Dark Age of Camelot Preview

The NDA has been lifted and we are now a month away from being able to purchase and play the final version of Dark Age of Camelot, so I thought I would give you my initial impressions of the game and provide you with a basic description of how it plays. I have not yet played the high level game (Illia has and will be writing his own review), but I have played characters in all three realms high enough to get a good feel for the game. Why beat around the bush. Let me state right from the start that I think this game rocks. I am having a blast playing the game that can only be compared to the fun I had when I first started to play Everquest. So far Mythic seems to have gotten everything right, and I can’t wait to see how it will look by the time it gets released. Negatives? Sure there are a few, and I’ll go into them as I go through the review, but they are so outweighed by the fun factor in this game as to be almost non-factors. Let me start with the basics. Like Everquest, Dark Age of Camelot is a Massive Multiplayer Online Role Playing Game. In fact, Everquest players will find much that is comfortingly familiar in the game, while reveling in the many differences. As with all role-playing games, you basically create a character who starts out weak and ill equipped and slowly build him up in prowess and ability. You can fight solo, form groups with up to seven other players, form guilds, become a tradesman and set off to defend your realm against the savages that inhabit the two opposing realms. DAoC is divided into three separate realms. Each realm has its own look and feel, with classes, races, architecture, spells, equipment, mobs and more all unique to that realm. In some ways it is like getting three games in one. You can play a character all the way to level 50 and then start over again in a different realm and get a completely different gaming experience. The world is huge, with no zones, except for a couple of cities and dungeons. The game’s graphics are top notch and very immersive. You really feel like you are in that world. The spell effects are especially eye catching, and each realm has its own set of effects so presumably you could watch a three way battle on the frontier and tell who is doing what just by the look of the spells. And the sound effects are also very well done, adding to the sense that you have really entered into another world. The one complaint I have here is the lack of a rotating third person camera view. I like to be able to see behind me when I play and can’t get that view in DAoC. The game play in DAoC is far broader than in Everquest. You can play the game completely in a player versus environment mode, similar to how you play EQ, and get a huge world in which to do that. Those who wish to stay completely away from pvp play should have no problem doing it and should have plenty of places to play safe from hassle. Players cannot attack other players from their own realm, and most of the realm is safe from incursion by players from other realms short of an all out concerted effort to breach the borders. However, the pvp aspect of the game is really intriguing. I’m normally not a big fan of pvp combat, but I have found myself looking forward to the frontier wars envisioned by Mythic when they designed the game. Once you hit level 20, you can set forth to the borderlands and take place in the battles against the other two realms. There are keeps and castles set up to raid and capture. You can raid a keep and raise your Realm’s flag and the guards will suddenly be on your side, allowing the landscape of the borderlands to change back and forth depending upon which realm is winning more battles. Or you can set forth in a small group to harass the enemy. Players from different realms will not even be able to communicate with each other. The idea is to make the other realm’s players as close to player-based NPC’s as possible. Finally, each realm has special artifacts which, if captured, will weaken all members of that realm and strengthen the members of the realm that captures them. Mythic envisions that players and guilds will rally around the capture and protection of those artifacts. The classes are set up so that specific classes have their defined powers, similar to EQ, but also so that within a class you can still get a wide variation between players. This is because there are areas of specialization within each class. When you start off, you start in a broad class category, such as Warrior or Rogue or Sorcerer. These vary by Realm. Then at level 5, you get to pick a class specialization. Within that specialization, you get specialty points that you can put towards a variety of skills. How you use those points determines the path your character takes. Let me use the class I am playing in the realm of Albion as an example. At character selection, I had the choice of playing one of four races: Briton, Highlander, Avalonian or Saracen. Since I wanted to play a magic user and they have the highest intelligence, I chose to play an Avalonian. I then had a choice of five initial classes: Fighter, Rogue, Mage, Elementalist and Acolyte. I chose to play a Mage and set off to conquer the world. When you log in, you are right next to your trainer. You can train up points in a specialization right there, but being wary of wasting my points, I