48 AM Rating: Default
Honestly, the statement "This isn't EQ after all!" has to be one of the most common things I've ever read about DAoC, so it is fairly disheartening to see you stand by a review which claims things totally contrary to the truth. DAoC is nothing like EQ. Yes, they're both 3D, they both include other players, and they both have equipment, spells and monsters to kill. Similarities end there.
know i have a simple question
# Sep 25 2001 at 10:36 PM Rating: Default
ok now i dont mean to bash the eq fanatics that still love that game i just have problems that the eq freaks that havent done any reasearch on daoc says it sucks and all that bs i must say i wasnt very impressed when i played eq but i still liked it and from what exstensive reading i have done on daoc i think it will kick ***.
Classes
# Sep 25 2001 at 10:15 PM Rating: Default
I played EQ from start and loved it until the players ruined it, and Verant's lack of communication or caring allowed them to do so, if not put salt on the wound. I wanted to know if anyone has experienced the split in classes that EQ had. I am not in beta yet, so would like a response.

When EQ started there were too many wizards, then there were too many warriors, then too many necromancers, etc. Have there been any instances of this in any of the realms? And have there been any instances of classes being "useless" and not wanted in groups like in EQ with wizards and necromancers, and warriors at one point.

Thanks for the read,
Later

email the response to me at jhill@aiuniv.edu if you will :)
The EQ arguement
# Sep 25 2001 at 10:11 PM Rating: Excellent
Why does everyone thrash EQ? The one guy who said he played EQ for 3 weeks and all he did was camp is so completely lieing its not even funny. I have not played DaoC yet but I do plan to from the very first days it is released. I have beeb with EQ since day 2 and I must say it has been a blast the whole way through. I do beleive verant listened to its customers. They are not the microsoft of massive multiplayer that everyone seems to say. I think DoaC has some great potential and if it gets the same commitment that EQ got from its designers then it will become what EQ is now. A living breathing world with tons to do and see. I dont think there is anyone who has played EQ and been every class and played in every level to experience all the content in the game. If mythic brings even a fraction of that depth to its new baby then I shall truely rejoice. Now we will all have a new place to adventure. And when Shadows of Luclin comes out I think many people will not be asking themselves which one do I play, but rather how am I gonna be able to play EQ and DoaC at the same time. I think most people who trash EQ and verant are news readers who just try and live the life of EQ through media hype, instead of getting down and dirty with the giants and dragons. And with any luck DoaC will be just as addictive as EQ.

So basically stop your whining about EQ and your thrashing. To all my EQ brothers out there I will see you in Norrath. To all the friends I havent made yet in DoaC I hope to fight side by side with you against the many new challenges this game will bring. May Norrath and Camilot prosper for years to come.

Mork
RE: The EQ arguement
# Sep 25 2001 at 11:38 PM Rating: Decent
/agree

Altho i must say EQ can get old if you are not in a great guild (hence i havent been in a great guild) im all alone and have yet to join one. Most the people that have posted have not explored the higher lvls they prolly played to lvl 10 and said this sux im not playing anymore. The real fun is in the higher lvls. I have tho been on many raids and explored Norrath to my best ability w/o a "uber" guild, and i too am looking forward to playing EQ and DAoC if i can and cant wait for SoL.
#Anonymous, Posted: Sep 25 2001 at 9:20 PM, Rating: Sub-Default, (Expand Post) I played EQ for exactly 3 weeks. Then I was so bored I quit. How can you play that game? Here is exactly what EQ is:
This game looks kool
# Sep 25 2001 at 9:17 PM Rating: Decent
I think DAoC will be great EQ pisses me off most of the time....Verrant pisses me off. The problem with Verrant is they had a minopoly over Mid-evil RPG's and so therefore they didnt listen to "us" and didnt change anything, they kept it how they liked it. This i belive takes some of the fun out of the game. EQ at higher lvls gets to be realy nasty, people fight and have lots of problems all you do is raid...its tiresome. i think i will try DAoC and see what i like better and will stick with that.
Does it look better ?
# Sep 25 2001 at 8:48 PM Rating: Default
I'm currently in beta and I can tell you this , yes it does look awesome , and a LOT better than EQ, the gfx are really colorfull and bright , and the spells effects rock! :)

