Let them know that if the continue to add good features as such like window mode and larger macro paletes a quest that allows you to view others TP the less ground the third party tool mind set will have to stand on.
Items that can be crafted that allow you to see the distance of monsters.. (kind of odd but it might be interesting)
being able to veiw all cool down timers of spells job abilities on the screen built into the standard UI...
the more that features like this are added the less people will feel the need to justify windower.
A Day with SE
SURPRISE!
We have just arrived back at the hotel room after an amazing day touring the Los Angeles Square-Enix office location! Most of the visit consisted of "oooo"s and "aaaaah"s as we were floored with the all of the visuals and inner workings of the founders of the game we've all grown to love.
We will provide a full write up of the trip after we return home, but we were too excited to wait to tell you all of the juiceir portions of the meeting, particularly a special announcement made by Sage Sundi at the conclusion of the meeting.
They plan to make the PC version of Final Fantasy 11 windowable. Yes. You heard it here first!
The windowed version has been approved by the higher ups. Soon enough, we shall hear a formal announement and receive more information regarding this feature! For now, we speculate that this will be done via a future patch update.
Also, we mentioned to them how the drop rate for certain end-game items are particularly difficult. The whole team seemed very interested in our feedback (well, your feedback!) regarding this. Sage Sundi himself mentioning that we should expect a change in drop rate in the future as they evaluate that which was discussed. (More details and pictures later!)
Tags: Editorial, FinalFantasyXI