chose not to train anything and save my points. That seems to be the wise course. Right away, your trainer gives you a quest to run. It is a minor fetch and carry type of thing, but gets you a decent amount of experience points. There are also the usual low level critters to kill and the variety of cheap animal parts to harvest and sell for a small profit. Money is definitely tight in this game. Still, you don’t have to buy spells in the game, since they are added to your spell book automatically when you gain the proper level or skill level. As a Mage, you get two basic lines of spells: matter, which gives you self buffs and dot spells and body which gives you life draining and debuff spells. Once you get to level 5, you are asked to join a college and specialize. This is where the division between classes and even characters really starts to grow. I chose to specialize in Sorcery. This gave me four new lines of spells. All sorcerers get the basic line of mind twisting, which gives a variety of charm type spells. You also get three specialization lines based upon the three basic lines. How you use these points really effects your abilities. If you choose to put most of your points into the Mind Twisting skill, you will gain power in domination which lets you charm and make pets of other humanoids in the game, giving you a vast variety of pets to choose from. If you choose to put your points into the body skill, you get power in the body/mind spells which are powerful direct damage spells and debuffs. If you choose to put your points into the matter you get advanced dot spells. You can specialize in one line, making sure you will always have the highest level spells, or you can spread your points out to get more, if lower level, spells. Thus, it is not possible to get, for example, the highest domination spells for high level pets and also the highest direct damage spells. This means that you could run across two high level sorcerers that are actually totally different in power simply because one chose one specialization and the other chose another one. Remember, this is description is just specialty for one class in one realm of the game. The spell tables are probably my biggest complaint in DAoC. I just don’t feel there is a great enough variety. Most spell branches consist of a couple of spells that just gain in strength as you go up in level. So, for example, you start out with Corrosive Mist 1 as a first level Mage. As you go up levels, you will get Corrosive Mist 2, 3, 4, 5 etc., each basically the same spell, but with higher damage levels. From what I can see of the spell tables, most casters will never use more than a handful of spells the entire game. There do not seem to by any of the fun non-combat type of spells, like transportation spells, vision spells, illusion spells, travel spells, etc. Hopefully, more will be added before final release. Battles in DAoC are very similar to those in Everquest. The Mobs have a good AI and when you see a group, you need to plan carefully if you don’t want to bring the entire group down on your head. Even then, the Mob you are fighting may cry out for help and you can suddenly find that his friends were close enough to hear his screams and have come to his aid. One interesting twist is that the Mobs will actually hunt you. You can be walking down a road and a Mob could spot you, check you out, go back and get his friends and bring the whole group down on your tail. I think that’s a nice touch of realism. Many of the players in beta seem to have played Everquest, and the group dynamics have taken on EQ trappings. There are pullers, tanks, healers, blasters, crowd control, and all the other things we expect out of an Everquest group. Of course, the classes are different and you need to learn their capabilities, but that’s part of the fun of starting out a whole new game. Still, you can hot key your commands and set up your spells in pretty much the same way you do in EQ and the terminology that the players have been using so far have pretty much been lifted completely from Everquest. If you have played EQ, you will really have no trouble quickly adapting to DAoC’s battles. I have not tried out the trade skills yet, but DAoC is set up so that you can play a merchant without ever having to level up and go out hunting. Even a level 1 can master his trade, and you can actually make a profit making the items and selling them to the NPC merchants, meaning that you don’t necessarily have to hunt just to finance your trade. Plus, the trade skill items are generally better than what you can buy from the NPC merchants, meaning that player merchants should make up an important part of the game’s economy. In this way, DAoC seems closer Ultima Online’s style of merchants than to EQ’s. Quests in DAoC are definitely more valuable than in EQ. Even if you are not happy with the reward, the amount of experience you get more than makes up for it. You could easily level up your character just by doing the quests. So far the types of quests I have seen are mostly of the run and fetch variety. However, some have been quite clever. There is one you get early on from your guild trainer where you warn a sentry post of an impending attack just in time to see a dozen creatures storm the guard post and participate in the battle. If that is an example of how future quests will