I'm currently running in 1024 res , so not sure what it looks like in the lowest which is 800 600.

the sound / music is done really well and is of high quality and really adds to the game.
Graphics
# Sep 25 2001 at 7:52 PM Rating: Default
I have no idea why a couple of posts are saying the graphics are not that great.I have played EQ for years and have played AO and UO and i can tell you the screenshots i have seen on the Stratics site are Bright and detailed.AO seemed kind of dull to me.EQ was nice but not very colorful.Anyway this is just my opinion but i am truly impressed by the Screens and everyone knows that screenshots dont do games justice.See you all in game.TAke Care!!!!
Well....
# Sep 25 2001 at 7:21 PM Rating: Default
The game is fun. Very EQish in the good aspect but I see a potential problem down the road. Depending on how many initial subscribers hit the game at release, the game won't support it. I am not referring to the server load. I have no idea if their servers are adaquate to the task. What I am referring to is the limited playfields and mobs available. Its gonna be a dog eat dog world and alot of KSing for the initial month or so untill some people start to stagger their levels out. Newbie and low-mid level zones won't support the amount of traffic that will hit this game.

My advice is to definatly BUY this game and get in on it. I would save you some initial heartache and frustration by advising you to wait a month for the player base to age some before starting if you find highly competative mobs frustating. If this don't bother you then jump right in and get your feet wet. The game will undoubtably go through the first month of growing pains as they iron out crashes and bugs.

This is all obvious stuff to some but it bears saying to those who don't know.

Cheers folks. Cya in midgard. (big grin)
#Anonymous, Posted: Sep 25 2001 at 6:33 PM, Rating: Sub-Default, (Expand Post) Well well well finaly a game that is worth my Time! I have been following this game for sometime now and all I have to say is EQ Has got nothing on DAOC and here is why I say this, I rember when EQ hit and my friend wanted me to give it a try so I did. Now im the type of guy that likes to be entertained Like watching a deep movie say Bravehart for instence and i get to pretend im one of the many deep characters in the movie and I have a greater purpose then just getting my skills up and ablities, I have a goal in life a reason for being there and that reason is to Keep my people free from the English and to regain our lands. This is what I Like to see in a game. In EQ none of this was ever in the game. There is no reason for your being alive in the game, no purpose no politics NO true PvP at all in the game, all you do in EQ is level up your character and gaine better weapons WOW WEE sounds like the same thing i do in all the FF games but at least they had a story behind it. DAOC offers Politics witch bring upon PvP and RvR, NPC monsters. Great and interesting quest witch I must add EQ has nothing quest wise compared to what one of the quest were in the review up above here. In my opinion there is now a reason for there to even be guilds In DAOC why cuz there are amazing battles to pertake in RvR and PvP and of course your typical hunting. So I say to you what is the need for guilds in EQ shoot the most you can do in that game is Hunt monsters and thats all the excitement you are going to get when useing your brand new weapon that you had to camp out for hours to get LOL. All and All for those of you who cant handle a true challenge and prefer to finght only NPC monsters all of your gaming life then I say you need to stick with EQ, BUT if you are into a true challenging game with politics PvP/RvR, hunting ,good story and much much more then DAOC is the game for you. Oh and the answer to how long I played EQ hehe ONE mounth untill I was bored out of my mind!
blind in DAoC
# Sep 25 2001 at 6:29 PM Rating: Good
I believe everyone has the same sight abilities. There are differences in brightness levels that result from your graphics card and monitor settings. If the night time is too dark for you, then use a torch (pressing "t" in DAoC) and things will lighten up nicely.