work, I’m definitely impressed. Also, you keep a quest journal in the game that tells you which quests you have going and which step you are in, so if you lose track you can consult your journal and see what you need to do next. Now for the two most important questions you are probably wondering. First, is Dark Age of Camelot better than Everquest? And second should you be scared off of purchasing the game in light of the disastrous release of Anarchy Online? I’ll start with the second one. I really believe that this game is going to be stable and playable right from the start. Of course, there is no guarantee of that. Nevertheless, with Anarchy Online, pretty much every beta tester was screaming that the game was not ready for prime time. The beta version had serious lag, frequent crashes, and lots of well known bugs. It turned out that the beta testers were right on the mark. With DAoC, I have not experienced any serious instability in months of beta testing. As they have added more testers to really test their servers, there have been occasional crashes and lag spikes, but they have usually been worked out within a few days. The game certainly seems stable at this time. Of course, it is hard to predict how well a game will perform when it suddenly adds 100,000 new users, as DAoC is likely to do, but based upon the current version, it seems like it will be playable from the start. As good as it is, the game is still lacking a few things I would have liked to see added before release. There are really only three major cities – one in each realm. I’d like to see more. There are also only a handful of dungeons. Mythic promises to add more cities and dungeons to the game later, but it would be nice to have them right from the start. There is also a promise to add more items, armor types, quests, etc after release. After experiencing the huge variety available in Everquest, some people might be disappointed by what is currently available in DAoC. This is not to say that what is there isn’t quite good, but it is more limited than you might be used to. There are simply not as many and as varied a selection of items, spells, NPC’s and quests as populate Everquest. Personally, I don’t see this as a major problem, since the game is already loads of fun as it is, and Mythic promises to keep adding to it and building it up over time. It is, however, something to keep in mind when you start out in Camelot. Now for how DAoC compares with EQ. It’s actually a very difficult choice. For those who have never player either game you can’t go wrong with picking one or the other. Both are tons of fun. It depends whether you prefer the established world of Norrath or the raw world of Camelot. For players who are playing Everquest and are still having a blast exploring Norrath, there’s no real reason to switch over to a new game. But for those who have played EQ a while now and are looking for something similar but also quite different, this is the game for you. The pvp aspect alone really makes this game shine, and the other parts of it are also top notch. As for me, I’ve already put in my order and intend to play DAoC a lot. I also intend to continue to play EQ. Both are too fun to give up. It is actually quite nice to have two kick ass MMORPG’s to choose from. Mythic has clearly looked at what Everquest got right and what they got wrong and designed their game accordingly. The interactive features that make EQ so unique and add to the game so much are pretty much all there with DAoC. But they have also tried to eliminate some of the features that detract from Everquest. All items drop randomly, so there is no reason to camp a certain Mob for the best loot. And to encourage you to move on, they implemented a bonus feature where you get a considerable extra bonus by killing Mobs in a new area, which drops over time as you stay in the same area to hunt. I have found that the lure of an additional 25% bonus has been enough to send me looking for greener pastures. In my opinion, this is a definite improvement over EQ. There is also no twinking in DAoC. You can still give money to lower level characters, so in that respect you can twink them, but items that are too far above their level are simply not usable by them and will quickly decay and disappear. Thus, if you are a new player of the game, you won’t have that frustration of constantly running across other players your level decked out in armor meant for characters forty levels above them. This should add a lot more balance to the game. My conclusion? Without a doubt, this is the best game I have played since Everquest came out. It seems to have everything I like in EQ and, most amazingly, have solved most of the things I dislike about EQ. If I had to find a complaint, it is that Camelot does not yet have the breadth and complexity that Everquest has. In its current format it is really a simpler game. Of course, the reason for this is that it has not had more than two years and two expansions worth of constant patching and upgrading to fill in the spaces. Given the commitment Mythic seems to have made so far, one can only feel confident that a continuous effort will be made to keep upgrading the game and over time it will build up that complexity. Even now, the game completely rocks. This is definitely a winner in my book. I’ll see you in Camelot.
Tags: General, News

Comments

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Leveling...
# Sep 27 2001 at 6:21 PM Rating: Default
Is leveling the same difficulty as EQ or easier? I hope its not to easy so you can just get a bunch of characters to level 50 real quick.. I think how fast you level in EQ is just perfect =)..
RE: Leveling...
# Sep 28 2001 at 8:45 PM Rating: Default
From my experience levelling is definitely faster in Daoc than EQ up until level 20. At that point it seems to go at about the same rate. People will get to level 50 faster than an untwinked EQ player will get to 60. However, this has been done on purpose, PvP only becomes viable after level 20, so Mythic have made it somewhat easy to become invloved.
Corpse Runs
# Sep 27 2001 at 4:40 PM Rating: Good
Can anyone tell me if there are corpse runs in this game? Nothing more annoying then a 30 minute corpse run when all you want to do is log off for the night.
RE: Corpse Runs
# Sep 27 2001 at 5:29 PM Rating: Excellent
There are ...and there arent. Let me explain. When you die, you lose 10% exp i believe. You wake up at your bind point with all your gear. There are lots of bind points in the world, and everyone binds themselves, there is no spell to do it.

Then, you have a choice. You can either get a rez, which will restore 5% of your exp back, or you can revisit the spot you died in. In place of a corpse, there is a tombstone. If you pray at your tombstone, you will also get back 5% exp. You can do one or the other, a rez or pray, not both.

Whichever you do, you will lose Constitution points, which affect the number of hit points your character has. Every time you die, you will lose Constitution. However, you can visit an NPC healer in a town who will restore those Constitution points for a fee. The fee goes up as you get higher in level. My 8th Level Minstrel is currently paying 55 copper pieces per point when i die. Keep in mind though, money is scarcer in DAoC. I have yet to see a gold piece at 8th level.

Hope this helps. :)

Therrin Tunetwister
50th Bard- Sol Ro
Guardians of the Crystal Rose
-----------------------------
Therrin Al'Daar
8th level Minstrel
Avilion Order-Prydwen Grove
RE: Corpse Runs
# Sep 28 2001 at 11:43 AM Rating: Default
Just a bit of a correction here. When you die you loose up to 5% of your xp dependingon level and if it was your 1st, 2nd or 3rd or more deaths in that level. If you are resurected by a player ie a resurection spell there are NO further losses. If however you release to your bind point you loose an additional xp which double the amount you lost when you died, ie a max of an additional 5% or 10% total AND you loose 1-3 con points, 1 for your 1st death 2, for the 2nd and 3 for 3 or more deaths. You can get that additional xp loose for releasing back by praying at your gravesite but you must purchase your con points back at a healer.

So in a nutshell there is a reason to return to the sight of your demise its not a MUST do thing and MANY people don't bother if it was in a out of the way place as they can gaint the xp back faster simply by killing more mobs.

Rambler
RE: Corpse Runs
# Sep 27 2001 at 6:39 PM Rating: Default
How do you like the Minstrel in this game compared to bard in EQ

-Another EQ bard...
Better by Far!
# Sep 27 2001 at 4:17 PM Rating: Default
The correct spelling is:

w00t!

I'm beta testing DAoC, and though I applied in their 3rd test, only got accepted in 4th.

I've so far made 3 characters to level 7 (today got one of those to lvl 8), so I've seen a lot of the game, or, at least, most of the classes in lower levels.

I've played EQ and AC, and, the problem is... two-fold. Firstly, I suck! Secondly, they suck! Explanation: I got tired of people getting 10 lvls a weekend and me struggling to get 1 every week. (I'm being long-winded, I know) The problem with EQ was the twinking. Also the problem of getting between cities, and how everyone I met had a lvl 60 whoop-my-a** character if I in any way offended them. :P Also was the problem of how much the Warriors really sucked. No melee characters, just casters. Lots and LOTS of casters. EVERYONE was a caster, except for a very small few. What's the good in saying you're a big tough wizard if 100,000 other people are, too?

In AC the problem was the economy. In EQ this was a problem too, it was IMPOSSIBLE to get any good equipment (banded level) without asking a smith. In AC, the problem was money wasn't worth a thing. Nothing at all! Nobody would trade stuff for money!