<snip>
Do specific races get some sort of night vision or is everyone blind at night?
RE: blind in DAoC
# Sep 26 2001 at 12:04 PM Rating: Default
I was actually pleasantly suprised when night time rolled around. Humans are not blind in the dark! That was one of my big problems with EQ, I never played humans because you were dead blind (with or without a torch/lantern) at night. Sure, you could get some boots that would fix that, but until then, I had to stop playing when it got dark for fear of getting nailed by something I couldn't see. Night vision is equal throughout the races, and you can see well enough to function normally.

btw, as someone with several mid to high lvl characters (35-55) in EQ, I feel confident in saying this: DAoC is a nice change. It will never replace EQ, but it is a ton of fun exploring new places and seeing new faces. Money is definitely tight here. There are 100c to a Silver, 100s to a Gold, etc. at 6th lvl, I haven't managed to accumulate more then 15 silver at one time without having to replace armor. A little stingy if you ask me. I think I'll do a dance of joy when i finally get *gasp* a gold piece!

Oh! you don't have to buy food or water either, so that's a money saver :o)

Overall though, an awesome game, I think everyone should try it out. I will definitely be buying it when it comes out.

RE: blind in DAoC
# Sep 25 2001 at 9:26 PM Rating: Default
Nope, no ultravision to make nighttime pleasantly bright. I'm kind of hoping that they put in a way to purchase better torches. Nighttime in Dark Age is nasty in some areas...but I guess it's supposed to be. heh.
blind in DAoC
# Sep 25 2001 at 6:26 PM Rating: Default
#Anonymous, Posted: Sep 25 2001 at 4:06 PM, Rating: Sub-Default, (Expand Post) You CAN actually rotate the 3rd person view camera around in any direction that you wish. In fact, it is quite easy with mouselook on, so much so that I often rotate the camera around while being chased by MOBS, etc. to see how far away they are and if they are still chasing or not. In fact, the 3rd person view is something that DAoC gets right where EQ fell flat. The 3rd person view is extremely versatile and is indespensable for PvP and to a lesser extent, PvE.
Doh
# Sep 25 2001 at 4:02 PM Rating: Default
Oops,

I didn't see the post further below that someone had already addressed this issue. What I dont think most is admitting is that this game will become more PvP oriented. That even though you "can" go without PvP, most wont. with that in mind, this "Multiple Account" issue could very well destroy the game.
#Anonymous, Posted: Sep 25 2001 at 4:02 PM, Rating: Sub-Default, (Expand Post) don't let eq fool you guys the new expansion they are coming out with is going to suck ***. why is that you say? because eq is still going to be the same ****** but better graph., 1 new race and class, and of course new places to venture (whoop de doo)thats basically the same as the last 2 expansions... i mean come up with new things to do already!! or better yet let me sell my account for 500 bones and play an even better game!!
Perhaps the most over looked question of all?
# Sep 25 2001 at 3:56 PM Rating: Excellent
Here is something that could prove to be a MAJOR drawback in DAOC. Regardless of what most think, I'm pretty sure DAOC will become very PVP oriented. I think it's the nature of man to compete against another human. If anyone has ever played a game in single player mode vs. multiplayer mode, the multiplayer mode by far will offer more enjoyment. People just love to compete with one another. With this in mind, Realm wars (in my opinion) will become a major aspect of the game. Tactics and defense will play a major role. How will you denfend your realm or stronghold? In DAOC you cannot have several characters in different "Realms" so that one character can feed advice to another, thus turning the advantage to one side. But what you can do however (and dont think that people wont) is two have several accounts and play them on several computers. I personally know 6 people that play EQ simultaneously with more than one account. So what's to stop someone from creating a "MULE" or dummy character in DAOC to scope out all the enemy territory, only to find that your "MAIN" is over there taking advantage of this. It seems like it would be defeating the purpose of Realm wars and tactics. There will always be someone that wants to ruin it for someone else.
#Anonymous, Posted: Sep 25 2001 at 3:54 PM, Rating: Sub-Default, (Expand Post) EQ RULES, NOTHING CAN BE BETTER
Post Comment

Free account required to post

You must log in or create an account to post messages.