Man, I'm taking to long to get to the point, but can't think of how to make it work better... oh well, bear with me, I'll say something smart eventually.

But in DAoC, the economy is GREAT! In that money is tight, and it has uses, and you'll never have too much money. Also the classes!

Each Realm has 4 races. A 'standard' race (briton, human, celt), a magic race (elf, avalonian), a thief race (saracen, lurikeen, kobold), and a warrior race (highlander, firbolg, troll). Notice that there is no midgard magic race, instead they have dwarves which are like humans but tougher.

Each Realm has 4 classes(plus the Albion mage). Offensive magic (mystic, elementalist, mage, way-of-magic), thief (rogue, rogue, way-of-shadows), fighter (fighter, viking, way-of-arms), and buff/healer magic (seer, alcolyte, way-of-nature).

At lvl 5, each class can become something more interesting, gaining at least one ability and an item. Fighters can become a armor/weapon expert, gaining use of heavier armor and more diverse weapons. Or they can become a dual-wielder, being able to hold 2 weapons and deal far more damage with their abilities. Or they can become a caster/fighter, in which case their new abilities depend on which realm they are in. Midgard Thanes have buffs (mostly self) and DD "thor's hammer" spells. Albion Paladins get a defense self buff, and group buffs called "chants". They can only do one chant ata time, but it uses no mana and continues during combat, and works on all members of the group. This makes a trio of palladins very powerful, as each uses a different chant.

Thanks, I feel a loy better now. Oh! And don't forget the crafts.
Ship Date: 10/9/01 Release Date: 10/10/01
# Sep 27 2001 at 1:08 PM Rating: Default
Confirmed from local store owner and Amazon.com, doubt they will push it back.
release?
# Sep 27 2001 at 11:33 AM Rating: Default
So when is DAoC supposed to be released?
RE: release?
# Sep 27 2001 at 12:00 PM Rating: Default
Depends who you listen to....somewhere between Oct 9 and Oct 17
My 4 cents
# Sep 27 2001 at 11:21 AM Rating: Default
Hey everyone, i plan to get DACO , get posts i'm Readingi've played UO , EQ, AO, didn't touch WW2 , (wish i did the same for AO but i do own an air car, 10mill creds :/ only lvl 43) i hope they add more cities to the game, and i wonder if they have gods that will interact in the game yet.I didn't beta test yada yada.... i still like eq been playing for around 2yrs on eq hehe,i hated some of the features they threw in like being summoned when you sit and needing a huge guild to get anywhere in the game, and of course camping stuff.. i heard DACO solved that :) and losing all the exp when you died and how much exp you gained from 50 kills at high lvls and the meditation sheesh i've been afk and gone to the store so many times meding.. C u all in DAOC :) i wonder how the bard class will work out i saw a screen shot of one looked cool
playtester
# Sep 27 2001 at 10:31 AM Rating: Default
Hi Everybody...

This is my first time posting and basically I have one question: How do I become a playtester or GM, etc... in a game like DAoC? What do I have to do or who do I have to call?
Hiberniarealm.com and beta testing
# Sep 27 2001 at 4:20 AM Rating: Default
Hello, I'm the webmaster of hiberniarealm.com and a DAoC beta tester, come visit the site, and ask any questions you want answered on the forums, I spend plenty of time answering lots of questions about the game, and yes the game is awesome.
I come from EQ a lvl 57 bard. I've completely given that up for DAoC beta.
When it goes live it's gonna be the biggest move in MMORPG'S.
RE: Hiberniarealm.com and beta testing
# Sep 15 2003 at 9:18 AM Rating: Default
I would like to get into beta testing....etc. where do...or who do i have to talk to?
UO vs EQ vs DAoC
# Sep 27 2001 at 2:30 AM Rating: Default
I played UO for about a year on the Great Lake server...I loved the economy, the skills, and in retrospect the graphics where not that bad for the time. I absolutely hated the PKing...the groups of people that would prey upon newbies as they first explored the lands. I also hated the skills would max out and decrease in one category as they rose in another. My friend quit after some player PKed him moving across the screen faster than you could hardly see...I left soon after and we both went to EQ. I've played on EQ since June 1999 and I do still love the people I've met there but adding a few new zones every year is not enough to keep me happy playing...I only go there to chat mostly now. I am a solo player so I don't get the opportunity to get the fancy armor or kill or even see Vox. They put way too much emphasis on grouping and they should do something that keeps me from calling the game BeggarQuest. I'm sure I'll buy DAoC when it comes out and still keep my other two EQ accounts until the majority of my friends have migrated over as I'm sure they'll eventually do. I'm most looking forward to the non-twinking and random dropping (no camping) implementations that are mentioned here. I'll see you guys there! (P.S. I'm not a tester so I'm just going by what others have said and screenshots).
Shiscokid/Anasong Retired Druzzil Ro
# Sep 26 2001 at 9:23 PM Rating: Default
I played EQ sense release, best game ever and its still in my blood, but with EQ came alot of frustration, I honestly believe that the player base killed the game for me. I have been searching for a New EQ for a few monthes, AO WW II online, Even Asheron's Call didnt work for me.
I really believe that DAoC will bring back the roleplaying, and most Important The People That Made the other Games so Great. Cheers to Mine and Many others rebirth with Daoc.
Like or dislike?
# Sep 26 2001 at 9:18 PM Rating: Default
I have played EQ as well and found it to be "just get leveled up as high and fast as you can" game. there wasnt much in it for a story, or background that was set into the game. The whole year of playing was quite dull considering that feature.

most games (especally RPG's have to have a story or a plot of some type. something to keep you going and no end. That is role-playong is.

Like stated(somewhere in all these posts) that it is a game that you accept and enjoy or reject and move on. im moving on.

From what i hear, this game is partally taken out of history, and so will hopefully have a little bit of story to the game.

either way, GO DAoC!!!!! Im totally hyped up about it.

See Yawll online

Ps:
the wait is killing me.
rotating camera
# Sep 26 2001 at 7:22 PM Rating: Default
There is a rotating camera...push the ~ key and the arrows to rotate about your body...Best thing I have ever seen.

RE: rotating camera
# Sep 27 2001 at 4:01 PM Rating: Default
You can also set the game up so that movement is controlled by mouse in addition to the cursor keys. You can also pan the camera with the mouse by holding down the ~ key.

EQ 1.5 Years - DAoC Beta tester.

DAoC wins out easily in my book,

Galwyn RedStar
Terms and Slang
# Sep 26 2001 at 6:46 PM Rating: Default
I have only played EQ for a couple months, and I haven't played any of the other oft-mentioned games at all. So I won't attempt to give my opinion of one or the other.

I am just interested to see the terms, slang, and acronyms that will pop up in DAoC. I love terms like "woot" and "twink". I don't know if they are EQ-specific or not, but they're great.

In my newbish way, I am looking forward to DAoC.

RE: Terms and Slang
# Sep 27 2001 at 12:20 PM Rating: Default
I can tell you right now, I'm rather sure that slang terms such as twink and newbie will be used in DAoC, mostly because these terms all originated a long time before EQ or UO were ever made. Most likely we can look forward to dude-isms as well, such as "l33t" and "Ph4t l3wtz" too.

Heh, I can't wait
Alab
# Sep 26 2001 at 6:37 PM Rating: Default
I strongly urge all europeans to buy a USA version of the game since the european one will be runned by GOA (a france telecom company).
Mythic have showed a great deal of devotion to DoAC I fear GOA will show as much commitment to it as Funcom does to AO...
Ghallant here
# Sep 26 2001 at 6:05 PM Rating: Default
I am Ghallant, warlord of Ayonae Ro, I quit the game and sold my account to a real life friend. I was lvl 60, most of you probably know me, but I am going to DAoC! Interim reports came today, their like report cards, I got a 3.2 out of 4.0! So I'm getting DAoC! See you all in Camelot!
Solo?
# Sep 26 2001 at 4:49 PM Rating: Decent
Is it possible to solo at all levels with only ocassional grouping?
RE: Solo?
# Sep 27 2001 at 9:54 AM Rating: Default
yup
Beta for Europe
# Sep 26 2001 at 4:03 PM Rating: Default
When does beta testing for the European servers start? (the Fall?)

How can I get in on that? - I live in Europe, btw ;)
The controls
# Sep 26 2001 at 1:08 PM Rating: Default
Well, i played EQ for a very long time, and i really loved the controls, i loved the first person view, and the way you could move with the arrow keys. I was wondering, is this game the same? Or is it like Vampire, masquerade, where you point and click, and your chr. goes to where you click, or is it like EQ? Could somebody maybe clear this up for me, i would appreciate it.
RE: The controls
# Sep 27 2001 at 5:34 PM Rating: Decent
You can set up your controls to be just like your EQ ones, they are customizable and that is exactly what i did.


But, alas, the limit of 3 camera views stink. At least they have first person, but the other two are useless, IMO.
RE: The controls
# Sep 26 2001 at 3:49 PM Rating: Default
The controls are VERY similar to EQ. You still use the arrow keys to move around. The only difference is that the game is a little more intended to be played in 3rd person view instead of 1st person. While a 1st person is in the game most players seem to like the 3rd better. So if you are really against 3rd person, this isn't for you.
RE: The controls
# Sep 27 2001 at 4:08 PM Rating: Default
Just as in EQ I find myself using 3rd person for Crowd control and 1st person for Cities, Some dungeons, and other tight spaces.

The 3rd person camera is done very well in DAoC. I wasn't too sure about it myself before getting a chance to use it in Beta. Some of the comments I was readyin from some beta testers where giving me doubt. But once in, and learning the tricks of camera panning and positioning It's just fine. No complaints.

Galwyn RedStar
Detatched 3rd person camera
# Sep 26 2001 at 11:36 AM Rating: Default
I believe you can hold down the ~ to detach the camera and look around.
Well, you get your wishes then
# Sep 26 2001 at 10:15 AM Rating: Decent
You can dye and color armor in DAOC, and I believe that practitioners of craft skills can even give their items a unique "maker's mark."

There is also going to be (or perhaps already is) a way to get housing. It won't be easy, and will likely require the resources of a guild to do it, but it has been in the plans for DAOC all along.
Arthur a Celt/Briton?
# Sep 26 2001 at 10:10 AM Rating: Default
Brythonic Celts = Britons = Welsh, Cornish, Breton

Basically Celtic tribes on the island of Britain (in the south at least) were the natives. After the Roman presence declined late in the 5th century they were invaded by Germanic and Norse tribes (Angles, Saxons, Danes, etc.). The native Celts were called Britons and were slowly pushed west into what is modern day Cornwall and Wales. So yes Arthur (at least in legend) was a Celtic Briton with a Roman influence. One way you could think about it is that Celt is more of a linguistic designation and Briton is more geographical. The Scots and Irish are also Celts.
Multiple accounts
# Sep 26 2001 at 9:49 AM Rating: Default
I HIGHLY doubt the "multiple account scouting" will occur regularly. What people seem to forget is that you can't just create a level 1 newbie and go running off to scout the Frontier (PvP) zones. You'll be smacked down HARD. Even a level 20 player is in serious danger in the Frontiers. So you're going to have to spend countless hours building up your character AS WELL AS the friendships/relationships with other characters in the realm you want to spy on. Why would you devote all that energy to a throw-away character when you could be playing your main with friends?
RE: Multiple accounts
# Sep 26 2001 at 6:56 PM Rating: Default
I would assume that not all battle planning would take place on the Frontier, in fact I would find it surprising. I know as far as I'm concerned I would rather send in a real scout, then have the scout return to the safety of the realm, where I plan my attack. It would be silly to try and map out a full fledged strategy on the Frontier where anything can happen.

It is back in the realm that the level one can be listening in on any battle tactics, have information about amassing raid forces (assuming people want to gather before going out to the frontier, again I don't know why you wouldn't), information about when the attack will happen, and so forth ..
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